= {
}
#define STATUS_FLAGS_IMMOBILIZED
Definition enums.h:2835
@ ACTOR_SELF
Definition enums.h:2085
#define LVar6
Definition macros.h:150
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:225
#define Add(VAR, INT_VALUE)
Definition macros.h:388
#define EndLoop
Marks the end of a loop.
Definition macros.h:260
#define Float(DOUBLE)
Definition macros.h:47
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:310
#define LVar5
Definition macros.h:149
#define LVar7
Definition macros.h:151
#define LVar2
Definition macros.h:146
#define LVar1
Definition macros.h:145
#define IfNotFlag(LVAR, RVAR)
Marks the beginning of an if statement that only executes if the RVAR flag is unset on LVAR,...
Definition macros.h:304
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:266
#define PlayEffect(args...)
Definition macros.h:793
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:588
#define Loop(TIMES)
Marks the beginning of a loop.
Definition macros.h:257
#define LVar4
Definition macros.h:148
#define LVar3
Definition macros.h:147
#define LVar0
Definition macros.h:144
#define Return
Kills the current EVT thread.
Definition macros.h:229