papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
general_guy.c File Reference

Macros

#define NAMESPACE   b_area_omo2_general_guy
 

Variables

ActorBlueprint b_area_omo2_1_shy_squad
 
AnimScript AS_ToyTank_CloseHatch
 
AnimScript AS_ToyTank_OpenHatch
 
ActorBlueprint b_area_omo2_general_guy
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   b_area_omo2_general_guy

Variable Documentation

◆ AS_ToyTank_CloseHatch

AnimScript AS_ToyTank_CloseHatch
extern

◆ AS_ToyTank_OpenHatch

AnimScript AS_ToyTank_OpenHatch
extern

◆ b_area_omo2_1_shy_squad

ActorBlueprint b_area_omo2_1_shy_squad
extern

◆ b_area_omo2_general_guy

ActorBlueprint b_area_omo2_general_guy
Initial value:
= {
.type = ACTOR_TYPE_GENERAL_GUY,
.level = ACTOR_LEVEL_GENERAL_GUY,
.maxHP = 10,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 75,
.coinReward = 0,
.size = { 30, 30 },
.healthBarOffset = { 20, -3 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_HEALTH_BAR
Definition enums.h:3338
#define ARRAY_COUNT(arr)
Definition macros.h:47