papermario
Decompilation of Paper Mario
 
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goompa.c File Reference

Macros

#define NAMESPACE   battle_partner_goompa
 

Variables

ActorBlueprint battle_partner_goompa
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   battle_partner_goompa

Variable Documentation

◆ battle_partner_goompa

ActorBlueprint battle_partner_goompa
Initial value:
= {
.type = ACTOR_TYPE_GOOMBARIO,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 29, 26 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition enums.h:3340
#define ARRAY_COUNT(arr)
Definition macros.h:47