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Decompilation of Paper Mario
 
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Penguin.h File Reference

Macros

#define PENGUIN_ANIMS
 
#define MAYOR_PENGUIN_ANIMS
 
#define MAYOR_PENGUIN_WIFE_ANIMS
 
#define PENGUIN_PATROL_ANIMS
 
#define HERRINGWAY_ANIMS
 

Macro Definition Documentation

◆ HERRINGWAY_ANIMS

#define HERRINGWAY_ANIMS
Value:
{ \
.idle = ANIM_Herringway_Idle, \
.walk = ANIM_Herringway_Walk, \
.run = ANIM_Herringway_Idle, \
.chase = ANIM_Herringway_Idle, \
.anim_4 = ANIM_Herringway_Idle, \
.anim_5 = ANIM_Herringway_Idle, \
.death = ANIM_Herringway_Idle, \
.hit = ANIM_Herringway_Idle, \
.anim_8 = ANIM_Herringway_Idle, \
.anim_9 = ANIM_Herringway_Idle, \
.anim_A = ANIM_Herringway_Idle, \
.anim_B = ANIM_Herringway_Idle, \
.anim_C = ANIM_Herringway_Idle, \
.anim_D = ANIM_Herringway_Idle, \
.anim_E = ANIM_Herringway_Idle, \
.anim_F = ANIM_Herringway_Idle, \
}

◆ MAYOR_PENGUIN_ANIMS

#define MAYOR_PENGUIN_ANIMS
Value:
{ \
.idle = ANIM_MayorPenguin_Idle, \
.walk = ANIM_MayorPenguin_Walk, \
.run = ANIM_MayorPenguin_Idle, \
.chase = ANIM_MayorPenguin_Idle, \
.anim_4 = ANIM_MayorPenguin_Idle, \
.anim_5 = ANIM_MayorPenguin_Idle, \
.death = ANIM_MayorPenguin_Idle, \
.hit = ANIM_MayorPenguin_Idle, \
.anim_8 = ANIM_MayorPenguin_Idle, \
.anim_9 = ANIM_MayorPenguin_Idle, \
.anim_A = ANIM_MayorPenguin_Idle, \
.anim_B = ANIM_MayorPenguin_Idle, \
.anim_C = ANIM_MayorPenguin_Idle, \
.anim_D = ANIM_MayorPenguin_Idle, \
.anim_E = ANIM_MayorPenguin_Idle, \
.anim_F = ANIM_MayorPenguin_Idle, \
}

◆ MAYOR_PENGUIN_WIFE_ANIMS

#define MAYOR_PENGUIN_WIFE_ANIMS
Value:
{ \
.idle = ANIM_MayorPenguinWife_Idle, \
.walk = ANIM_MayorPenguinWife_Walk, \
.run = ANIM_MayorPenguinWife_Idle, \
.chase = ANIM_MayorPenguinWife_Idle, \
.anim_4 = ANIM_MayorPenguinWife_Idle, \
.anim_5 = ANIM_MayorPenguinWife_Idle, \
.death = ANIM_MayorPenguinWife_Idle, \
.hit = ANIM_MayorPenguinWife_Idle, \
.anim_8 = ANIM_MayorPenguinWife_Idle, \
.anim_9 = ANIM_MayorPenguinWife_Idle, \
.anim_A = ANIM_MayorPenguinWife_Idle, \
.anim_B = ANIM_MayorPenguinWife_Idle, \
.anim_C = ANIM_MayorPenguinWife_Idle, \
.anim_D = ANIM_MayorPenguinWife_Idle, \
.anim_E = ANIM_MayorPenguinWife_Idle, \
.anim_F = ANIM_MayorPenguinWife_Idle, \
}

◆ PENGUIN_ANIMS

#define PENGUIN_ANIMS
Value:
{ \
.idle = ANIM_Penguin_Idle, \
.walk = ANIM_Penguin_Walk, \
.run = ANIM_Penguin_Run, \
.chase = ANIM_Penguin_Run, \
.anim_4 = ANIM_Penguin_Idle, \
.anim_5 = ANIM_Penguin_Idle, \
.death = ANIM_Penguin_Idle, \
.hit = ANIM_Penguin_Idle, \
.anim_8 = ANIM_Penguin_Idle, \
.anim_9 = ANIM_Penguin_Idle, \
.anim_A = ANIM_Penguin_Idle, \
.anim_B = ANIM_Penguin_Idle, \
.anim_C = ANIM_Penguin_Idle, \
.anim_D = ANIM_Penguin_Idle, \
.anim_E = ANIM_Penguin_Idle, \
.anim_F = ANIM_Penguin_Idle, \
}

◆ PENGUIN_PATROL_ANIMS

#define PENGUIN_PATROL_ANIMS
Value:
{ \
.idle = ANIM_PenguinPatrol_Idle, \
.walk = ANIM_PenguinPatrol_Walk, \
.run = ANIM_PenguinPatrol_Idle, \
.chase = ANIM_PenguinPatrol_Idle, \
.anim_4 = ANIM_PenguinPatrol_Idle, \
.anim_5 = ANIM_PenguinPatrol_Idle, \
.death = ANIM_PenguinPatrol_Idle, \
.hit = ANIM_PenguinPatrol_Idle, \
.anim_8 = ANIM_PenguinPatrol_Idle, \
.anim_9 = ANIM_PenguinPatrol_Idle, \
.anim_A = ANIM_PenguinPatrol_Idle, \
.anim_B = ANIM_PenguinPatrol_Idle, \
.anim_C = ANIM_PenguinPatrol_Idle, \
.anim_D = ANIM_PenguinPatrol_Idle, \
.anim_E = ANIM_PenguinPatrol_Idle, \
.anim_F = ANIM_PenguinPatrol_Idle, \
}