papermario
Decompilation of Paper Mario
 
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mgm_02_hit.h File Reference

Macros

#define COLLIDER_Root   0x34
 
#define COLLIDER_blocks   0x33
 
#define COLLIDER_g   0x32
 
#define COLLIDER_g5   0x31
 
#define COLLIDER_g4   0x30
 
#define COLLIDER_g3   0x2F
 
#define COLLIDER_g2   0x2E
 
#define COLLIDER_g1   0x2D
 
#define COLLIDER_f   0x2C
 
#define COLLIDER_f5   0x2B
 
#define COLLIDER_f4   0x2A
 
#define COLLIDER_f3   0x29
 
#define COLLIDER_f2   0x28
 
#define COLLIDER_f1   0x27
 
#define COLLIDER_e   0x26
 
#define COLLIDER_e5   0x25
 
#define COLLIDER_e4   0x24
 
#define COLLIDER_e3   0x23
 
#define COLLIDER_e2   0x22
 
#define COLLIDER_e1   0x21
 
#define COLLIDER_d   0x20
 
#define COLLIDER_d5   0x1F
 
#define COLLIDER_d4   0x1E
 
#define COLLIDER_d3   0x1D
 
#define COLLIDER_d2   0x1C
 
#define COLLIDER_d1   0x1B
 
#define COLLIDER_c   0x1A
 
#define COLLIDER_c5   0x19
 
#define COLLIDER_c4   0x18
 
#define COLLIDER_c3   0x17
 
#define COLLIDER_c2   0x16
 
#define COLLIDER_c1   0x15
 
#define COLLIDER_b   0x14
 
#define COLLIDER_b5   0x13
 
#define COLLIDER_b4   0x12
 
#define COLLIDER_b3   0x11
 
#define COLLIDER_b2   0x10
 
#define COLLIDER_b1   0xF
 
#define COLLIDER_a   0xE
 
#define COLLIDER_a5   0xD
 
#define COLLIDER_a4   0xC
 
#define COLLIDER_a3   0xB
 
#define COLLIDER_a2   0xA
 
#define COLLIDER_a1   0x9
 
#define COLLIDER_Default   0x8
 
#define COLLIDER_o49   0x7
 
#define COLLIDER_o47   0x6
 
#define COLLIDER_o12   0x5
 
#define COLLIDER_o6   0x4
 
#define COLLIDER_o5   0x3
 
#define COLLIDER_o4   0x2
 
#define COLLIDER_o3   0x1
 
#define COLLIDER_o2   0x0
 
#define ZONE_Root   0x6
 
#define ZONE_Default   0x5
 
#define ZONE_o6   0x4
 
#define ZONE_o5   0x3
 
#define ZONE_o4   0x2
 
#define ZONE_o3   0x1
 
#define ZONE_o2   0x0
 

Macro Definition Documentation

◆ COLLIDER_a

#define COLLIDER_a   0xE

◆ COLLIDER_a1

#define COLLIDER_a1   0x9

◆ COLLIDER_a2

#define COLLIDER_a2   0xA

◆ COLLIDER_a3

#define COLLIDER_a3   0xB

◆ COLLIDER_a4

#define COLLIDER_a4   0xC

◆ COLLIDER_a5

#define COLLIDER_a5   0xD

◆ COLLIDER_b

#define COLLIDER_b   0x14

◆ COLLIDER_b1

#define COLLIDER_b1   0xF

◆ COLLIDER_b2

#define COLLIDER_b2   0x10

◆ COLLIDER_b3

#define COLLIDER_b3   0x11

◆ COLLIDER_b4

#define COLLIDER_b4   0x12

◆ COLLIDER_b5

#define COLLIDER_b5   0x13

◆ COLLIDER_blocks

#define COLLIDER_blocks   0x33

◆ COLLIDER_c

#define COLLIDER_c   0x1A

◆ COLLIDER_c1

#define COLLIDER_c1   0x15

◆ COLLIDER_c2

#define COLLIDER_c2   0x16

◆ COLLIDER_c3

#define COLLIDER_c3   0x17

◆ COLLIDER_c4

#define COLLIDER_c4   0x18

◆ COLLIDER_c5

#define COLLIDER_c5   0x19

◆ COLLIDER_d

#define COLLIDER_d   0x20

◆ COLLIDER_d1

#define COLLIDER_d1   0x1B

◆ COLLIDER_d2

#define COLLIDER_d2   0x1C

◆ COLLIDER_d3

#define COLLIDER_d3   0x1D

◆ COLLIDER_d4

#define COLLIDER_d4   0x1E

◆ COLLIDER_d5

#define COLLIDER_d5   0x1F

◆ COLLIDER_Default

#define COLLIDER_Default   0x8

◆ COLLIDER_e

#define COLLIDER_e   0x26

◆ COLLIDER_e1

#define COLLIDER_e1   0x21

◆ COLLIDER_e2

#define COLLIDER_e2   0x22

◆ COLLIDER_e3

#define COLLIDER_e3   0x23

◆ COLLIDER_e4

#define COLLIDER_e4   0x24

◆ COLLIDER_e5

#define COLLIDER_e5   0x25

◆ COLLIDER_f

#define COLLIDER_f   0x2C

◆ COLLIDER_f1

#define COLLIDER_f1   0x27

◆ COLLIDER_f2

#define COLLIDER_f2   0x28

◆ COLLIDER_f3

#define COLLIDER_f3   0x29

◆ COLLIDER_f4

#define COLLIDER_f4   0x2A

◆ COLLIDER_f5

#define COLLIDER_f5   0x2B

◆ COLLIDER_g

#define COLLIDER_g   0x32

◆ COLLIDER_g1

#define COLLIDER_g1   0x2D

◆ COLLIDER_g2

#define COLLIDER_g2   0x2E

◆ COLLIDER_g3

#define COLLIDER_g3   0x2F

◆ COLLIDER_g4

#define COLLIDER_g4   0x30

◆ COLLIDER_g5

#define COLLIDER_g5   0x31

◆ COLLIDER_o12

#define COLLIDER_o12   0x5

◆ COLLIDER_o2

#define COLLIDER_o2   0x0

◆ COLLIDER_o3

#define COLLIDER_o3   0x1

◆ COLLIDER_o4

#define COLLIDER_o4   0x2

◆ COLLIDER_o47

#define COLLIDER_o47   0x6

◆ COLLIDER_o49

#define COLLIDER_o49   0x7

◆ COLLIDER_o5

#define COLLIDER_o5   0x3

◆ COLLIDER_o6

#define COLLIDER_o6   0x4

◆ COLLIDER_Root

#define COLLIDER_Root   0x34

◆ ZONE_Default

#define ZONE_Default   0x5

◆ ZONE_o2

#define ZONE_o2   0x0

◆ ZONE_o3

#define ZONE_o3   0x1

◆ ZONE_o4

#define ZONE_o4   0x2

◆ ZONE_o5

#define ZONE_o5   0x3

◆ ZONE_o6

#define ZONE_o6   0x4

◆ ZONE_Root

#define ZONE_Root   0x6