papermario
Decompilation of Paper Mario
 
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tik_20_hit.h File Reference

Macros

#define COLLIDER_Root   0x14
 
#define COLLIDER_exitd   0x13
 
#define COLLIDER_o110   0x12
 
#define COLLIDER_o109   0x11
 
#define COLLIDER_exite   0x10
 
#define COLLIDER_tte   0xF
 
#define COLLIDER_deilite   0xE
 
#define COLLIDER_deilie   0xD
 
#define COLLIDER_ne   0xC
 
#define COLLIDER_exitw   0xB
 
#define COLLIDER_ttw   0xA
 
#define COLLIDER_nw   0x9
 
#define COLLIDER_deiliw   0x8
 
#define COLLIDER_deilitw   0x7
 
#define COLLIDER_Default   0x6
 
#define COLLIDER_o112   0x5
 
#define COLLIDER_at   0x4
 
#define COLLIDER_toge   0x3
 
#define COLLIDER_kabe   0x2
 
#define COLLIDER_yuka2   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g19   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_at

#define COLLIDER_at   0x4

◆ COLLIDER_Default

#define COLLIDER_Default   0x6

◆ COLLIDER_deilie

#define COLLIDER_deilie   0xD

◆ COLLIDER_deilite

#define COLLIDER_deilite   0xE

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x7

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x8

◆ COLLIDER_exitd

#define COLLIDER_exitd   0x13

◆ COLLIDER_exite

#define COLLIDER_exite   0x10

◆ COLLIDER_exitw

#define COLLIDER_exitw   0xB

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x2

◆ COLLIDER_ne

#define COLLIDER_ne   0xC

◆ COLLIDER_nw

#define COLLIDER_nw   0x9

◆ COLLIDER_o109

#define COLLIDER_o109   0x11

◆ COLLIDER_o110

#define COLLIDER_o110   0x12

◆ COLLIDER_o112

#define COLLIDER_o112   0x5

◆ COLLIDER_Root

#define COLLIDER_Root   0x14

◆ COLLIDER_toge

#define COLLIDER_toge   0x3

◆ COLLIDER_tte

#define COLLIDER_tte   0xF

◆ COLLIDER_ttw

#define COLLIDER_ttw   0xA

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

◆ COLLIDER_yuka2

#define COLLIDER_yuka2   0x1

◆ ZONE_1

#define ZONE_1   0x0

◆ ZONE_2

#define ZONE_2   0x1

◆ ZONE_3

#define ZONE_3   0x2

◆ ZONE_g19

#define ZONE_g19   0x3

◆ ZONE_Root

#define ZONE_Root   0x4