papermario
Decompilation of Paper Mario
 
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sam_03_hit.h File Reference

Macros

#define COLLIDER_Root   0xF
 
#define COLLIDER_kori   0xE
 
#define COLLIDER_o44   0xD
 
#define COLLIDER_g1   0xC
 
#define COLLIDER_o43   0xB
 
#define COLLIDER_road   0xA
 
#define COLLIDER_exitw   0x9
 
#define COLLIDER_ttw   0x8
 
#define COLLIDER_nw   0x7
 
#define COLLIDER_deiliw   0x6
 
#define COLLIDER_deilitw   0x5
 
#define COLLIDER_exite   0x4
 
#define COLLIDER_tte   0x3
 
#define COLLIDER_ne   0x2
 
#define COLLIDER_deilie   0x1
 
#define COLLIDER_deilite   0x0
 
#define ZONE_Root   0x7
 
#define ZONE_g1   0x6
 
#define ZONE_road   0x5
 
#define ZONE_yuki   0x4
 
#define ZONE_exitw   0x3
 
#define ZONE_o2   0x2
 
#define ZONE_exite   0x1
 
#define ZONE_o1   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x1

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x0

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x5

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x6

◆ COLLIDER_exite

#define COLLIDER_exite   0x4

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x9

◆ COLLIDER_g1

#define COLLIDER_g1   0xC

◆ COLLIDER_kori

#define COLLIDER_kori   0xE

◆ COLLIDER_ne

#define COLLIDER_ne   0x2

◆ COLLIDER_nw

#define COLLIDER_nw   0x7

◆ COLLIDER_o43

#define COLLIDER_o43   0xB

◆ COLLIDER_o44

#define COLLIDER_o44   0xD

◆ COLLIDER_road

#define COLLIDER_road   0xA

◆ COLLIDER_Root

#define COLLIDER_Root   0xF

◆ COLLIDER_tte

#define COLLIDER_tte   0x3

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x8

◆ ZONE_exite

#define ZONE_exite   0x1

◆ ZONE_exitw

#define ZONE_exitw   0x3

◆ ZONE_g1

#define ZONE_g1   0x6

◆ ZONE_o1

#define ZONE_o1   0x0

◆ ZONE_o2

#define ZONE_o2   0x2

◆ ZONE_road

#define ZONE_road   0x5

◆ ZONE_Root

#define ZONE_Root   0x7

◆ ZONE_yuki

#define ZONE_yuki   0x4