Macros | |
#define | NO_EXTERN_VARIABLES |
Functions | |
BSS | UNK_FUN_PTR (PulseStoneNotificationCallback) |
BSS | UNK_FUN_PTR (ISpyNotificationCallback) |
BSS | UNK_FUN_PTR (TalkNotificationCallback) |
BSS | UNK_FUN_PTR (InteractNotificationCallback) |
Variables | |
BSS void * | D_8010C924 |
BSS f32 | D_8010C928 |
BSS s32 | D_8010C92C |
BSS Npc * | wPartnerNpc |
BSS Entity * | TweesterTouchingPlayer |
BSS f32 | PlayerNormalYaw |
BSS s32 | gSpinHistoryBufferPos |
BSS s32 | D_8010C948 |
BSS s32 | NpcHitQueryBehindRightY |
BSS s32 | D_8010C950 |
BSS Entity * | TweesterTouchingPartner |
BSS s32 | PrevPlayerDirection |
BSS f32 | JumpedOnSwitchX |
BSS s32 | D_8010C964 |
BSS s32 | NpcHitQueryBehindCollider |
BSS s32 | PeachDisguiseNpcIndex |
BSS s32 | NpcHitQueryAheadY |
BSS s32 | NpcHitQueryBehindLeftY |
BSS s32 | NpcHitQueryColliderID |
BSS f32 | JumpedOnSwitchZ |
BSS s32 | PlayerRunStateTime |
BSS f32 | StepUpLastYaw |
BSS s32 | D_8010C988 |
BSS s32 | NpcHitQueryAheadCollider |
BSS f32 | PlayerNormalPitch |
#define NO_EXTERN_VARIABLES |
BSS UNK_FUN_PTR | ( | InteractNotificationCallback | ) |
BSS UNK_FUN_PTR | ( | ISpyNotificationCallback | ) |
BSS UNK_FUN_PTR | ( | PulseStoneNotificationCallback | ) |
BSS UNK_FUN_PTR | ( | TalkNotificationCallback | ) |
BSS void* D_8010C924 |
BSS f32 D_8010C928 |
BSS s32 D_8010C92C |
Referenced by reset_player_status().
BSS s32 D_8010C948 |
BSS s32 D_8010C950 |
Referenced by interact_inspect_setup().
BSS s32 D_8010C964 |
BSS s32 D_8010C988 |
BSS s32 gSpinHistoryBufferPos |
Referenced by action_update_spin(), and action_update_tornado_jump().
BSS f32 JumpedOnSwitchX |
Referenced by action_update_landing_on_switch().
BSS f32 JumpedOnSwitchZ |
Referenced by action_update_landing_on_switch().
BSS s32 NpcHitQueryAheadCollider |
BSS s32 NpcHitQueryAheadY |
BSS s32 NpcHitQueryBehindCollider |
BSS s32 NpcHitQueryBehindLeftY |
BSS s32 NpcHitQueryBehindRightY |
BSS s32 NpcHitQueryColliderID |
BSS s32 PeachDisguiseNpcIndex |
BSS f32 PlayerNormalPitch |
Referenced by action_update_state_23(), and player_raycast_down().
BSS f32 PlayerNormalYaw |
Referenced by action_update_state_23(), and player_raycast_down().
BSS s32 PlayerRunStateTime |
Referenced by action_update_run().
BSS s32 PrevPlayerDirection |
Referenced by action_update_parasol(), and player_update_sprite().
BSS f32 StepUpLastYaw |
Referenced by action_update_use_tweester(), and entity_Tweester_idle().
Referenced by action_update_use_tweester(), ClubbaNappingAI_Sleep(), npc_do_player_collision(), and sync_held_position().