| void btl_merlee_on_first_strike | ( | void | ) |
Referenced by btl_state_update_first_strike().
| void btl_merlee_on_start_turn | ( | void | ) |
Referenced by btl_state_update_begin_turn().
| void btl_set_state | ( | s32 | battleState | ) |
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_transfer_turn(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
| void btl_state_draw_1C | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_begin_partner_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_begin_player_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_begin_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_change_partner | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_defeat | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_defend | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_battle | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_demo_battle | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_partner_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_player_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_training_battle | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_end_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_enemy_move | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_enemy_striking_first | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_first_stike | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_next_enemy | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_normal_start | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_partner_move | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_partner_striking_first | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_player_move | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_prepare_menu | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_run_away | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_switch_to_partner | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_switch_to_player | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_transfer_turn | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_draw_victory | ( | void | ) |
Referenced by btl_draw_ui().
| void btl_state_update_1C | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_begin_partner_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_begin_player_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_begin_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_change_partner | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_defeat | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_defend | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_battle | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_demo_battle | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_partner_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_player_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_training_battle | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_end_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_enemy_move | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_enemy_striking_first | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_first_strike | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_next_enemy | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_normal_start | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_partner_move | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_partner_striking_first | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_player_move | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_prepare_menu | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_run_away | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_switch_to_partner | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_switch_to_player | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_transfer_turn | ( | void | ) |
Referenced by btl_update().
| void btl_state_update_victory | ( | void | ) |
Referenced by btl_update().
| bool dispatch_damage_tick_event_player | ( | s32 | damageAmount, |
| s32 | event ) |
Referenced by btl_state_update_begin_player_turn().
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Referenced by btl_state_update_normal_start().
| BSS s32 BattleEnemiesCreated |
Referenced by btl_state_update_normal_start().
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Referenced by btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_normal_start(), and btl_state_update_run_away().
Referenced by btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_partner_striking_first(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_striking_first(), and btl_state_update_victory().
| BSS s32 BattleStatusUpdateDelay |
| BSS s32 BattleSubstateDelay |
Referenced by btl_state_update_change_partner(), btl_state_update_end_training_battle(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), and btl_state_update_victory().
| BSS s32 D_8029F24C |
Referenced by btl_state_update_run_away().
| BSS s32 D_8029F264 |
Referenced by btl_state_update_run_away().
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Referenced by btl_state_update_end_demo_battle().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
| BSS u8 NextEnemyWaitingOrdinal |
Referenced by btl_state_update_next_enemy().
| BSS s32 RunAwayRewardIncrement |
Referenced by btl_state_update_run_away().
| BSS s32 RunAwayRewardStep |
Referenced by btl_state_update_run_away().
| BSS s32 RunAwayRewardTotal |
Referenced by btl_state_update_run_away().