papermario
Decompilation of Paper Mario
 
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flo_23_hit.h File Reference

Macros

#define COLLIDER_Root   0x14
 
#define COLLIDER_g1   0x13
 
#define COLLIDER_o132   0x12
 
#define COLLIDER_g44   0x11
 
#define COLLIDER_o128   0x10
 
#define COLLIDER_o127   0xF
 
#define COLLIDER_o122   0xE
 
#define COLLIDER_o95   0xD
 
#define COLLIDER_o125   0xC
 
#define COLLIDER_o120   0xB
 
#define COLLIDER_o126   0xA
 
#define COLLIDER_o121   0x9
 
#define COLLIDER_g4   0x8
 
#define COLLIDER_g6   0x7
 
#define COLLIDER_o116   0x6
 
#define COLLIDER_deilite   0x5
 
#define COLLIDER_deilie   0x4
 
#define COLLIDER_g43   0x3
 
#define COLLIDER_o117   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g1   0x3
 
#define ZONE_o2   0x2
 
#define ZONE_o4   0x1
 
#define ZONE_o5   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x4

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x5

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

◆ COLLIDER_g1

#define COLLIDER_g1   0x13

◆ COLLIDER_g4

#define COLLIDER_g4   0x8

◆ COLLIDER_g43

#define COLLIDER_g43   0x3

◆ COLLIDER_g44

#define COLLIDER_g44   0x11

◆ COLLIDER_g6

#define COLLIDER_g6   0x7

◆ COLLIDER_o116

#define COLLIDER_o116   0x6

◆ COLLIDER_o117

#define COLLIDER_o117   0x2

◆ COLLIDER_o120

#define COLLIDER_o120   0xB

◆ COLLIDER_o121

#define COLLIDER_o121   0x9

◆ COLLIDER_o122

#define COLLIDER_o122   0xE

◆ COLLIDER_o125

#define COLLIDER_o125   0xC

◆ COLLIDER_o126

#define COLLIDER_o126   0xA

◆ COLLIDER_o127

#define COLLIDER_o127   0xF

◆ COLLIDER_o128

#define COLLIDER_o128   0x10

◆ COLLIDER_o132

#define COLLIDER_o132   0x12

◆ COLLIDER_o95

#define COLLIDER_o95   0xD

◆ COLLIDER_Root

#define COLLIDER_Root   0x14

◆ ZONE_g1

#define ZONE_g1   0x3

◆ ZONE_o2

#define ZONE_o2   0x2

◆ ZONE_o4

#define ZONE_o4   0x1

◆ ZONE_o5

#define ZONE_o5   0x0

◆ ZONE_Root

#define ZONE_Root   0x4