papermario
Decompilation of Paper Mario
 
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obk_04.h File Reference

Boo's Mansion - Super Boots Room.

Macros

#define NAMESPACE   obk_04
 

Enumerations

enum  {
  NPC_Boo_01 = 0 , NPC_KeepAwayBoo1 = 1 , NPC_KeepAwayBoo2 = 2 , NPC_KeepAwayBoo3 = 3 ,
  NPC_KeepAwayBoo4 = 4 , NPC_KeepAwayBoo5 = 5 , NPC_KeepAwayBoo6 = 6 , NPC_KeepAwayBoo7 = 7 ,
  NPC_KeepAwayBoo8 = 8 , NPC_LeaderBoo = 9 , NPC_DummyBoo = 10 , NPC_TutorialBoo = 11
}
 
enum  {
  MV_KeepAwayItem = MapVar(0) , MV_KeepAwayStarted = MapVar(1) , MV_Unk_02 = MapVar(2) , MV_KeepAwayMovement = MapVar(3) ,
  MV_KeepAwayTarget = MapVar(4) , MV_ThrowTargetNpc = MapVar(5) , MV_KeepAwayResult = MapVar(6) , MV_ItemCarrierNpc = MapVar(7) ,
  MV_KeepAwayThrows = MapVar(8) , MV_KeepAwayRound = MapVar(9)
}
 
enum  { MF_WaitForUpgradeDone = MapFlag(10) }
 
enum  KeepAwayResult { KEEP_AWAY_WAITING = 0 , KEEP_AWAY_RIGHT = 1 , KEEP_AWAY_WRONG = 2 }
 
enum  KeepAwayMoveState { KEEP_AWAY_CLOCKWISE = 0 , KEEP_AWAY_STOP = 1 , KEEP_AWAY_COUNTER_CLOCKWISE = 2 , KEEP_AWAY_SPIRAL = 3 }
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   obk_04

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
NPC_Boo_01 
NPC_KeepAwayBoo1 
NPC_KeepAwayBoo2 
NPC_KeepAwayBoo3 
NPC_KeepAwayBoo4 
NPC_KeepAwayBoo5 
NPC_KeepAwayBoo6 
NPC_KeepAwayBoo7 
NPC_KeepAwayBoo8 
NPC_LeaderBoo 
NPC_DummyBoo 
NPC_TutorialBoo 

◆ anonymous enum

anonymous enum
Enumerator
MV_KeepAwayItem 
MV_KeepAwayStarted 
MV_Unk_02 
MV_KeepAwayMovement 
MV_KeepAwayTarget 
MV_ThrowTargetNpc 
MV_KeepAwayResult 
MV_ItemCarrierNpc 
MV_KeepAwayThrows 
MV_KeepAwayRound 

◆ anonymous enum

anonymous enum
Enumerator
MF_WaitForUpgradeDone 

◆ KeepAwayMoveState

Enumerator
KEEP_AWAY_CLOCKWISE 
KEEP_AWAY_STOP 
KEEP_AWAY_COUNTER_CLOCKWISE 
KEEP_AWAY_SPIRAL 

◆ KeepAwayResult

Enumerator
KEEP_AWAY_WAITING 
KEEP_AWAY_RIGHT 
KEEP_AWAY_WRONG