papermario
Decompilation of Paper Mario
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Macros
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Variables
goompa.c File Reference
Macros
#
define
NAMESPACE
battle_partner_goompa
Variables
ActorBlueprint
battle_partner_goompa
Macro Definition Documentation
◆
NAMESPACE
#
define
NAMESPACE
battle_partner_goompa
Variable Documentation
◆
battle_partner_goompa
ActorBlueprint
battle_partner_goompa
Initial value:
= {
.flags =
ACTOR_FLAG_NO_ATTACK
,
.type =
ACTOR_TYPE_GOOMBARIO
,
.maxHP = 99,
.partCount =
ARRAY_COUNT
(N(
ActorParts
)),
.partsData = N(
ActorParts
),
.initScript = &N(
EVS_Init
),
.statusTable = N(
StatusTable
),
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 29, 26 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
ACTOR_FLAG_NO_ATTACK
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition
enums.h:3368
ARRAY_COUNT
#define ARRAY_COUNT(arr)
Definition
macros.h:47
src
battle
partner
goompa.c
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