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Decompilation of Paper Mario
 
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battle_bss.c File Reference

Macros

#define NO_EXTERN_VARIABLES
 

Variables

BSS s32 D_800DC060
 
BSS StageListRowgCurrentStagePtr
 
BSS s32 gBattleState
 
BSS s32 D_800DC06C
 
BSS BattleStatus gBattleStatus
 
BSS s32 gLastDrawBattleState
 
BSS s32 D_800DC4D4
 
BSS s32 gDefeatedBattleSubstate
 
BSS s32 gBattleSubState
 
BSS s32 D_800DC4E0
 
BSS s32 gDefeatedBattleState
 
BSS s32 gCurrentBattleID
 
BSS s32 gCurrentStageID
 
BSS s32 D_800DC4F0
 
BSS BattlegOverrideBattlePtr
 
BSS s32 D_800DC4F8
 
BSS BattlegCurrentBattlePtr
 

Macro Definition Documentation

◆ NO_EXTERN_VARIABLES

#define NO_EXTERN_VARIABLES

Variable Documentation

◆ D_800DC060

BSS s32 D_800DC060

Referenced by reset_battle_status().

◆ D_800DC06C

BSS s32 D_800DC06C

◆ D_800DC4D4

BSS s32 D_800DC4D4

Referenced by reset_battle_status().

◆ D_800DC4E0

BSS s32 D_800DC4E0

◆ D_800DC4F0

BSS s32 D_800DC4F0

Referenced by reset_battle_status().

◆ D_800DC4F8

BSS s32 D_800DC4F8

◆ gBattleState

◆ gBattleStatus

BSS BattleStatus gBattleStatus

Referenced by action_command_free(), action_command_init_status(), action_command_update(), adjust_action_command_difficulty(), appendGfx_npc_actor(), appendGfx_partner_actor_reflection(), appendGfx_player_actor(), appendGfx_player_actor_reflection(), btl_are_all_enemies_defeated(), btl_cam_move(), btl_cam_use_preset_impl(), btl_delete_actor(), btl_draw_enemy_health_bars(), btl_draw_upgrade_windows(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_main_menu_draw(), btl_main_menu_update(), btl_menu_show_switch_to_peach(), btl_menu_show_switch_to_twink(), btl_merlee_on_first_strike(), btl_merlee_on_start_turn(), btl_render_actors(), btl_restore_world_cameras(), btl_set_player_idle_anims(), btl_set_state(), btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_select_target(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_submenu_moves_update(), btl_update(), btl_update_ko_status(), btl_update_message_popup(), btl_update_starpoints_display(), btl_update_strats_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), can_switch_to_partner(), can_switch_to_player(), check_block_input(), count_power_plus(), count_targets(), create_actor(), create_target_list(), deduct_current_move_fp(), disable_partner_blur(), disable_player_blur(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), dispatch_damage_event_player(), dispatch_damage_tick_event_player(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), draw(), draw_content_level_up_textbox(), enable_partner_blur(), enable_player_blur(), force_disable_partner_blur(), force_disable_player_blur(), force_disable_player_blur_immediately(), func_80263268(), func_80263300(), get_actor(), get_flash_damage_intensity(), get_player_anim_for_status(), get_stick_input_radial(), hide_foreground_models(), hide_foreground_models_unchecked(), inflict_status(), initialize_battle(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_partner_actor(), load_player_actor(), load_tattle_flags(), player_team_is_ability_active(), remove_player_buffs(), render_with_player_debuff_palettes(), reset_actor_turn_info(), reset_partner_blur(), reset_player_blur(), save_tattle_flags(), show_action_rating(), show_damage_fx(), show_foreground_models(), show_foreground_models_unchecked(), show_immune_bonk(), try_inflict_status(), update(), update_action_ratings(), update_camera_no_interp(), update_enemy_shadows(), update_health_bars(), update_hero_shadows(), update_nonplayer_actor_shadows(), and update_player_actor_shadow().

◆ gBattleSubState

◆ gCurrentBattleID

◆ gCurrentBattlePtr

◆ gCurrentStageID

BSS s32 gCurrentStageID

◆ gCurrentStagePtr

◆ gDefeatedBattleState

BSS s32 gDefeatedBattleState

◆ gDefeatedBattleSubstate

BSS s32 gDefeatedBattleSubstate

◆ gLastDrawBattleState

◆ gOverrideBattlePtr