Referenced by btl_state_update_first_strike().
Referenced by btl_state_update_begin_turn().
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_state_update_begin_player_turn().
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Referenced by btl_state_update_normal_start().
Referenced by btl_state_update_normal_start().
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Referenced by btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_normal_start(), and btl_state_update_run_away().
Referenced by btl_state_update_change_partner(), btl_state_update_end_training_battle(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), and btl_state_update_victory().
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Referenced by btl_state_update_next_enemy().
Referenced by btl_state_update_run_away().
Referenced by btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_partner_striking_first(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_striking_first(), and btl_state_update_victory().
Referenced by btl_state_update_run_away().
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Referenced by btl_state_update_end_demo_battle().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
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Referenced by btl_state_update_normal_start().
Referenced by btl_state_update_run_away().
Referenced by btl_state_update_run_away().
Referenced by btl_state_update_run_away().