papermario
Decompilation of Paper Mario
 
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trd_08_hit.h File Reference

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_g2   0x9
 
#define COLLIDER_o38   0x8
 
#define COLLIDER_yuka1   0x7
 
#define COLLIDER_kabe   0x6
 
#define COLLIDER_kabe2   0x5
 
#define COLLIDER_exit   0x4
 
#define COLLIDER_ne   0x3
 
#define COLLIDER_tte   0x2
 
#define COLLIDER_deilie   0x1
 
#define COLLIDER_deilite   0x0
 
#define ZONE_Root   0x3
 
#define ZONE_g2   0x2
 
#define ZONE_yuka1   0x1
 
#define ZONE_deilie   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x1

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x0

◆ COLLIDER_exit

#define COLLIDER_exit   0x4

◆ COLLIDER_g2

#define COLLIDER_g2   0x9

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x6

◆ COLLIDER_kabe2

#define COLLIDER_kabe2   0x5

◆ COLLIDER_ne

#define COLLIDER_ne   0x3

◆ COLLIDER_o38

#define COLLIDER_o38   0x8

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

◆ COLLIDER_tte

#define COLLIDER_tte   0x2

◆ COLLIDER_yuka1

#define COLLIDER_yuka1   0x7

◆ ZONE_deilie

#define ZONE_deilie   0x0

◆ ZONE_g2

#define ZONE_g2   0x2

◆ ZONE_Root

#define ZONE_Root   0x3

◆ ZONE_yuka1

#define ZONE_yuka1   0x1