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Decompilation of Paper Mario
 
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Dryite.h File Reference

Macros

#define DRYITE_GREEN_ANIMS
 
#define DRYITE_BROWN_ANIMS
 
#define DRYITE_BLUE_ANIMS
 
#define DRYITE_YELLOW_ANIMS
 

Macro Definition Documentation

◆ DRYITE_BLUE_ANIMS

#define DRYITE_BLUE_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Blue_Idle, \
.walk = ANIM_Dryite_Blue_Walk, \
.run = ANIM_Dryite_Blue_Run, \
.chase = ANIM_Dryite_Blue_Run, \
.anim_4 = ANIM_Dryite_Blue_Idle, \
.anim_5 = ANIM_Dryite_Blue_Idle, \
.death = ANIM_Dryite_Blue_Still, \
.hit = ANIM_Dryite_Blue_Still, \
.anim_8 = ANIM_Dryite_Blue_Idle, \
.anim_9 = ANIM_Dryite_Blue_Idle, \
.anim_A = ANIM_Dryite_Blue_Idle, \
.anim_B = ANIM_Dryite_Blue_Idle, \
.anim_C = ANIM_Dryite_Blue_Idle, \
.anim_D = ANIM_Dryite_Blue_Idle, \
.anim_E = ANIM_Dryite_Blue_Idle, \
.anim_F = ANIM_Dryite_Blue_Idle, \
}

◆ DRYITE_BROWN_ANIMS

#define DRYITE_BROWN_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Brown_Idle, \
.walk = ANIM_Dryite_Brown_Walk, \
.run = ANIM_Dryite_Brown_Run, \
.chase = ANIM_Dryite_Brown_Run, \
.anim_4 = ANIM_Dryite_Brown_Idle, \
.anim_5 = ANIM_Dryite_Brown_Idle, \
.death = ANIM_Dryite_Brown_Still, \
.hit = ANIM_Dryite_Brown_Still, \
.anim_8 = ANIM_Dryite_Brown_Idle, \
.anim_9 = ANIM_Dryite_Brown_Idle, \
.anim_A = ANIM_Dryite_Brown_Idle, \
.anim_B = ANIM_Dryite_Brown_Idle, \
.anim_C = ANIM_Dryite_Brown_Idle, \
.anim_D = ANIM_Dryite_Brown_Idle, \
.anim_E = ANIM_Dryite_Brown_Idle, \
.anim_F = ANIM_Dryite_Brown_Idle, \
}

◆ DRYITE_GREEN_ANIMS

#define DRYITE_GREEN_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Green_Idle, \
.walk = ANIM_Dryite_Green_Walk, \
.run = ANIM_Dryite_Green_Run, \
.chase = ANIM_Dryite_Green_Run, \
.anim_4 = ANIM_Dryite_Green_Idle, \
.anim_5 = ANIM_Dryite_Green_Idle, \
.death = ANIM_Dryite_Green_Still, \
.hit = ANIM_Dryite_Green_Still, \
.anim_8 = ANIM_Dryite_Green_Idle, \
.anim_9 = ANIM_Dryite_Green_Idle, \
.anim_A = ANIM_Dryite_Green_Idle, \
.anim_B = ANIM_Dryite_Green_Idle, \
.anim_C = ANIM_Dryite_Green_Idle, \
.anim_D = ANIM_Dryite_Green_Idle, \
.anim_E = ANIM_Dryite_Green_Idle, \
.anim_F = ANIM_Dryite_Green_Idle, \
}

◆ DRYITE_YELLOW_ANIMS

#define DRYITE_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_Dryite_Yellow_Idle, \
.walk = ANIM_Dryite_Yellow_Walk, \
.run = ANIM_Dryite_Yellow_Run, \
.chase = ANIM_Dryite_Yellow_Run, \
.anim_4 = ANIM_Dryite_Yellow_Idle, \
.anim_5 = ANIM_Dryite_Yellow_Idle, \
.death = ANIM_Dryite_Yellow_Still, \
.hit = ANIM_Dryite_Yellow_Still, \
.anim_8 = ANIM_Dryite_Yellow_Idle, \
.anim_9 = ANIM_Dryite_Yellow_Idle, \
.anim_A = ANIM_Dryite_Yellow_Idle, \
.anim_B = ANIM_Dryite_Yellow_Idle, \
.anim_C = ANIM_Dryite_Yellow_Idle, \
.anim_D = ANIM_Dryite_Yellow_Idle, \
.anim_E = ANIM_Dryite_Yellow_Idle, \
.anim_F = ANIM_Dryite_Yellow_Idle, \
}