Functions | |
void | entity_Shadow_init (Shadow *shadow) |
s32 | entity_can_collide_with_jumping_player (Entity *entity) |
INCLUDE_IMG ("entity/shadow/square.png", D_802E9170) | |
INCLUDE_IMG ("entity/shadow/circle.png", D_802E91F0) | |
INCLUDE_IMG ("entity/shadow/square_big.png", D_802E92F0) | |
INCLUDE_IMG ("entity/shadow/circle_big.png", D_802E94F0) | |
s32 entity_can_collide_with_jumping_player | ( | Entity * | entity | ) |
Referenced by entity_HeartBlockContent_anim_idle().
void entity_Shadow_init | ( | Shadow * | shadow | ) |
INCLUDE_IMG | ( | "entity/shadow/circle.png" | , |
D_802E91F0 | ) |
INCLUDE_IMG | ( | "entity/shadow/circle_big.png" | , |
D_802E94F0 | ) |
INCLUDE_IMG | ( | "entity/shadow/square.png" | , |
D_802E9170 | ) |
INCLUDE_IMG | ( | "entity/shadow/square_big.png" | , |
D_802E92F0 | ) |
ShadowBlueprint CircularShadowA |
Referenced by create_shadow_type().
ShadowBlueprint CircularShadowB |
Referenced by create_shadow_type().
s32 D_802E9844_padding[] = { 0, 0, 0} |
EntityModelScript Entity_CircularShadowA_Render |
EntityModelScript Entity_CircularShadowB_Render |
Gfx Entity_RenderCircularShadow[] |
Gfx Entity_RenderNone[] |
EntityModelScript Entity_RenderNone_Script |
Gfx Entity_RenderSquareShadow[] |
Gfx Entity_Shadow_GfxCommon[] |
Gfx Entity_Shadow_LoadTexCircle[] |
Gfx Entity_Shadow_LoadTexSquare[] |
EntityModelScript Entity_SquareShadow_Render |
ShadowBlueprint SquareShadow |
Referenced by create_shadow_type().