papermario
Decompilation of Paper Mario
 
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tables.c File Reference

Macros

#define VAR_RANGE_BYTE(s, firstVar, nextRange, nextVar)
 
#define VAR_RANGE_FLAG(s, firstVar, nextRange, nextVar)
 

Macro Definition Documentation

◆ VAR_RANGE_BYTE

#define VAR_RANGE_BYTE ( s,
firstVar,
nextRange,
nextVar )
Value:
{ \
.name = s, \
.count = nextRange - firstVar, \
.next = nextVar, \
}
BSS s32 PopupMenu_SelectedIndex
Definition 8a860_len_3f30.c:84
#define EVT_INDEX_OF_GAME_BYTE(v)
Definition macros.h:139

◆ VAR_RANGE_FLAG

#define VAR_RANGE_FLAG ( s,
firstVar,
nextRange,
nextVar )
Value:
{ \
.name = s, \
.count = nextRange - firstVar, \
.next = nextVar, \
}
#define EVT_INDEX_OF_GAME_FLAG(v)
Definition macros.h:138