papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
trd_05_hit.h File Reference

Macros

#define COLLIDER_Root   0x1C
 
#define COLLIDER_g14   0x1B
 
#define COLLIDER_sikake   0x1A
 
#define COLLIDER_o103   0x19
 
#define COLLIDER_o82   0x18
 
#define COLLIDER_yuka   0x17
 
#define COLLIDER_sotokabe   0x16
 
#define COLLIDER_utikabe   0x15
 
#define COLLIDER_ana   0x14
 
#define COLLIDER_tte   0x13
 
#define COLLIDER_ne   0x12
 
#define COLLIDER_deilie   0x11
 
#define COLLIDER_deilite   0x10
 
#define COLLIDER_kesukabe   0xF
 
#define COLLIDER_exit3   0xE
 
#define COLLIDER_nw2   0xD
 
#define COLLIDER_ttw2   0xC
 
#define COLLIDER_deiliw2   0xB
 
#define COLLIDER_deilitw2   0xA
 
#define COLLIDER_exit2   0x9
 
#define COLLIDER_nse   0x8
 
#define COLLIDER_ttse   0x7
 
#define COLLIDER_deilise   0x6
 
#define COLLIDER_deilitse   0x5
 
#define COLLIDER_exit1   0x4
 
#define COLLIDER_nw   0x3
 
#define COLLIDER_ttw   0x2
 
#define COLLIDER_deiliw   0x1
 
#define COLLIDER_deilitw   0x0
 
#define ZONE_Root   0x8
 
#define ZONE_exit2   0x7
 
#define ZONE_deilie   0x6
 
#define ZONE_g26   0x5
 
#define ZONE_yuka2   0x4
 
#define ZONE_Default   0x3
 
#define ZONE_yuka   0x2
 
#define ZONE_exitw   0x1
 
#define ZONE_deiliw   0x0
 

Macro Definition Documentation

◆ COLLIDER_ana

#define COLLIDER_ana   0x14

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x11

◆ COLLIDER_deilise

#define COLLIDER_deilise   0x6

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x10

◆ COLLIDER_deilitse

#define COLLIDER_deilitse   0x5

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x0

◆ COLLIDER_deilitw2

#define COLLIDER_deilitw2   0xA

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x1

◆ COLLIDER_deiliw2

#define COLLIDER_deiliw2   0xB

◆ COLLIDER_exit1

#define COLLIDER_exit1   0x4

◆ COLLIDER_exit2

#define COLLIDER_exit2   0x9

◆ COLLIDER_exit3

#define COLLIDER_exit3   0xE

◆ COLLIDER_g14

#define COLLIDER_g14   0x1B

◆ COLLIDER_kesukabe

#define COLLIDER_kesukabe   0xF

◆ COLLIDER_ne

#define COLLIDER_ne   0x12

◆ COLLIDER_nse

#define COLLIDER_nse   0x8

◆ COLLIDER_nw

#define COLLIDER_nw   0x3

◆ COLLIDER_nw2

#define COLLIDER_nw2   0xD

◆ COLLIDER_o103

#define COLLIDER_o103   0x19

◆ COLLIDER_o82

#define COLLIDER_o82   0x18

◆ COLLIDER_Root

#define COLLIDER_Root   0x1C

◆ COLLIDER_sikake

#define COLLIDER_sikake   0x1A

◆ COLLIDER_sotokabe

#define COLLIDER_sotokabe   0x16

◆ COLLIDER_tte

#define COLLIDER_tte   0x13

◆ COLLIDER_ttse

#define COLLIDER_ttse   0x7

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x2

◆ COLLIDER_ttw2

#define COLLIDER_ttw2   0xC

◆ COLLIDER_utikabe

#define COLLIDER_utikabe   0x15

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x17

◆ ZONE_Default

#define ZONE_Default   0x3

◆ ZONE_deilie

#define ZONE_deilie   0x6

◆ ZONE_deiliw

#define ZONE_deiliw   0x0

◆ ZONE_exit2

#define ZONE_exit2   0x7

◆ ZONE_exitw

#define ZONE_exitw   0x1

◆ ZONE_g26

#define ZONE_g26   0x5

◆ ZONE_Root

#define ZONE_Root   0x8

◆ ZONE_yuka

#define ZONE_yuka   0x2

◆ ZONE_yuka2

#define ZONE_yuka2   0x4