Variables | |
s32 | PreventBGMPlayerUpdate = FALSE |
While TRUE, the audio thread skips BGM player updates. | |
u16 | SoundEngineReady = 0 |
u16 | AmbienceRadioChannel = 0 |
u8 | TrackVols_JAN_Full [] |
u8 | TrackVols_Unused1 [] |
u8 | TrackVols_TIK_Shiver [] |
u8 | TrackVols_Unused3 [] |
u8 | TrackVols_KPA_Outside [] |
u8 | TrackVols_KPA_1 [] |
u8 | TrackVols_KPA_2 [] |
u8 | TrackVols_KPA_3 [] |
Referenced by sfx_adjust_env_sound_params(), and sfx_update_env_sound_params().
Referenced by snd_ambient_radio_select().
Referenced by snd_ambient_radio_select().
Referenced by update_ambient_sounds().
Referenced by bgm_push_battle_song().
Referenced by snd_ambient_radio_setup(), and update_ambient_sounds().
Referenced by snd_ambient_radio_setup().
Referenced by bgm_pop_battle_song().
Referenced by play_ambient_sounds(), snd_ambient_radio_stop(), and update_ambient_sounds().
Referenced by snd_ambient_radio_stop(), and update_ambient_sounds().
Part of an unused system for inter-thread communication with a BGM player using commands.
Use functions in bgm_control to manipualte gMusicControlData instead.
Referenced by au_bgm_player_init().
Unused Part of an unused system for inter-thread communication with a BGM player using commands.
Use functions in bgm_control to manipualte gMusicControlData instead.
Referenced by state_init_demo().
Referenced by state_step_demo().
Unused Seems to be an early function that accepts a command to play any kind of audio asset,.
Referenced by update_ambient_sounds().
Referenced by au_engine_init().
void snd_register_callback | ( | AuCallback | func, |
s32 | index ) |
void snd_set_bgm_volume | ( | VolumeLevels | volume | ) |
Referenced by bgm_reset_sequence_players(), and bgm_update_volume().
Referenced by filemenu_main_handle_input(), and state_step_startup().
Referenced by sfx_set_reverb_mode().
void snd_set_sfx_volume | ( | VolumeLevels | volume | ) |
Referenced by filemenu_main_handle_input(), and state_step_startup().
Referenced by au_engine_init(), and au_update_clients_for_video_frame().
AuResult snd_song_clear_track_volumes | ( | s32 | songName, |
MusicTrackVols | trackVolSet ) |
Referenced by bgm_clear_track_volumes().
Referenced by bgm_is_any_song_playing(), and bgm_update_music_control().
return value may be either an AuResult error code OR a valid songName
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
void snd_song_poll_music_events | ( | MusicEventTrigger ** | musicEvents, |
s32 * | count ) |
Referenced by bgm_update_music_control().
AuResult snd_song_request_fade_in | ( | s32 | songName, |
s32 | variation, | ||
s32 | fadeInTime, | ||
s32 | startVolume, | ||
s32 | endVolume ) |
Called from bgm_control to fade in a particular song + variation.
Referenced by bgm_update_music_control().
AuResult snd_song_request_fade_in_default | ( | s32 | songName, |
s32 | fadeInTime, | ||
s32 | startVolume, | ||
s32 | endVolume ) |
Unused.
AuResult snd_song_request_fade_out | ( | s32 | songName, |
s32 | fadeTime, | ||
AuCallback | callback ) |
Referenced by bgm_update_music_control().
Called from bgm_control to start playing a particular song + variation.
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
Unused – snd_song_request_play but always uses BGM_VARIATION_0.
Referenced by bgm_update_music_control().
Referenced by bgm_update_music_control().
Referenced by _bgm_set_song().
Referenced by bgm_set_linked_mode().
Referenced by worker_update_phonograph_hud().
Referenced by bgm_adjust_proximity().
Referenced by bgm_adjust_proximity().
Referenced by bgm_adjust_proximity().
AuResult snd_song_set_track_volumes | ( | s32 | songName, |
MusicTrackVols | trackVolSet ) |
Referenced by bgm_set_track_volumes().
Referenced by _bgm_set_song(), bgm_fade_in_song(), and bgm_update_music_control().
Referenced by au_BGMCmd_FD_EventTrigger().
Referenced by animate_and_draw_record(), and appendGfx_records().
Referenced by action_update_sliding(), sfx_stop_env_sounds(), sfx_stop_sound(), and sfx_stop_tracking_env_sound_pos().
u16 AmbienceRadioChannel = 0 |
Referenced by snd_ambient_radio_select(), snd_ambient_radio_setup(), and snd_ambient_radio_stop().
While TRUE, the audio thread skips BGM player updates.
Used by the game thread to lock out BGM updates while modifying player state, to prevent race conditions.
Referenced by au_update_clients_for_audio_frame(), snd_notify_engine_ready(), snd_song_request_fade_in(), snd_song_request_fade_in_default(), snd_song_request_play(), snd_song_request_play_default(), and snd_song_request_pop().
u16 SoundEngineReady = 0 |
Referenced by snd_legacy_sound_dispatch(), and snd_notify_engine_ready().
u8 TrackVols_JAN_Full[] |
u8 TrackVols_KPA_1[] |
u8 TrackVols_KPA_2[] |
u8 TrackVols_KPA_3[] |
u8 TrackVols_KPA_Outside[] |
u8 TrackVols_TIK_Shiver[] |
u8 TrackVols_Unused1[] |
u8 TrackVols_Unused3[] |