Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- e -
- EASING_COS_BOUNCE : enums.h
- EASING_COS_FAST_OVERSHOOT : enums.h
- EASING_COS_IN : enums.h
- EASING_COS_IN_OUT : enums.h
- EASING_COS_SLOW_OVERSHOOT : enums.h
- EASING_CUBIC_IN : enums.h
- EASING_CUBIC_OUT : enums.h
- EASING_LINEAR : enums.h
- EASING_QUADRATIC_IN : enums.h
- EASING_QUADRATIC_OUT : enums.h
- EASING_QUARTIC_IN : enums.h
- EASING_QUARTIC_OUT : enums.h
- EASING_SIN_OUT : enums.h
- EasingType : enums.h
- ECHO_PARAMS : reverb.c
- effect_3D_appendGfx() : effect_3D.c
- effect_3D_init() : effect_3D.c
- effect_3D_main() : effect_3D.c
- effect_3D_render() : effect_3D.c
- effect_3D_update() : effect_3D.c
- effect_46_appendGfx() : effect_46.c
- effect_46_init() : effect_46.c
- effect_46_main() : effect_46.c
- effect_46_render() : effect_46.c
- effect_46_update() : effect_46.c
- effect_63_appendGfx() : effect_63.c
- effect_63_init() : effect_63.c
- effect_63_main() : effect_63.c
- effect_63_render() : effect_63.c
- effect_63_update() : effect_63.c
- effect_65_appendGfx() : effect_65.c
- effect_65_init() : effect_65.c
- effect_65_main() : effect_65.c
- effect_65_render() : effect_65.c
- effect_65_update() : effect_65.c
- effect_75_appendGfx() : effect_75.c
- effect_75_init() : effect_75.c
- effect_75_main() : effect_75.c
- effect_75_render() : effect_75.c
- effect_75_update() : effect_75.c
- effect_86_appendGfx() : effect_86.c
- effect_86_init() : effect_86.c
- effect_86_main() : effect_86.c
- effect_86_render() : effect_86.c
- effect_86_update() : effect_86.c
- EFFECT_DEF_BULB_GLOW() : lightning.c
- EFFECT_DEF_COLD_BREATH() : ice_pillar.c, snowman_doll.c
- EFFECT_DEF_CONFETTI() : explosion.c
- EFFECT_DEF_DUST() : floating_rock.c, chomp_drop.c
- EFFECT_DEF_FLASHING_BOX_SHOCKWAVE() : lightning.c
- EFFECT_DEF_FLOATING_CLOUD_PUFF() : tubba_heart_attack.c
- EFFECT_DEF_GATHER_MAGIC() : lightning.c
- EFFECT_DEF_ICE_SHARD() : ice_pillar.c
- EFFECT_DEF_LANDING_DUST() : star.c
- EFFECT_DEF_MISC_PARTICLES() : ice_pillar.c, snowman_doll.c, spirit_card.c
- EFFECT_DEF_RING_BLAST() : spirit_card.c
- EFFECT_DEF_SHIMMER_WAVE() : energy_shockwave.c
- EFFECT_DEF_SMOKE_RING() : explosion.c
- EFFECT_DEF_SNAKING_STATIC() : lightning.c
- EFFECT_DEF_STARS_SPREAD() : fire_flower.c
- EFFECT_DEF_WATER_SPLASH() : water_block.c
- EFFECT_GLOBALS_TLB_IDX : effects.c
- effect_prng_seed : effect_utils.c
- effect_rand_int() : effects_internal.h, effect_utils.c
- effect_simple_rand() : effect_utils.c, effects_internal.h
- effectFuncs : effect_utils.c
- EffectInstanceFlags : enums.h
- EffectSharedDataFlags : enums.h
- ELDSTAR_ANIMS : StarSpirit.h
- ELEMENT_BLAST : enums.h
- ELEMENT_COSMIC : enums.h
- ELEMENT_END : enums.h
- ELEMENT_FIRE : enums.h
- ELEMENT_ICE : enums.h
- ELEMENT_JUMP : enums.h
- ELEMENT_MAGIC : enums.h
- ELEMENT_MYSTERY : enums.h
- ELEMENT_NORMAL : enums.h
- ELEMENT_QUAKE : enums.h
- ELEMENT_SHOCK : enums.h
- ELEMENT_SMASH : enums.h
- ELEMENT_THROW : enums.h
- ELEMENT_WATER : enums.h
- Elements : enums.h
- Else : macros.h
- EMBER_ANIMS : Ember.h
- EMBER_DROPS : Ember.h
- embers_appendGfx() : embers.c
- embers_init() : embers.c
- embers_main() : embers.c
- embers_render() : embers.c
- embers_update() : embers.c
- emote_appendGfx() : emote.c
- EMOTE_ELLIPSIS : enums.h
- EMOTE_EXCLAMATION : enums.h
- EMOTE_FRUSTRATION : enums.h
- emote_init() : emote.c
- EMOTE_INVALID : enums.h
- emote_main() : emote.c
- EMOTE_QUESTION : enums.h
- emote_render() : emote.c
- EMOTE_SHOCK : enums.h
- emote_update() : emote.c
- EMOTER_NPC : enums.h
- EMOTER_PLAYER : enums.h
- EMOTER_POS : enums.h
- Emoters : enums.h
- Emotes : enums.h
- EMPTY_BAR_X : 8a860_len_3f30.c
- EMS_BonkIcon : entity_model_icons.c, popup_messages.c
- ems_ClearFlags : entity.h
- EMS_CursorIcon : entity_model_icons.c
- ems_Draw : entity.h
- ems_DrawImage : entity.h
- ems_End : entity.h
- EMS_level_up : level_up.c
- EMS_level_up_en_de : level_up_letters_en_de.c
- EMS_level_up_es : level_up_letters_es.c
- EMS_level_up_fr : level_up_letters_fr.c
- ems_Loop : entity.h
- ems_Restart : entity.h
- ems_SetFlags : entity.h
- ems_SetRenderMode : entity.h
- EMS_StarIcon : entity_model_icons.c, up_and_away.c, super_soda.c, life_shroom.c, mushroom.c, food.c
- EMS_starpoint_digit_0 : level_up.c, starpoint.c
- EMS_starpoint_digit_1 : level_up.c, starpoint.c
- EMS_starpoint_digit_2 : level_up.c, starpoint.c
- EMS_starpoint_digit_3 : level_up.c, starpoint.c
- EMS_starpoint_digit_4 : level_up.c, starpoint.c
- EMS_starpoint_digit_5 : level_up.c, starpoint.c
- EMS_starpoint_digit_6 : level_up.c, starpoint.c
- EMS_starpoint_digit_7 : level_up.c, starpoint.c
- EMS_starpoint_digit_8 : level_up.c, starpoint.c
- EMS_starpoint_digit_9 : level_up.c, starpoint.c
- EMS_starpoint_dummy : level_up.c, starpoint.c
- EMS_starpoint_starpoint : level_up.c, starpoint.c, starpoint_en.c
- EMS_starpoint_starpoint_de : starpoint_de.c
- EMS_starpoint_starpoint_es : starpoint_es.c
- EMS_starpoint_starpoint_fr : starpoint_fr.c
- EMS_starpoint_starpoints : level_up.c, starpoint.c, starpoint_en.c
- EMS_starpoint_starpoints_de : starpoint_de.c
- EMS_starpoint_starpoints_es : starpoint_es.c
- EMS_starpoint_starpoints_fr : starpoint_fr.c
- enable_actor_blur() : actor_rendering.c, functions.h
- enable_anim_model_fog() : animator.c
- enable_background_wave() : background.c, functions.h
- enable_entity_fog() : entity_model.c, functions.h
- enable_npc_blur() : npc.c, functions.h
- enable_npc_shadow() : npc.h, npc.c
- enable_partner_ai() : functions.h, partners.c
- enable_partner_blur() : functions.h, actor_rendering.c
- enable_player_blur() : functions.h, actor_rendering.c
- enable_player_input() : functions.h, 77480.c
- enable_player_shadow() : functions.h, 77480.c
- enable_player_static_collisions() : functions.h, 77480.c
- enable_sounds() : public.h, 30450.c
- enable_status_bar_input() : functions.h, inventory.c
- enable_status_chill_out() : actor_rendering.c, status_icons.c
- enable_status_debuff() : actor_rendering.c, status_icons.c
- enable_status_icon_boost_hammer() : actor_rendering.c, status_icons.c
- enable_status_icon_boost_jump() : status_icons.c, actor_rendering.c
- enable_status_icon_boost_partner() : status_icons.c
- enable_status_icon_danger() : status_icons.c
- enable_status_icon_peril() : status_icons.c
- enable_status_icon_surprise() : status_icons.c
- enable_status_static() : actor_rendering.c, status_icons.c
- enable_status_transparent() : actor_rendering.c, status_icons.c
- enable_transform_group() : model.c, functions.h
- enable_world_fog() : functions.h, model.c
- EnableBackgroundWave() : sam_03.inc.c, sam_04.inc.c
- EnableGroup() : common.h
- EnableModel() : common.h
- EnableMusicProximityMix() : common.h
- EnableNpcAI() : common.h
- EnableNpcAux() : common.h
- EnableNpcBlur() : common.h
- EnableNpcShadow() : common.h
- EnablePartner() : common.h
- EnablePartnerAI() : common.h
- EnableSpriteShading() : common.h
- EnableTexPanning() : common.h
- EnableWorldStatusBar() : common.h
- ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY : enums.h
- ENCOUNTER_FLAG_NONE : enums.h
- ENCOUNTER_FLAG_SKIP_FLEE_DROPS : enums.h
- ENCOUNTER_FLAG_THUMBS_UP : enums.h
- ENCOUNTER_STATE_CONVERSATION : enums.h
- ENCOUNTER_STATE_CREATE : enums.h
- ENCOUNTER_STATE_NEUTRAL : enums.h
- ENCOUNTER_STATE_NONE : enums.h
- ENCOUNTER_STATE_POST_BATTLE : enums.h
- ENCOUNTER_STATE_PRE_BATTLE : enums.h
- ENCOUNTER_SUBSTATE_CONVERSATION_END : enums.h
- ENCOUNTER_SUBSTATE_CONVERSATION_INIT : enums.h
- ENCOUNTER_SUBSTATE_CREATE_INIT : enums.h
- ENCOUNTER_SUBSTATE_CREATE_RUN_AI : enums.h
- ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT : enums.h
- ENCOUNTER_SUBSTATE_NEUTRAL : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_INIT : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL : enums.h
- ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME : enums.h
- ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN : enums.h
- ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT : enums.h
- ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD : enums.h
- ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP : enums.h
- ENCOUNTER_TRIGGER_CONVERSATION : enums.h
- ENCOUNTER_TRIGGER_HAMMER : enums.h
- ENCOUNTER_TRIGGER_JUMP : enums.h
- ENCOUNTER_TRIGGER_NONE : enums.h
- ENCOUNTER_TRIGGER_PARTNER : enums.h
- ENCOUNTER_TRIGGER_SPIN : enums.h
- EncounterConversationSubStates : enums.h
- EncounterCreateSubStates : enums.h
- EncounterFlags : enums.h
- EncounterNeutralSubStates : enums.h
- EncounterOutcomes : enums.h
- EncounterPostBattleSubStates : enums.h
- EncounterPreBattleSubStates : enums.h
- EncounterStateChanged : variables.h, main_pre_bss.c, encounter.c
- EncounterStates : enums.h
- EncounterTriggers : enums.h
- End : macros.h
- end_00_ENTRY_0 : entrances.h
- end_00_map_init() : end.h
- end_00_settings : end.h
- end_01_ENTRY_0 : entrances.h
- end_01_map_init() : end.h
- end_01_settings : end.h
- end_maps : world.c
- end_outta_sight_cleanup() : bow.c
- EndBattleRewardIncrement : level_up.c
- EndBattleRewardsDone : level_up.c
- EndBattleRewardStep : level_up.c
- EndBattleRewardTotal : level_up.c
- EndCaseGroup : macros.h
- EndChildThread : macros.h
- EndIf : macros.h
- ending_decals_appendGfx() : ending_decals.c
- ending_decals_init() : ending_decals.c
- ending_decals_main() : ending_decals.c
- ending_decals_render() : ending_decals.c
- ending_decals_update() : ending_decals.c
- EndLoop : macros.h
- EndSpeech : msg_api.h, common.h
- EndSwitch : macros.h
- EndThread : macros.h
- ENEMY_ANIM_5 : enums.h
- ENEMY_ANIM_8 : enums.h
- ENEMY_ANIM_9 : enums.h
- ENEMY_ANIM_A : enums.h
- ENEMY_ANIM_B : enums.h
- ENEMY_ANIM_C : enums.h
- ENEMY_ANIM_CHASE : enums.h
- ENEMY_ANIM_D : enums.h
- ENEMY_ANIM_DEATH : enums.h
- ENEMY_ANIM_E : enums.h
- ENEMY_ANIM_F : enums.h
- ENEMY_ANIM_HIT : enums.h
- ENEMY_ANIM_IDLE : enums.h
- ENEMY_ANIM_INDEX_05 : enums.h
- ENEMY_ANIM_INDEX_CHASE : enums.h
- ENEMY_ANIM_INDEX_DEATH : enums.h
- ENEMY_ANIM_INDEX_HIT : enums.h
- ENEMY_ANIM_INDEX_IDLE : enums.h
- ENEMY_ANIM_INDEX_JUMP : enums.h
- ENEMY_ANIM_INDEX_MELEE_HIT : enums.h
- ENEMY_ANIM_INDEX_MELEE_PRE : enums.h
- ENEMY_ANIM_INDEX_RUN : enums.h
- ENEMY_ANIM_INDEX_WALK : enums.h
- ENEMY_ANIM_JUMP : enums.h
- ENEMY_ANIM_RUN : enums.h
- ENEMY_ANIM_WALK : enums.h
- ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN : enums.h
- ENEMY_FLAG_BEGIN_WITH_CHASING : enums.h
- ENEMY_FLAG_CANT_INTERACT : enums.h
- ENEMY_FLAG_COMBINATION : MagikoopaAI.inc.c
- ENEMY_FLAG_DISABLE_AI : enums.h
- ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER : enums.h
- ENEMY_FLAG_DO_NOT_KILL : enums.h
- ENEMY_FLAG_DONT_SUSPEND_SCRIPTS : enums.h
- ENEMY_FLAG_DONT_UPDATE_SHADOW_Y : enums.h
- ENEMY_FLAG_ENABLE_HIT_SCRIPT : enums.h
- ENEMY_FLAG_FLED : enums.h
- ENEMY_FLAG_FLYING : enums.h
- ENEMY_FLAG_GRAVITY : enums.h
- ENEMY_FLAG_HAS_NO_SPRITE : enums.h
- ENEMY_FLAG_IGNORE_ENTITY_COLLISION : enums.h
- ENEMY_FLAG_IGNORE_HAMMER : enums.h
- ENEMY_FLAG_IGNORE_JUMP : enums.h
- ENEMY_FLAG_IGNORE_PARTNER : enums.h
- ENEMY_FLAG_IGNORE_PLAYER_COLLISION : enums.h
- ENEMY_FLAG_IGNORE_SPIN : enums.h
- ENEMY_FLAG_IGNORE_TOUCH : enums.h
- ENEMY_FLAG_IGNORE_WORLD_COLLISION : enums.h
- ENEMY_FLAG_NO_DELAY_AFTER_FLEE : enums.h
- ENEMY_FLAG_NO_DROPS : enums.h
- ENEMY_FLAG_NO_SHADOW_RAYCAST : enums.h
- ENEMY_FLAG_PASSIVE : enums.h
- ENEMY_FLAG_PROJECTILE : enums.h
- ENEMY_FLAG_RAYCAST_TO_INTERACT : enums.h
- ENEMY_FLAG_SKIP_BATTLE : enums.h
- ENEMY_FLAG_SUSPENDED : enums.h
- ENEMY_FLAG_UNUSED_2 : enums.h
- ENEMY_FLAG_USE_INSPECT_ICON : enums.h
- ENEMY_FLAG_USE_PLAYER_SPRITE : enums.h
- EnemyActionFlags : enums.h
- EnemyAIFlags : enums.h
- EnemyAIStates : enums.h
- EnemyAnimIndices : enums.h
- EnemyDetectFlags : enums.h
- EnemyFlags : enums.h
- EnemyNpcDefeat : common.h, encounter.c
- EnemyNpcHit : encounter.c, common.h
- energy_in_out_appendGfx() : energy_in_out.c
- energy_in_out_init() : energy_in_out.c
- energy_in_out_main() : energy_in_out.c
- energy_in_out_render() : energy_in_out.c
- energy_in_out_update() : energy_in_out.c
- energy_orb_wave_appendGfx() : energy_orb_wave.c
- energy_orb_wave_init() : energy_orb_wave.c
- energy_orb_wave_main() : energy_orb_wave.c
- energy_orb_wave_render() : energy_orb_wave.c
- energy_orb_wave_update() : energy_orb_wave.c
- energy_shockwave_appendGfx() : energy_shockwave.c
- energy_shockwave_init() : energy_shockwave.c
- energy_shockwave_main() : energy_shockwave.c
- energy_shockwave_render() : energy_shockwave.c
- energy_shockwave_update() : energy_shockwave.c
- enforce_hpfp_limits() : functions.h, inventory.c
- ENTER_WORLD_AWAIT_MAIN : state_map_transitions.c
- ENTER_WORLD_FADE_IN : state_map_transitions.c
- ENTER_WORLD_LOAD_MAP : state_map_transitions.c
- EnterDoubleDoor : enter_exit.c, map.h
- EnterPostPipe : map.h, enter_exit.c
- EnterSavePoint : map.h, enter_exit.c
- EnterSingleDoor : map.h, enter_exit.c
- EnterSplitDoubleDoor : map.h, enter_exit.c
- EnterSplitSingleDoor : map.h, enter_exit.c
- EnterWalk : map.h, enter_exit.c
- EnterWalkCustom : enter_exit.c
- EnterWalkShort : map.h, enter_exit.c
- EnterWorldStates : state_map_transitions.c
- ENTITY_ADDR : entity.h
- ENTITY_ANIM_NULL : animation_script.h
- Entity_ArrowSign : ArrowSign.c, entity.h
- entity_ArrowSign_handle_collision() : ArrowSign.c
- entity_ArrowSign_idle() : ArrowSign.c
- entity_ArrowSign_init() : ArrowSign.c
- Entity_ArrowSign_LoadTexture : ArrowSign.c
- Entity_ArrowSign_mtxSign : ArrowSign.c
- Entity_ArrowSign_Render : ArrowSign.c
- Entity_ArrowSign_RenderPole : ArrowSign.c
- Entity_ArrowSign_RenderPole_ : ArrowSign.c
- Entity_ArrowSign_RenderPole__ : ArrowSign.c
- Entity_ArrowSign_RenderRotatedSign : ArrowSign.c
- Entity_ArrowSign_RenderScript : ArrowSign.c
- Entity_ArrowSign_RenderSign : ArrowSign.c
- Entity_ArrowSign_Script : ArrowSign.c
- entity_ArrowSign_setupGfx() : ArrowSign.c
- Entity_ArrowSign_vtxPole : ArrowSign.c
- Entity_ArrowSign_vtxSign : ArrowSign.c
- entity_base_block_idle() : Block.c, functions.h
- entity_base_block_init() : functions.h, Block.c
- entity_base_block_play_vanish_effect() : Block.c
- entity_base_block_setupGfx() : Block.c
- entity_base_block_update_slow_sinking() : Block.c
- entity_base_switch_anim_init() : functions.h, Switch.c
- entity_base_switch_animate_scale() : functions.h, Switch.c
- entity_base_switch_init() : functions.h, Switch.c
- entity_base_switch_start_bound_script() : functions.h, Switch.c
- Entity_BaseBlock_Script : Block.c
- Entity_BellbellPlant : entity.h, Plants2.c
- Entity_BellbellPlant_AnimationIdle : Plants2.c, BellbellPlant_anim.c
- Entity_BellbellPlant_AnimationUse : Plants2.c, BellbellPlant_anim.c
- Entity_BellbellPlant_dma : Plants2.c
- entity_BellbellPlant_idle() : Plants2.c
- Entity_BellbellPlant_Mesh : Plants2.c, BellbellPlant_anim.c
- Entity_BellbellPlant_Node1 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node2 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node3 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node4 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node5 : BellbellPlant_anim.c
- Entity_BellbellPlant_RenderNode1 : BellbellPlant_gfx.c, BellbellPlant_anim.c
- Entity_BellbellPlant_RenderNode2 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode3 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode4 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode5 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_Script : Plants2.c
- entity_block_handle_collision() : Block.c, functions.h
- entity_block_hit_animate_scale() : functions.h, Block.c
- entity_block_hit_init_scale() : functions.h, Block.c
- Entity_BlueSwitch : entity.h, Switch.c
- entity_BlueSwitch_init() : Switch.c, functions.h
- Entity_BlueSwitch_LoadExclMark : BlueSwitch.c
- Entity_BlueSwitch_LoadTexture : BlueSwitch.c
- Entity_BlueSwitch_mtxBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_mtxExclMark : BlueSwitch.c
- Entity_BlueSwitch_Render : BlueSwitch.c, Switch.c
- Entity_BlueSwitch_RenderBase : BlueSwitch.c
- Entity_BlueSwitch_RenderBase2 : BlueSwitch.c
- Entity_BlueSwitch_RenderBaseMain : BlueSwitch.c
- Entity_BlueSwitch_RenderBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_RenderExclMark : BlueSwitch.c
- Entity_BlueSwitch_RenderMain : BlueSwitch.c
- Entity_BlueSwitch_RenderRotatedBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_RenderRotatedExclMark : BlueSwitch.c
- Entity_BlueSwitch_RenderScript : Switch.c
- Entity_BlueSwitch_Script : Switch.c
- Entity_BlueWarpPipe : entity.h, BlueWarpPipe.c
- entity_BlueWarpPipe_check_if_active() : BlueWarpPipe.c
- entity_BlueWarpPipe_enter_pipe_init() : BlueWarpPipe.c
- entity_BlueWarpPipe_enter_pipe_update() : BlueWarpPipe.c
- entity_BlueWarpPipe_idle() : BlueWarpPipe.c
- Entity_BlueWarpPipe_LoadTextureBase : BlueWarpPipe.c
- Entity_BlueWarpPipe_LoadTexturePipe : BlueWarpPipe.c
- Entity_BlueWarpPipe_mtx : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderBase : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderPipe : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderScript : BlueWarpPipe.c
- entity_BlueWarpPipe_rise_up() : BlueWarpPipe.c
- Entity_BlueWarpPipe_Script : BlueWarpPipe.c
- entity_BlueWarpPipe_set_player_move_to_center() : BlueWarpPipe.c
- entity_BlueWarpPipe_setupGfx() : BlueWarpPipe.c
- entity_BlueWarpPipe_start_bound_script() : BlueWarpPipe.c
- entity_BlueWarpPipe_wait_for_player_to_get_off() : BlueWarpPipe.c
- entity_BlueWarpPipe_wait_player_move_to_center() : BlueWarpPipe.c
- Entity_BoardedFloor : entity.h, BoardedFloor.c
- Entity_BoardedFloor_FragmentMatrices : BoardedFloor.c
- Entity_BoardedFloor_FragmentsRender : BoardedFloor.c
- Entity_BoardedFloor_idle() : BoardedFloor.c
- Entity_BoardedFloor_init() : BoardedFloor.c
- Entity_BoardedFloor_init_fragments() : BoardedFloor.c
- Entity_BoardedFloor_RenderScript : BoardedFloor.c
- Entity_BoardedFloor_RenderScriptShattered : BoardedFloor.c
- Entity_BoardedFloor_Script : BoardedFloor.c
- Entity_BoardedFloor_setupGfx() : BoardedFloor.c
- Entity_BoardedFloor_shatter() : BoardedFloor.c
- Entity_BoardedFloor_update_fragments() : BoardedFloor.c
- Entity_BombableRock : entity.h, BombableRock.c
- Entity_BombableRock_FragmentMatrices : BombableRock.c
- Entity_BombableRock_FragmentsRender : BombableRock.c
- entity_BombableRock_idle() : BombableRock.c
- entity_BombableRock_init() : BombableRock.c
- entity_BombableRock_init_fragments() : BombableRock.c
- Entity_BombableRock_RenderScript : BombableRock.c
- Entity_BombableRock_Script : BombableRock.c
- entity_BombableRock_setupGfx() : BombableRock.c
- entity_BombableRock_update_fragments() : BombableRock.c
- Entity_BombableRockWide : entity.h, BombableRock.c
- entity_breakable_block_create_shattering_entity() : Block.c, ShatteringBlock.c
- Entity_BreakingBlock_Script : Block.c
- Entity_BrickBlock : entity.h, Block.c
- entity_BrickBlock_idle() : ShatteringBlock_common.c, Block.c
- Entity_BrickBlock_InitTexture : BrickBlock.c
- Entity_BrickBlock_LoadTexture : BrickBlock.c
- Entity_BrickBlock_Render : Block.c, BrickBlock.c
- Entity_BrickBlock_RenderFaces : BrickBlock.c
- Entity_BrickBlock_RenderScript : Block.c
- Entity_BrickBlock_Script : Block.c
- entity_can_collide_with_jumping_player() : functions.h, Shadow.c
- Entity_Chest : entity.h, Chest.c
- entity_Chest_adjust_camera() : Chest.c
- Entity_Chest_AdjustCam_ISK : Chest.c
- Entity_Chest_AdjustCam_KZN : Chest.c
- Entity_Chest_AdjustCam_TIK : Chest.c
- entity_Chest_begin_opening() : Chest.c
- entity_Chest_check_opened() : Chest.c
- entity_Chest_clear_item_id() : Chest.c
- entity_Chest_close() : Chest.c
- entity_Chest_enable_player_input() : Chest.c
- entity_Chest_idle() : Chest.c
- entity_Chest_init() : Chest.c
- Entity_Chest_LidMtx : Chest.c
- Entity_Chest_LoadTexture1 : Chest.c
- Entity_Chest_LoadTexture2 : Chest.c
- Entity_Chest_LoadTextureLock : Chest.c
- entity_Chest_open() : Chest.c
- entity_Chest_readargs() : Chest.c
- Entity_Chest_RenderBox : Chest.c
- Entity_Chest_RenderBoxLock : Chest.c
- Entity_Chest_RenderBoxWooden : Chest.c
- Entity_Chest_RenderLid : Chest.c
- Entity_Chest_RenderLidLock : Chest.c
- Entity_Chest_RenderLidWooden : Chest.c
- Entity_Chest_RenderScript : Chest.c
- entity_Chest_reset_camera() : Chest.c
- Entity_Chest_ResetCam_Default : Chest.c
- Entity_Chest_ResetCam_ISK : Chest.c
- Entity_Chest_Script : Chest.c
- Entity_Chest_ScriptOpened : Chest.c
- entity_Chest_setupGfx() : Chest.c
- entity_Chest_start_bound_script() : Chest.c
- Entity_CircularShadowA_Render : Shadow.c
- Entity_CircularShadowB_Render : Shadow.c
- ENTITY_COLLIDER_ID : macros.h
- ENTITY_COLLISION_FLAG_02 : enums.h
- ENTITY_COLLISION_FLAG_20 : enums.h
- ENTITY_COLLISION_PARTNER : enums.h
- ENTITY_COLLISION_PLAYER_HAMMER : enums.h
- ENTITY_COLLISION_PLAYER_LAST_FLOOR : enums.h
- ENTITY_COLLISION_PLAYER_PUSHING_AGAINST : enums.h
- ENTITY_COLLISION_PLAYER_TOUCH_CEILING : enums.h
- ENTITY_COLLISION_PLAYER_TOUCH_FLOOR : enums.h
- ENTITY_COLLISION_PLAYER_TOUCH_WALL : enums.h
- Entity_CreatedInertBlock_Script : Block.c
- Entity_CymbalPlant : entity.h, Plants1.c
- Entity_CymbalPlant_AnimationGrab : Plants1.c, CymbalPlant_anim.c
- Entity_CymbalPlant_AnimationIdle : Plants1.c, CymbalPlant_anim.c
- Entity_CymbalPlant_dma : Plants1.c
- entity_CymbalPlant_idle() : Plants1.c
- Entity_CymbalPlant_LeftMtx : CymbalPlant_gfx.c
- Entity_CymbalPlant_LoadTexture : CymbalPlant_gfx.c
- Entity_CymbalPlant_Mesh : Plants1.c, CymbalPlant_anim.c
- Entity_CymbalPlant_Node1 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node10 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node2 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node3 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node4 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node5 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node6 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node7 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node8 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node9 : CymbalPlant_anim.c
- Entity_CymbalPlant_NodeParent : CymbalPlant_anim.c
- Entity_CymbalPlant_RenderNode1 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode10 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode3 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode4 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode5 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode7 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode8 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode9 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RightMtx : CymbalPlant_gfx.c
- Entity_CymbalPlant_Update : Plants1.c
- entity_default_VRAM : entity.c
- ENTITY_FLAG_200000 : enums.h
- ENTITY_FLAG_2000000 : enums.h
- ENTITY_FLAG_400 : enums.h
- ENTITY_FLAG_4000 : enums.h
- ENTITY_FLAG_80 : enums.h
- ENTITY_FLAG_8000 : enums.h
- ENTITY_FLAG_8000000 : enums.h
- ENTITY_FLAG_ALWAYS_FACE_CAMERA : enums.h
- ENTITY_FLAG_BOUND_SCRIPT_DIRTY : enums.h
- ENTITY_FLAG_CIRCULAR_SHADOW : enums.h
- ENTITY_FLAG_CONTINUOUS_COLLISION : enums.h
- ENTITY_FLAG_CREATED : enums.h
- ENTITY_FLAG_DARK_SHADOW : enums.h
- ENTITY_FLAG_DETECTED_COLLISION : enums.h
- ENTITY_FLAG_DISABLE_COLLISION : enums.h
- ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1 : enums.h
- ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2 : enums.h
- ENTITY_FLAG_FADING_AWAY : enums.h
- ENTITY_FLAG_FIXED_SHADOW_SIZE : enums.h
- ENTITY_FLAG_HAS_ANIMATED_MODEL : enums.h
- ENTITY_FLAG_HAS_DYNAMIC_SHADOW : enums.h
- ENTITY_FLAG_HAS_SHADOW : enums.h
- ENTITY_FLAG_HIDDEN : enums.h
- ENTITY_FLAG_IGNORE_DISTANCE_CULLING : enums.h
- ENTITY_FLAG_PARTNER_COLLISION : enums.h
- ENTITY_FLAG_PENDING_FULL_DELETE : enums.h
- ENTITY_FLAG_PENDING_INSTANCE_DELETE : enums.h
- ENTITY_FLAG_SHADOW_POS_DIRTY : enums.h
- ENTITY_FLAG_SHOWS_INSPECT_PROMPT : enums.h
- ENTITY_FLAG_SKIP_UPDATE : enums.h
- ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX : enums.h
- ENTITY_FLAG_USED : enums.h
- entity_fog_alpha : entity_model.c
- entity_fog_blue : entity_model.c
- entity_fog_dist_max : entity_model.c
- entity_fog_dist_min : entity_model.c
- entity_fog_enabled : entity_model.c
- entity_fog_green : entity_model.c
- entity_fog_red : entity_model.c
- entity_free_static_data() : entity.c
- entity_get_collision_flags() : entity.c
- Entity_GiantChest : entity.h, Chest.c
- entity_GiantChest_await_got_item() : Chest.c
- entity_GiantChest_give_equipment() : Chest.c
- entity_GiantChest_hide_effect() : Chest.c
- entity_GiantChest_init() : Chest.c
- entity_GiantChest_open() : Chest.c
- Entity_GiantChest_Script : Chest.c
- Entity_GreenStompSwitch : entity.h, Switch.c
- entity_GreenStompSwitch_extend() : functions.h, Switch.c
- entity_GreenStompSwitch_idle() : functions.h, Switch.c
- Entity_GreenStompSwitch_LoadExclMark : GreenStompSwitch.c
- Entity_GreenStompSwitch_LoadTexture : GreenStompSwitch.c
- Entity_GreenStompSwitch_mtx : GreenStompSwitch.c
- Entity_GreenStompSwitch_Render : Switch.c, GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderBase : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderExclMark : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderMain : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderScript : Switch.c
- entity_GreenStompSwitch_retract() : functions.h, Switch.c
- Entity_GreenStompSwitch_Script : Switch.c
- Entity_Hammer1Block : Block.c, entity.h
- Entity_Hammer1Block_LoadTexture : Hammer1Block.c
- Entity_Hammer1Block_Render : Block.c, Hammer1Block.c
- Entity_Hammer1Block_RenderBlock : Hammer1Block.c
- Entity_Hammer1Block_RenderFaces : Hammer1Block.c
- Entity_Hammer1Block_RenderScript : Block.c
- Entity_Hammer1Block_Script : Block.c
- Entity_Hammer1BlockTiny : entity.h, Block.c
- Entity_Hammer1BlockWideX : entity.h, Block.c
- Entity_Hammer1BlockWideZ : entity.h, Block.c
- Entity_Hammer2Block : entity.h, Block.c
- Entity_Hammer2Block_LoadTexture : Hammer2Block.c
- Entity_Hammer2Block_Render : Block.c, Hammer2Block.c
- Entity_Hammer2Block_RenderBlock : Hammer2Block.c
- Entity_Hammer2Block_RenderFaces : Hammer2Block.c
- Entity_Hammer2Block_RenderScript : Block.c
- Entity_Hammer2BlockTiny : Block.c, entity.h
- Entity_Hammer2BlockWideX : Block.c, entity.h
- Entity_Hammer2BlockWideZ : entity.h, Block.c
- Entity_Hammer3Block : entity.h, Block.c
- Entity_Hammer3Block_LoadTexture : Hammer3Block.c
- Entity_Hammer3Block_Render : Block.c, Hammer3Block.c
- Entity_Hammer3Block_RenderBlock : Hammer3Block.c
- Entity_Hammer3Block_RenderScript : Block.c
- Entity_Hammer3BlockTiny : entity.h, Block.c
- Entity_Hammer3BlockWideX : entity.h, Block.c
- Entity_Hammer3BlockWideZ : entity.h, Block.c
- Entity_HeartBlock : entity.h, HeartBlock.c
- entity_HeartBlock_change_render_script() : HeartBlock.c
- entity_HeartBlock_create_child_entity() : HeartBlock.c
- entity_HeartBlock_idle() : HeartBlock.c
- entity_HeartBlock_init() : HeartBlock.c
- Entity_HeartBlock_LoadTexture : HeartBlock.c
- Entity_HeartBlock_Render : HeartBlock.c
- Entity_HeartBlock_RenderBlock : HeartBlock.c
- Entity_HeartBlock_RenderScript : HeartBlock.c
- Entity_HeartBlock_Script : HeartBlock.c
- entity_HeartBlock_show_tutorial_message() : HeartBlock.c
- entity_HeartBlock_wait_for_close_tutorial() : HeartBlock.c
- Entity_HeartBlockContent : HeartBlock.c
- entity_HeartBlockContent__anim_heal() : HeartBlock.c
- entity_HeartBlockContent__reset() : HeartBlock.c
- entity_HeartBlockContent__setupGfx() : HeartBlock.c
- entity_HeartBlockContent_anim_beating() : HeartBlock.c
- entity_HeartBlockContent_anim_heal() : HeartBlock.c
- entity_HeartBlockContent_anim_idle() : HeartBlock.c
- entity_HeartBlockContent_get_previous_yaw() : HeartBlock.c
- entity_HeartBlockContent_idle() : HeartBlock.c
- entity_HeartBlockContent_init() : HeartBlock.c
- Entity_HeartBlockContent_LoadPalette : HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartAwake : HeartBlock.c, HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartHappy : HeartBlock.c, HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartSleeping : HeartBlock.c, HeartBlockContent.c
- Entity_HeartBlockContent_RenderImage : HeartBlockContent.c
- Entity_HeartBlockContent_RenderScriptAfterHit : HeartBlock.c
- Entity_HeartBlockContent_RenderScriptHit : HeartBlock.c
- Entity_HeartBlockContent_RenderScriptIdle : HeartBlock.c
- entity_HeartBlockContent_reset() : HeartBlock.c
- entity_HeartBlockContent_reset_data() : HeartBlock.c
- Entity_HeartBlockContent_Script : HeartBlock.c
- entity_HeartBlockContent_set_initial_pos() : HeartBlock.c
- entity_HeartBlockContent_setupGfx() : HeartBlock.c
- Entity_HeartBlockContent_vtx : HeartBlockContent.c
- Entity_HeartBlockFrame : HeartBlock.c
- entity_HiddenItemBlock_idle() : ItemBlock.c
- entity_HiddenItemBlock_init() : ItemBlock.c
- Entity_HiddenItemBlock_Script : ItemBlock.c
- Entity_HiddenPanel : entity.h, HiddenPanel.c
- entity_HiddenPanel_flip_over() : HiddenPanel.c
- entity_HiddenPanel_hide() : HiddenPanel.c
- entity_HiddenPanel_idle() : HiddenPanel.c
- entity_HiddenPanel_init() : HiddenPanel.c
- entity_HiddenPanel_is_item_on_top() : HiddenPanel.c
- Entity_HiddenPanel_Script : HiddenPanel.c
- entity_HiddenPanel_set_ispy_notification() : HiddenPanel.c
- entity_HiddenPanel_setupGfx() : HiddenPanel.c
- Entity_HiddenPanel_vtxBottomSide : HiddenPanel.c
- Entity_HiddenPanel_vtxBottomSideDark : HiddenPanel.c
- Entity_HiddenPanel_vtxTopSide : HiddenPanel.c
- Entity_HiddenPanel_vtxTopSide2 : HiddenPanel.c
- Entity_HiddenRedBlock : ItemBlock.c, entity.h
- Entity_HiddenRedBlock_RenderScript : ItemBlock.c
- Entity_HiddenYellowBlock : ItemBlock.c, entity.h
- Entity_HiddenYellowBlock_RenderScript : ItemBlock.c
- ENTITY_HIDE_MODE_0 : enums.h
- ENTITY_HIDE_MODE_1 : enums.h
- ENTITY_HIDE_MODE_2 : enums.h
- Entity_HitBlock_Script : ItemBlock.c
- Entity_HitFloatingYellowBlock : ItemBlock.c
- Entity_HitFloatingYellowBlock_AnimationHit : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_AnimationIdle : ItemBlock.c, HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_Mesh : ItemBlock.c, HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeBlock1 : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeBlock2 : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeMain : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_RenderBlock1 : HitFloatingYellowBlock_anim.c, HitFloatingYellowBlock_gfx.c
- Entity_HitFloatingYellowBlock_RenderBlock2 : HitFloatingYellowBlock_anim.c, HitFloatingYellowBlock_gfx.c
- Entity_HitFloatinYellowBlock_dma : ItemBlock.c
- Entity_HitGroundedYellowBlock : ItemBlock.c
- entity_HitItemBlock_appear() : ItemBlock.c
- entity_HitItemBlock_hide() : ItemBlock.c
- entity_HitItemBlock_play_anim() : ItemBlock.c
- entity_HitItemBlock_show_inactive() : ItemBlock.c
- Entity_HitRedBlock : ItemBlock.c
- Entity_HitRedBlock_AnimationHit : ItemBlock.c, HitRedBlock_anim.c
- Entity_HitRedBlock_dma : ItemBlock.c
- Entity_HitRedBlock_Mesh : HitRedBlock_anim.c, ItemBlock.c
- Entity_HitRedBlock_NodeBlock1 : HitRedBlock_anim.c
- Entity_HitRedBlock_NodeBlock2 : HitRedBlock_anim.c
- Entity_HitRedBlock_NodeMain : HitRedBlock_anim.c
- Entity_HitRedBlock_RenderBlock1 : HitRedBlock_anim.c, HitRedBlock_gfx.c
- Entity_HitRedBlock_RenderBlock2 : HitRedBlock_anim.c, HitRedBlock_gfx.c
- Entity_HitYellowBlock_AnimationHit : HitYellowBlock_anim.c, ItemBlock.c
- Entity_HitYellowBlock_AnimationIdle : ItemBlock.c, HitYellowBlock_anim.c
- Entity_HitYellowBlock_dma : ItemBlock.c
- Entity_HitYellowBlock_Mesh : ItemBlock.c, HitYellowBlock_anim.c
- Entity_HitYellowBlock_NodeBlock1 : HitYellowBlock_anim.c
- Entity_HitYellowBlock_NodeBlock2 : HitYellowBlock_anim.c
- Entity_HitYellowBlock_NodeMain : HitYellowBlock_anim.c
- Entity_HitYellowBlock_RenderBlock1 : HitYellowBlock_anim.c, HitYellowBlock_gfx.c
- Entity_HitYellowBlock_RenderBlock2 : HitYellowBlock_anim.c, HitYellowBlock_gfx.c
- Entity_HugeBlueSwitch : entity.h, Switch.c
- entity_HugeBlueSwitch_idle() : functions.h, Switch.c
- entity_HugeBlueSwitch_init() : functions.h, Switch.c
- Entity_HugeBlueSwitch_RenderScript : Switch.c
- Entity_HugeBlueSwitch_Script : Switch.c
- entity_inactive_block_hit_anim() : ItemBlock.c, Block.c
- entity_inactive_block_hit_init() : Block.c, ItemBlock.c
- entity_inactive_block_recoil_anim() : Block.c, ItemBlock.c
- Entity_InertBlock_Script : Block.c, HeartBlock.c
- Entity_InertRedBlock : entity.h, Block.c
- Entity_InertRedBlock_LoadTexture : InertRedBlock.c
- Entity_InertRedBlock_Render : Block.c, InertRedBlock.c
- Entity_InertRedBlock_RenderFaces : InertRedBlock.c
- Entity_InertRedBlock_RenderScript : Block.c
- Entity_InertRedBlock_RenderTopBottom : InertRedBlock.c
- Entity_InertYellowBlock : entity.h, Block.c
- Entity_InertYellowBlock_LoadTexture : InertYellowBlock.c
- Entity_InertYellowBlock_Render : InertYellowBlock.c, Block.c
- Entity_InertYellowBlock_RenderFaces : InertYellowBlock.c
- Entity_InertYellowBlock_RenderScript : Block.c
- Entity_InertYellowBlock_RenderTopBottom : InertYellowBlock.c
- entity_init_BlueWarpPipe() : BlueWarpPipe.c
- entity_init_Hammer1Block_normal() : Block.c
- entity_init_HammerBlock_small() : Block.c
- entity_init_SuperBlockContent() : SuperBlock.c
- entity_init_UltraBlockContent() : SuperBlock.c
- entity_ItemBlock_check_if_inactive() : ItemBlock.c
- entity_ItemBlock_idle() : ItemBlock.c
- entity_ItemBlock_init() : ItemBlock.c
- entity_ItemBlock_replace_with_inactive() : ItemBlock.c
- Entity_ItemBlock_Script : ItemBlock.c
- entity_ItemBlock_setupGfx() : ItemBlock.c
- entity_ItemBlock_spawn_item() : ItemBlock.c
- entity_ItemlessBlock_init() : ItemBlock.c
- entity_jan_iwa_VRAM : entity.c
- ENTITY_MODEL_FLAG_100 : enums.h
- ENTITY_MODEL_FLAG_1000 : enums.h
- ENTITY_MODEL_FLAG_10000 : enums.h
- ENTITY_MODEL_FLAG_100000 : enums.h
- ENTITY_MODEL_FLAG_1000000 : enums.h
- ENTITY_MODEL_FLAG_10000000 : enums.h
- ENTITY_MODEL_FLAG_2000 : enums.h
- ENTITY_MODEL_FLAG_200000 : enums.h
- ENTITY_MODEL_FLAG_2000000 : enums.h
- ENTITY_MODEL_FLAG_20000000 : enums.h
- ENTITY_MODEL_FLAG_40 : enums.h
- ENTITY_MODEL_FLAG_4000 : enums.h
- ENTITY_MODEL_FLAG_40000 : enums.h
- ENTITY_MODEL_FLAG_400000 : enums.h
- ENTITY_MODEL_FLAG_4000000 : enums.h
- ENTITY_MODEL_FLAG_40000000 : enums.h
- ENTITY_MODEL_FLAG_80 : enums.h
- ENTITY_MODEL_FLAG_8000 : enums.h
- ENTITY_MODEL_FLAG_80000 : enums.h
- ENTITY_MODEL_FLAG_800000 : enums.h
- ENTITY_MODEL_FLAG_8000000 : enums.h
- ENTITY_MODEL_FLAG_80000000 : enums.h
- ENTITY_MODEL_FLAG_CAM0 : enums.h
- ENTITY_MODEL_FLAG_CAM1 : enums.h
- ENTITY_MODEL_FLAG_CAM2 : enums.h
- ENTITY_MODEL_FLAG_CAM3 : enums.h
- ENTITY_MODEL_FLAG_DISABLE_SCRIPT : enums.h
- ENTITY_MODEL_FLAG_ENABLED : enums.h
- ENTITY_MODEL_FLAG_FOG_DISABLED : enums.h
- ENTITY_MODEL_FLAG_HIDDEN : enums.h
- ENTITY_MODEL_FLAG_REFLECT : enums.h
- ENTITY_MODEL_FLAG_USE_IMAGE : enums.h
- ENTITY_MODEL_SCRIPT_OP_ClearFlags : entity.h
- ENTITY_MODEL_SCRIPT_OP_Draw : entity.h
- ENTITY_MODEL_SCRIPT_OP_DrawImage : entity.h
- ENTITY_MODEL_SCRIPT_OP_End : entity.h
- ENTITY_MODEL_SCRIPT_OP_Loop : entity.h
- ENTITY_MODEL_SCRIPT_OP_Restart : entity.h
- ENTITY_MODEL_SCRIPT_OP_SetFlags : entity.h
- ENTITY_MODEL_SCRIPT_OP_SetRenderMode : entity.h
- entity_model_set_shadow_color() : entity.c
- Entity_MulticoinBlock : entity.h, Block.c
- entity_MulticoinBlock_check_if_inactive() : Block.c
- entity_MulticoinBlock_idle() : Block.c
- entity_MulticoinBlock_init() : Block.c
- Entity_MulticoinBlock_Script : Block.c
- entity_MulticoinBlock_spawn_coin() : Block.c
- entity_MulticoinBlock_update_timer() : Block.c
- Entity_MulticoinBrick_RenderScript : Block.c
- Entity_Munchlesia : entity.h, Plants2.c
- entity_Munchlesia_create_child() : Plants2.c
- entity_Munchlesia_create_child_reset1() : Plants2.c
- entity_Munchlesia_create_child_reset2() : Plants2.c
- entity_Munchlesia_init() : Plants2.c
- Entity_Munchlesia_Script : Plants2.c
- Entity_MunchlesiaBeginChew : Plants2.c
- Entity_MunchlesiaBeginChew_Animation : Plants2.c, MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_dma : Plants2.c
- Entity_MunchlesiaBeginChew_Mesh : Plants2.c, MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node1 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node2 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node3 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node4 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node5 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node6 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node7 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node8 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node9 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Render : MunchlesiaBeginChew_anim.c, MunchlesiaBeginChew_gfx.c
- Entity_MunchlesiaBeginChew_Script : Plants2.c
- Entity_MunchlesiaBeginChew_vertexArray : MunchlesiaBeginChew_gfx.c
- Entity_MunchlesiaChewing : Plants2.c
- Entity_MunchlesiaChewing_Animation : Plants2.c, MunchlesiaChewing_anim.c
- Entity_MunchlesiaChewing_dma : Plants2.c
- entity_MunchlesiaChewing_init() : Plants2.c
- Entity_MunchlesiaChewing_Mesh : MunchlesiaChewing_anim.c, Plants2.c
- Entity_MunchlesiaChewing_Node1 : MunchlesiaChewing_anim.c
- Entity_MunchlesiaChewing_Render : MunchlesiaChewing_anim.c, MunchlesiaChewing_gfx.c
- Entity_MunchlesiaChewing_Script : Plants2.c
- Entity_MunchlesiaEnvelop : Plants2.c
- Entity_MunchlesiaEnvelop_Animation : Plants2.c, MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_dma : Plants2.c
- Entity_MunchlesiaEnvelop_Mesh : MunchlesiaEnvelop_anim.c, Plants2.c
- Entity_MunchlesiaEnvelop_Node1 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node2 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node3 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node4 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node5 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node6 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node7 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node8 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Render : MunchlesiaEnvelop_anim.c, MunchlesiaEnvelop_gfx.c
- Entity_MunchlesiaEnvelop_Script : Plants2.c
- Entity_MunchlesiaEnvelop_vertexArray : MunchlesiaEnvelop_gfx.c
- Entity_MunchlesiaGrab : Plants2.c
- Entity_MunchlesiaGrab_Animation : Plants2.c, MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_dma : Plants2.c
- Entity_MunchlesiaGrab_Mesh : Plants2.c, MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node1 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node2 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node3 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node4 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node5 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node6 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node7 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node8 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Render : MunchlesiaGrab_anim.c, MunchlesiaGrab_gfx.c
- Entity_MunchlesiaGrab_Script : Plants2.c
- Entity_MunchlesiaGrab_vertexArray : MunchlesiaGrab_gfx.c
- Entity_MunchlesiaReset : Plants2.c
- Entity_MunchlesiaReset1 : Plants2.c
- Entity_MunchlesiaReset1_Animation : Plants2.c, MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_dma : Plants2.c
- Entity_MunchlesiaReset1_Mesh : Plants2.c, MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node1 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node2 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node3 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node4 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node5 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node6 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node7 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node8 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node9 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Render : MunchlesiaReset1_gfx.c, MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Script : Plants2.c
- Entity_MunchlesiaReset1_vertexArray : MunchlesiaReset1_gfx.c
- Entity_MunchlesiaReset2 : Plants2.c
- Entity_MunchlesiaReset2_Script : Plants2.c
- Entity_MunchlesiaReset_AnimationIdle : Plants2.c, MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_AnimationReset : Plants2.c, MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_dma : Plants2.c
- Entity_MunchlesiaReset_Mesh : MunchlesiaReset_anim.c, Plants2.c
- Entity_MunchlesiaReset_Node1 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node2 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node3 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node4 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node5 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node6 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node7 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node8 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Render : MunchlesiaReset_anim.c, MunchlesiaReset_gfx.c
- Entity_MunchlesiaReset_Script : Plants2.c
- Entity_MunchlesiaReset_vertexArray : MunchlesiaReset_gfx.c
- Entity_MunchlesiaSpitOut : Plants2.c
- Entity_MunchlesiaSpitOut_Animation : Plants2.c, MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_dma : Plants2.c
- Entity_MunchlesiaSpitOut_Mesh : Plants2.c, MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node1 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node2 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node3 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node4 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node5 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node6 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node7 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node8 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node9 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Render : MunchlesiaSpitOut_anim.c, MunchlesiaSpitOut_gfx.c
- Entity_MunchlesiaSpitOut_Script : Plants2.c
- Entity_MunchlesiaSpitOut_vertexArray : MunchlesiaSpitOut_gfx.c
- entity_numEntities : engine2_pre_bss.c, entity.c
- entity_numShadows : engine2_pre_bss.c, entity.c
- Entity_Padlock : entity.h, Padlock.c
- entity_Padlock_idle() : Padlock.c
- entity_Padlock_init() : Padlock.c
- Entity_Padlock_LoadTextureBody : Padlock.c
- Entity_Padlock_LoadTextureFace : Padlock.c
- Entity_Padlock_LoadTextureKeyhole : Padlock.c
- Entity_Padlock_mtxShackle : Padlock.c
- entity_Padlock_push_player() : Padlock.c
- Entity_Padlock_Render : Padlock.c
- Entity_Padlock_RenderBody : Padlock.c
- Entity_Padlock_RenderFace : Padlock.c
- Entity_Padlock_RenderKeyhole : Padlock.c
- Entity_Padlock_RenderScript : Padlock.c
- Entity_Padlock_RenderShackle : Padlock.c
- Entity_Padlock_RenderShackleMain : Padlock.c
- Entity_Padlock_Script : Padlock.c
- entity_Padlock_setupGfx() : Padlock.c
- Entity_PadlockBlueFace : entity.h, Padlock.c
- entity_PadlockBlueFace_init() : Padlock.c
- Entity_PadlockBlueFace_LoadTextureBody : PadlockBlueFace.c
- Entity_PadlockBlueFace_LoadTextureFace : PadlockBlueFace.c
- Entity_PadlockBlueFace_LoadTextureKeyhole : PadlockBlueFace.c
- Entity_PadlockBlueFace_mtxShackle : Padlock.c, PadlockBlueFace.c
- Entity_PadlockBlueFace_Render : Padlock.c, PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderBody : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderFace : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderKeyhole : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderMain : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderScript : Padlock.c
- Entity_PadlockBlueFace_RenderShackle : Padlock.c, PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderShackleMain : PadlockBlueFace.c
- Entity_PadlockRedFace : entity.h, Padlock.c
- entity_PadlockRedFace_init() : Padlock.c
- Entity_PadlockRedFace_LoadTextureBody : PadlockRedFace.c
- Entity_PadlockRedFace_LoadTextureFace : PadlockRedFace.c
- Entity_PadlockRedFace_LoadTextureKeyhole : PadlockRedFace.c
- Entity_PadlockRedFace_mtxShackle : PadlockRedFace.c, Padlock.c
- Entity_PadlockRedFace_Render : PadlockRedFace.c, Padlock.c
- Entity_PadlockRedFace_RenderBody : PadlockRedFace.c
- Entity_PadlockRedFace_RenderFace : PadlockRedFace.c
- Entity_PadlockRedFace_RenderKeyhole : PadlockRedFace.c
- Entity_PadlockRedFace_RenderMain : PadlockRedFace.c
- Entity_PadlockRedFace_RenderScript : Padlock.c
- Entity_PadlockRedFace_RenderShackle : Padlock.c, PadlockRedFace.c
- Entity_PadlockRedFace_RenderShackleMain : PadlockRedFace.c
- Entity_PadlockRedFrame : entity.h, Padlock.c
- entity_PadlockRedFrame_init() : Padlock.c
- Entity_PadlockRedFrame_LoadTextureFace : PadlockRedFrame.c
- Entity_PadlockRedFrame_LoadTextureKeyhole : PadlockRedFrame.c
- Entity_PadlockRedFrame_mtxShackle : Padlock.c, PadlockRedFrame.c
- Entity_PadlockRedFrame_Render : Padlock.c, PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderBody : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderFace : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderKeyhole : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderMain : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderScript : Padlock.c
- Entity_PadlockRedFrame_RenderShackle : Padlock.c, PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderShackleMain : PadlockRedFrame.c
- Entity_PinkFlower : entity.h, Plants1.c
- Entity_PinkFlower_AnimationIdle : Plants1.c, PinkFlower_anim.c
- Entity_PinkFlower_AnimationLightUp : PinkFlower_anim.c, Plants1.c
- Entity_PinkFlower_dma : Plants1.c
- entity_PinkFlower_idle() : Plants1.c
- entity_PinkFlower_init() : Plants1.c
- Entity_PinkFlower_Mesh : Plants1.c, PinkFlower_anim.c
- Entity_PinkFlower_Node1 : PinkFlower_anim.c
- Entity_PinkFlower_Node2 : PinkFlower_anim.c
- Entity_PinkFlower_Node3 : PinkFlower_anim.c
- Entity_PinkFlower_Node4 : PinkFlower_anim.c
- Entity_PinkFlower_Node5 : PinkFlower_anim.c
- Entity_PinkFlower_RenderNode1 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode2 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode3 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode5 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_Script : Plants1.c
- Entity_PinkFlowerLight : Plants1.c
- entity_PinkFlowerLight_idle() : Plants1.c
- entity_PinkFlowerLight_init() : Plants1.c
- Entity_PinkFlowerLight_RenderScript : Plants1.c
- Entity_PinkFlowerLight_Script : Plants1.c
- entity_PinkFlowerLight_setupGfx() : Plants1.c
- Entity_PowBlock : entity.h, Block.c
- Entity_PowBlock_LoadTexture : PowBlock.c
- Entity_PowBlock_mtx : PowBlock.c
- Entity_PowBlock_Render : Block.c, PowBlock.c
- Entity_PowBlock_RenderBlock : PowBlock.c
- Entity_PowBlock_RenderFaces : PowBlock.c
- Entity_PowBlock_RenderScript : Block.c
- Entity_PowBlock_RenderSides : PowBlock.c
- Entity_PowBlock_RenderTopBottom : PowBlock.c
- Entity_PowBlock_Script : Block.c
- Entity_PushBlock : entity.h, Block.c
- Entity_PushBlock_LoadTexture : PushBlock.c
- Entity_PushBlock_mtx : PushBlock.c
- Entity_PushBlock_Render : Block.c, PushBlock.c
- Entity_PushBlock_RenderBlock : PushBlock.c
- Entity_PushBlock_RenderFaces : PushBlock.c
- Entity_PushBlock_RenderScript : Block.c
- entity_raycast_down() : functions.h, entity.c
- Entity_RedBlock : entity.h, ItemBlock.c
- Entity_RedBlock_LoadTexture : RedBlock.c
- Entity_RedBlock_Render : RedBlock.c, ItemBlock.c
- Entity_RedBlock_RenderScript : ItemBlock.c
- Entity_RedBlock_RenderSides : RedBlock.c
- Entity_RedBlock_RenderTopBottom : RedBlock.c
- Entity_RedSwitch : entity.h, Switch.c
- entity_RedSwitch_animate_scale() : functions.h, Switch.c
- Entity_RedSwitch_LoadExclMark : RedSwitch.c
- Entity_RedSwitch_LoadTexture : RedSwitch.c
- Entity_RedSwitch_mtxExclMark : RedSwitch.c
- Entity_RedSwitch_mtxRedBubble : RedSwitch.c
- Entity_RedSwitch_Render : RedSwitch.c, Switch.c
- Entity_RedSwitch_RenderBase : RedSwitch.c
- Entity_RedSwitch_RenderBaseMain : RedSwitch.c
- Entity_RedSwitch_RenderExclMark : RedSwitch.c
- Entity_RedSwitch_RenderMain : RedSwitch.c
- Entity_RedSwitch_RenderRedBubble : RedSwitch.c
- Entity_RedSwitch_RenderRotatedExclMark : RedSwitch.c
- Entity_RedSwitch_RenderRotatedRedBubble : RedSwitch.c
- Entity_RedSwitch_RenderScript : Switch.c
- Entity_RedSwitch_Script : Switch.c
- entity_RedSwitch_wait_and_reset() : functions.h, Switch.c
- Entity_RenderCircularShadow : Shadow.c
- Entity_RenderNone : Shadow.c, WoodenCrate.c, SuperBlock.c, ShatteringBlock.c, Plants1.c, BombableRock.c, BoardedFloor.c
- Entity_RenderNone_Script : Plants2.c, Shadow.c
- Entity_RenderSquareShadow : Shadow.c
- entity_reset_collision() : entity.c
- ENTITY_ROM : entity.h
- entity_SaveBlock_idle() : functions.h, SaveBlock.c
- entity_SaveBlock_init() : functions.h, SaveBlock.c
- Entity_SaveBlock_LoadTextureFace : SaveBlock.c
- Entity_SaveBlock_LoadTextureLetterS : SaveBlock.c
- Entity_SaveBlock_LoadTextureStar : SaveBlock.c
- Entity_SaveBlock_Mtx : SaveBlock.c
- entity_SaveBlock_pause_game() : functions.h, SaveBlock.c
- Entity_SaveBlock_RenderBlock : SaveBlock.c
- Entity_SaveBlock_RenderContent : SaveBlock.c
- Entity_SaveBlock_RenderFaces : SaveBlock.c
- Entity_SaveBlock_RenderLetterS : SaveBlock.c
- Entity_SaveBlock_RenderNone : SaveBlock.c
- Entity_SaveBlock_RenderScript : SaveBlock.c
- Entity_SaveBlock_RenderStar : SaveBlock.c
- entity_SaveBlock_resume_game() : functions.h, SaveBlock.c
- entity_SaveBlock_save_data() : functions.h, SaveBlock.c
- Entity_SaveBlock_Script : SaveBlock.c
- Entity_SaveBlock_ScriptResume : SaveBlock.c
- entity_SaveBlock_setupGfx() : SaveBlock.c
- entity_SaveBlock_show_choice_message() : functions.h, SaveBlock.c
- entity_SaveBlock_show_result_message() : SaveBlock.c, functions.h
- entity_SaveBlock_show_tutorial_message() : functions.h, SaveBlock.c
- entity_SaveBlock_wait_for_close_choice() : functions.h, SaveBlock.c
- entity_SaveBlock_wait_for_close_result() : functions.h, SaveBlock.c
- entity_SaveBlock_wait_for_close_tutorial() : functions.h, SaveBlock.c
- Entity_SavePoint : entity.h, SaveBlock.c
- entity_sbk_omo_VRAM : entity.c
- ENTITY_SCRIPT_OP_Call : entity.h
- ENTITY_SCRIPT_OP_ClearFlags : entity.h
- ENTITY_SCRIPT_OP_End : entity.h
- ENTITY_SCRIPT_OP_Goto : entity.h
- ENTITY_SCRIPT_OP_Jump : entity.h
- ENTITY_SCRIPT_OP_Label : entity.h
- ENTITY_SCRIPT_OP_PlaySound : entity.h
- ENTITY_SCRIPT_OP_RestartBoundScript : entity.h
- ENTITY_SCRIPT_OP_SetCallback : entity.h
- ENTITY_SCRIPT_OP_SetFlags : entity.h
- Entity_ScriptSpring : SimpleSpring.c, entity.h
- Entity_ScriptSpring_AnimIdle : ScriptSpring_anim.c, SimpleSpring.c
- Entity_ScriptSpring_AnimLaunch : ScriptSpring_anim.c, SimpleSpring.c, npc.c, entity.c
- Entity_ScriptSpring_dma : SimpleSpring.c
- entity_ScriptSpring_idle() : SimpleSpring.c
- entity_ScriptSpring_init() : SimpleSpring.c
- Entity_ScriptSpring_LoadTexture1 : ScriptSpring_gfx.c
- Entity_ScriptSpring_LoadTexture2 : ScriptSpring_gfx.c
- Entity_ScriptSpring_LoadTextureStar : ScriptSpring_gfx.c
- Entity_ScriptSpring_Mesh : ScriptSpring_anim.c, SimpleSpring.c
- Entity_ScriptSpring_NodePart1 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart2 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart3 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart4 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart5 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart6 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart7 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart8 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart9 : ScriptSpring_anim.c
- Entity_ScriptSpring_ParentNode : ScriptSpring_anim.c
- Entity_ScriptSpring_RenderPart1 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart2 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart3 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart4 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart5 : ScriptSpring_gfx.c, ScriptSpring_anim.c
- Entity_ScriptSpring_RenderPart6 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart7 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_Script : SimpleSpring.c
- entity_set_render_script() : entity.h, entity.c
- Entity_Shadow_GfxCommon : Shadow.c
- entity_Shadow_init() : functions.h, Shadow.c
- Entity_Shadow_LoadTexCircle : Shadow.c
- Entity_Shadow_LoadTexSquare : Shadow.c
- entity_shattering_block_init() : ShatteringBlock.c
- entity_shattering_idle() : functions.h, ShatteringBlock_common.c
- entity_shattering_init_pieces() : ShatteringBlock.c, ShatteringBlock_common.c
- entity_shattering_setupGfx() : ShatteringBlock_common.c
- Entity_ShatteringBlock_RenderScript : ShatteringBlock.c
- Entity_ShatteringBlock_Script : ShatteringBlock.c, ShatteringBlock_common.c
- Entity_ShatteringBrickBlock : Block.c, ShatteringBlock.c
- Entity_ShatteringBrickBlock_FragmentsMatrices : ShatteringBrickBlock.c, ShatteringBlock.c
- Entity_ShatteringBrickBlock_FragmentsRender : ShatteringBrickBlock.c, ShatteringBlock.c
- Entity_ShatteringHammer1Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer1Block_FragmentsMatrices : ShatteringBlock.c, ShatteringHammer1Block.c
- Entity_ShatteringHammer1Block_FragmentsRender : ShatteringHammer1Block.c, ShatteringBlock.c
- Entity_ShatteringHammer1BlockTiny : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block_FragmentsMatrices : ShatteringHammer2Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block_FragmentsRender : ShatteringHammer2Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2BlockTiny : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block_FragmentsMatrices : ShatteringHammer3Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block_FragmentsRender : ShatteringHammer3Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3BlockTiny : Block.c, ShatteringBlock.c
- Entity_Signpost : entity.h, Signpost.c
- entity_Signpost_idle() : Signpost.c
- Entity_Signpost_LoadTexture : Signpost.c
- Entity_Signpost_Render : Signpost.c
- Entity_Signpost_RenderMain : Signpost.c
- Entity_Signpost_RenderPole : Signpost.c
- Entity_Signpost_RenderScript : Signpost.c
- Entity_Signpost_RenderSign : Signpost.c
- Entity_Signpost_Script : Signpost.c
- Entity_SimpleSpring : entity.h, SimpleSpring.c
- Entity_SimpleSpring_AnimIdle : SimpleSpring_anim.c, SimpleSpring.c
- Entity_SimpleSpring_AnimLaunch : SimpleSpring_anim.c, SimpleSpring.c, npc.c, PlaySpringReboundAnimation.inc.c
- Entity_SimpleSpring_dma : SimpleSpring.c
- entity_SimpleSpring_enable_player_input() : SimpleSpring.c
- entity_SimpleSpring_idle() : SimpleSpring.c
- entity_SimpleSpring_init() : SimpleSpring.c
- Entity_SimpleSpring_LoadTexture1 : SimpleSpring_gfx.c
- Entity_SimpleSpring_LoadTexture2 : SimpleSpring_gfx.c
- Entity_SimpleSpring_LoadTextureStar : SimpleSpring_gfx.c
- Entity_SimpleSpring_Mesh : SimpleSpring_anim.c, SimpleSpring.c
- Entity_SimpleSpring_NodePart1 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart2 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart3 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart4 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart5 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart6 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart7 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart8 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart9 : SimpleSpring_anim.c
- Entity_SimpleSpring_ParentNode : SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart1 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart2 : SimpleSpring_gfx.c, SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart3 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart4 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart5 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart6 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart7 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_Script : SimpleSpring.c
- entity_SimpleSpring_set_jump_params() : SimpleSpring.c
- entity_small_switch_idle() : functions.h, Switch.c
- Entity_SpinningFlower : entity.h, Plants1.c
- entity_SpinningFlower_init() : Plants1.c
- Entity_SpinningFlower_Render : SpinningFlower.c, Plants1.c
- Entity_SpinningFlower_RenderScript : Plants1.c
- Entity_SpinningFlower_Script : Plants1.c
- entity_SpinningFlower_setupGfx() : Plants1.c
- Entity_SquareShadow_Render : Shadow.c
- Entity_StarBoxLauncher : entity.h, StarBoxLauncher.c
- entity_StarBoxLauncher_check_launch() : StarBoxLauncher.c
- entity_StarBoxLauncher_init() : StarBoxLauncher.c
- entity_StarBoxLauncher_launch() : StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureBox : StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureFace : StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureLink : StarBoxLauncher.c
- Entity_StarBoxLauncher_mtx : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBottom : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBox : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBoxCover : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderChain : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderFace : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderScript : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderTop : StarBoxLauncher.c
- entity_StarBoxLauncher_restore_pos() : StarBoxLauncher.c
- Entity_StarBoxLauncher_Script : StarBoxLauncher.c
- entity_StarBoxLauncher_setupGfx() : StarBoxLauncher.c
- entity_StarBoxLauncher_shake_box() : StarBoxLauncher.c
- entity_StarBoxLauncher_start_script() : StarBoxLauncher.c
- entity_StarBoxLauncher_update_face_anim() : StarBoxLauncher.c
- entity_start_script() : functions.h, entity.c
- Entity_SuperBlock : SuperBlock.c, entity.h
- entity_SuperBlock_init() : SuperBlock.c
- Entity_SuperBlock_LoadTexture : SuperBlock.c
- Entity_SuperBlock_mtx : SuperBlock.c
- Entity_SuperBlock_PalData : SuperBlock.c
- Entity_SuperBlock_Palettes : SuperBlock.c
- Entity_SuperBlock_Render : SuperBlock.c
- Entity_SuperBlock_RenderBlock : SuperBlock.c
- Entity_SuperBlock_RenderBottom : SuperBlock.c
- Entity_SuperBlock_RenderLeftBackEdge : SuperBlock.c
- Entity_SuperBlock_RenderLeftFrontEdge : SuperBlock.c
- Entity_SuperBlock_RenderRightBackEdge : SuperBlock.c
- Entity_SuperBlock_RenderRightFrontEdge : SuperBlock.c
- Entity_SuperBlock_RenderScript : SuperBlock.c
- Entity_SuperBlock_RenderTop : SuperBlock.c
- Entity_SuperBlock_Script : SuperBlock.c
- Entity_SuperBlockContent : SuperBlock.c
- entity_SuperBlockContent_attach_to_parent() : SuperBlock.c
- entity_SuperBlockContent_get_previous_yaw() : SuperBlock.c
- entity_SuperBlockContent_idle() : SuperBlock.c
- Entity_SuperBlockContent_Prepare : SuperBlockContent.c
- Entity_SuperBlockContent_Render : SuperBlockContent.c, SuperBlock.c
- Entity_SuperBlockContent_Render2 : SuperBlockContent.c, SuperBlock.c
- Entity_SuperBlockContent_RenderImage : SuperBlockContent.c
- Entity_SuperBlockContent_RenderScript : SuperBlock.c
- Entity_SuperBlockContent_Script : SuperBlock.c
- entity_SuperBlockContent_setupGfx() : SuperBlock.c
- Entity_SuperBlockContent_vtx : SuperBlockContent.c
- entity_switch_fall_down() : Switch.c
- entity_swizzle_anim_pointers() : entity.c
- Entity_TriggerBlock : entity.h, ItemBlock.c
- entity_TriggerBlock_disable_player_input() : ItemBlock.c
- entity_TriggerBlock_enable_player_input() : ItemBlock.c
- entity_TriggerBlock_play_vanish_effect() : ItemBlock.c
- Entity_TriggerBlock_Script : ItemBlock.c
- entity_TriggerBlock_start_bound_script() : ItemBlock.c
- entity_TriggerBlock_start_bound_script_2() : ItemBlock.c
- Entity_TrumpetPlant : entity.h, Plants2.c
- Entity_TrumpetPlant_AnimationIdle : Plants2.c, TrumpetPlant_anim.c
- Entity_TrumpetPlant_AnimationUse : Plants2.c, TrumpetPlant_anim.c
- entity_TrumpetPlant_create_effect() : Plants2.c
- Entity_TrumpetPlant_dma : Plants2.c
- entity_TrumpetPlant_idle() : Plants2.c
- Entity_TrumpetPlant_Mesh : Plants2.c, TrumpetPlant_anim.c
- Entity_TrumpetPlant_Node1 : TrumpetPlant_anim.c
- Entity_TrumpetPlant_Node2 : TrumpetPlant_anim.c
- Entity_TrumpetPlant_RenderNode1 : TrumpetPlant_anim.c, TrumpetPlant_gfx.c
- Entity_TrumpetPlant_RenderNode2 : TrumpetPlant_anim.c, TrumpetPlant_gfx.c
- Entity_TrumpetPlant_Script : Plants2.c
- entity_TrumpetPlant_spawn_coin() : Plants2.c
- entity_try_partner_interaction_trigger() : entity.c, kooper.c, bombette.c
- Entity_Tweester : entity.h, Tweester.c
- entity_Tweester_anim_scale() : Tweester.c
- Entity_Tweester_FaceAnimationData : Tweester.c
- entity_Tweester_has_reached_target() : Tweester.c
- entity_Tweester_idle() : Tweester.c
- entity_Tweester_init() : Tweester.c
- Entity_Tweester_LoadTextureFace : Tweester.c
- Entity_Tweester_LoadTextures : Tweester.c
- entity_Tweester_move() : Tweester.c
- Entity_Tweester_mtxInnerWhirl : Tweester.c
- Entity_Tweester_mtxOuterWhirl : Tweester.c
- Entity_Tweester_Render : Tweester.c
- entity_Tweester_render_face() : Tweester.c
- entity_Tweester_render_inner_whirl() : Tweester.c
- entity_Tweester_render_outer_whirl() : Tweester.c
- Entity_Tweester_RenderInnerWhirl : Tweester.c
- Entity_Tweester_RenderOuterWhirl : Tweester.c
- Entity_Tweester_RenderScript : Tweester.c
- Entity_Tweester_Script : Tweester.c
- entity_Tweester_select_target_point() : Tweester.c
- entity_Tweester_setupGfx() : Tweester.c
- entity_Tweester_update_face_anim() : Tweester.c
- ENTITY_TYPE_1C : enums.h
- ENTITY_TYPE_1D : enums.h
- ENTITY_TYPE_1E : enums.h
- ENTITY_TYPE_2 : enums.h
- ENTITY_TYPE_3B : enums.h
- ENTITY_TYPE_BELLBELL_PLANT : enums.h
- ENTITY_TYPE_BLUE_SWITCH : enums.h
- ENTITY_TYPE_BLUE_WARP_PIPE : enums.h
- ENTITY_TYPE_BOARDED_FLOOR : enums.h
- ENTITY_TYPE_BOMBABLE_ROCK : enums.h
- ENTITY_TYPE_BRICK_BLOCK : enums.h
- ENTITY_TYPE_CHEST : enums.h
- ENTITY_TYPE_CYMBAL_PLANT : enums.h
- ENTITY_TYPE_GREEN_STOMP_SWITCH : enums.h
- ENTITY_TYPE_HAMMER1_BLOCK : enums.h
- ENTITY_TYPE_HAMMER1_BLOCK_TINY : enums.h
- ENTITY_TYPE_HAMMER2_BLOCK : enums.h
- ENTITY_TYPE_HAMMER2_BLOCK_TINY : enums.h
- ENTITY_TYPE_HAMMER3_BLOCK : enums.h
- ENTITY_TYPE_HAMMER3_BLOCK_TINY : enums.h
- ENTITY_TYPE_HEALING_BLOCK : enums.h
- ENTITY_TYPE_HEALING_BLOCK_CONTENT : enums.h
- ENTITY_TYPE_HEALING_BLOCK_FRAME : enums.h
- ENTITY_TYPE_HIDDEN_PANEL : enums.h
- ENTITY_TYPE_HIDDEN_RED_BLOCK : enums.h
- ENTITY_TYPE_HIDDEN_YELLOW_BLOCK : enums.h
- ENTITY_TYPE_HUGE_BLUE_SWITCH : enums.h
- ENTITY_TYPE_INACTIVE_BLOCK : enums.h
- ENTITY_TYPE_MULTI_COIN_BRICK : enums.h
- ENTITY_TYPE_MULTI_TRIGGER_BLOCK : enums.h
- ENTITY_TYPE_MUNCHLESIA : enums.h
- ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW : enums.h
- ENTITY_TYPE_MUNCHLESIA_CHEWING : enums.h
- ENTITY_TYPE_MUNCHLESIA_ENVELOP : enums.h
- ENTITY_TYPE_MUNCHLESIA_GRAB : enums.h
- ENTITY_TYPE_MUNCHLESIA_RESET1 : enums.h
- ENTITY_TYPE_MUNCHLESIA_RESET2 : enums.h
- ENTITY_TYPE_MUNCHLESIA_SPIT_OUT : enums.h
- ENTITY_TYPE_PADLOCK : enums.h
- ENTITY_TYPE_PADLOCK_BLUE_FACE : enums.h
- ENTITY_TYPE_PADLOCK_RED_FACE : enums.h
- ENTITY_TYPE_PADLOCK_RED_FRAME : enums.h
- ENTITY_TYPE_PINK_FLOWER : enums.h
- ENTITY_TYPE_POW_BLOCK : enums.h
- ENTITY_TYPE_PUSH_BLOCK : enums.h
- ENTITY_TYPE_RED_ARROW_SIGNS : enums.h
- ENTITY_TYPE_RED_BLOCK : enums.h
- ENTITY_TYPE_RED_SWITCH : enums.h
- ENTITY_TYPE_RESET_MUNCHLESIA : enums.h
- ENTITY_TYPE_SAVE_POINT : enums.h
- ENTITY_TYPE_SCRIPT_SPRING : enums.h
- ENTITY_TYPE_SHADOW : enums.h
- ENTITY_TYPE_SIGNPOST : enums.h
- ENTITY_TYPE_SIMPLE_SPRING : enums.h
- ENTITY_TYPE_SINGLE_TRIGGER_BLOCK : enums.h
- ENTITY_TYPE_SPINNING_FLOWER : enums.h
- ENTITY_TYPE_STAR_BOX_LAUNCHER : enums.h
- ENTITY_TYPE_SUPER_BLOCK : enums.h
- ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT : enums.h
- ENTITY_TYPE_TRUMPET_PLANT : enums.h
- ENTITY_TYPE_TWEESTER : enums.h
- ENTITY_TYPE_ULTRA_BLOCK : enums.h
- ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT : enums.h
- ENTITY_TYPE_WOODEN_CRATE : enums.h
- ENTITY_TYPE_YELLOW_BLOCK : enums.h
- Entity_UltraBlock : SuperBlock.c
- entity_UltraBlock_init() : SuperBlock.c
- Entity_UltraBlock_LoadTexture : UltraBlock.c
- Entity_UltraBlock_mtx : UltraBlock.c
- Entity_UltraBlock_Render : UltraBlock.c, SuperBlock.c
- Entity_UltraBlock_RenderBlock : UltraBlock.c
- Entity_UltraBlock_RenderBottom : UltraBlock.c
- Entity_UltraBlock_RenderLeftBackEdge : UltraBlock.c
- Entity_UltraBlock_RenderLeftFrontEdge : UltraBlock.c
- Entity_UltraBlock_RenderRightBackEdge : UltraBlock.c
- Entity_UltraBlock_RenderRightFrontEdge : UltraBlock.c
- Entity_UltraBlock_RenderScript : SuperBlock.c
- Entity_UltraBlock_RenderTop : UltraBlock.c
- Entity_UltraBlockContent : SuperBlock.c
- Entity_UltraBlockContent_LoadPalette : UltraBlockContent.c
- Entity_UltraBlockContent_Render : UltraBlockContent.c, SuperBlock.c
- Entity_UltraBlockContent_Render2 : UltraBlockContent.c, SuperBlock.c
- Entity_UltraBlockContent_Render3 : UltraBlockContent.c
- Entity_UltraBlockContent_Render4 : UltraBlockContent.c
- Entity_UltraBlockContent_RenderImage : UltraBlockContent.c
- Entity_UltraBlockContent_RenderScript : SuperBlock.c
- Entity_UltraBlockContent_Script : SuperBlock.c
- Entity_UltraBlockContent_vtx : UltraBlockContent.c
- entity_updateCounter : engine2_pre_bss.c, entity.c
- entity_upgrade_block_check_if_inactive() : SuperBlock.c
- entity_upgrade_block_hide_content() : functions.h, SuperBlock.c
- entity_upgrade_block_idle() : SuperBlock.c
- entity_upgrade_block_init() : SuperBlock.c
- Entity_WoodenCrate : entity.h, WoodenCrate.c
- Entity_WoodenCrate_FragmentsMatrices : WoodenCrate.c
- Entity_WoodenCrate_FragmentsRender : WoodenCrate.c
- entity_WoodenCrate_idle() : WoodenCrate.c
- entity_WoodenCrate_init() : WoodenCrate.c
- entity_WoodenCrate_init_fragments() : WoodenCrate.c
- Entity_WoodenCrate_LoadTexture1 : WoodenCrate.c
- Entity_WoodenCrate_LoadTexture2 : WoodenCrate.c
- Entity_WoodenCrate_Render : WoodenCrate.c
- Entity_WoodenCrate_RenderScript : WoodenCrate.c
- Entity_WoodenCrate_RenderShatteredScript : WoodenCrate.c
- entity_WoodenCrate_reset_fragments() : WoodenCrate.c
- Entity_WoodenCrate_Script : WoodenCrate.c
- entity_WoodenCrate_setupGfx() : WoodenCrate.c
- entity_WoodenCrate_shatter() : WoodenCrate.c
- entity_WoodenCrate_update_fragments() : WoodenCrate.c
- Entity_YellowBlock : ItemBlock.c, entity.h
- Entity_YellowBlock_LoadTexture : YellowBlock.c
- Entity_YellowBlock_Render : ItemBlock.c, YellowBlock.c
- Entity_YellowBlock_RenderScript : ItemBlock.c
- Entity_YellowBlock_RenderSides : YellowBlock.c
- Entity_YellowBlock_RenderTopBottom : YellowBlock.c
- EntityCallback : common_structs.h
- EntityCollisionFlags : enums.h
- EntityFlags : enums.h
- EntityHideMode : enums.h
- EntityList : common_structs.h
- EntityModelFlags : enums.h
- EntityModelList : entity.h
- EntityModelScript : entity.h
- EntityScript : entity.h
- EntityTypes : enums.h
- ENTRY_COUNT : map.h
- EntryList : map.h
- ENV_CMD_ADD_MULTIPLIER : audio.h
- ENV_CMD_END : audio.h
- ENV_CMD_END_LOOP : audio.h
- ENV_CMD_SET_MULTIPLIER : audio.h
- ENV_CMD_START_LOOP : audio.h
- ENV_TIME_0 : audio.h
- ENV_TIME_100MS : audio.h
- ENV_TIME_10S : audio.h
- ENV_TIME_10UNITS : audio.h
- ENV_TIME_1100MS : audio.h
- ENV_TIME_110MS : audio.h
- ENV_TIME_11S : audio.h
- ENV_TIME_11UNITS : audio.h
- ENV_TIME_1200MS : audio.h
- ENV_TIME_120MS : audio.h
- ENV_TIME_12S : audio.h
- ENV_TIME_12UNITS : audio.h
- ENV_TIME_1300MS : audio.h
- ENV_TIME_130MS : audio.h
- ENV_TIME_13S : audio.h
- ENV_TIME_1400MS : audio.h
- ENV_TIME_140MS : audio.h
- ENV_TIME_14S : audio.h
- ENV_TIME_14UNITS : audio.h
- ENV_TIME_1500MS : audio.h
- ENV_TIME_150MS : audio.h
- ENV_TIME_15S : audio.h
- ENV_TIME_1600MS : audio.h
- ENV_TIME_160MS : audio.h
- ENV_TIME_16S : audio.h
- ENV_TIME_16UNITS : audio.h
- ENV_TIME_1700MS : audio.h
- ENV_TIME_170MS : audio.h
- ENV_TIME_17S : audio.h
- ENV_TIME_1800MS : audio.h
- ENV_TIME_180MS : audio.h
- ENV_TIME_18S : audio.h
- ENV_TIME_1900MS : audio.h
- ENV_TIME_190MS : audio.h
- ENV_TIME_19S : audio.h
- ENV_TIME_1S : audio.h
- ENV_TIME_1UNITS : audio.h
- ENV_TIME_200MS : audio.h
- ENV_TIME_20S : audio.h
- ENV_TIME_210MS : audio.h
- ENV_TIME_220MS : audio.h
- ENV_TIME_2250MS : audio.h
- ENV_TIME_22_5S : audio.h
- ENV_TIME_230MS : audio.h
- ENV_TIME_240MS : audio.h
- ENV_TIME_2500MS : audio.h
- ENV_TIME_250MS : audio.h
- ENV_TIME_25S : audio.h
- ENV_TIME_260MS : audio.h
- ENV_TIME_270MS : audio.h
- ENV_TIME_2750MS : audio.h
- ENV_TIME_27_5S : audio.h
- ENV_TIME_280MS : audio.h
- ENV_TIME_290MS : audio.h
- ENV_TIME_2S : audio.h
- ENV_TIME_2UNITS : audio.h
- ENV_TIME_300MS : audio.h
- ENV_TIME_30S : audio.h
- ENV_TIME_325MS : audio.h
- ENV_TIME_350MS : audio.h
- ENV_TIME_35S : audio.h
- ENV_TIME_375MS : audio.h
- ENV_TIME_3_5S : audio.h
- ENV_TIME_3S : audio.h
- ENV_TIME_3UNITS : audio.h
- ENV_TIME_400MS : audio.h
- ENV_TIME_40S : audio.h
- ENV_TIME_450MS : audio.h
- ENV_TIME_45S : audio.h
- ENV_TIME_4_5S : audio.h
- ENV_TIME_4S : audio.h
- ENV_TIME_4UNITS : audio.h
- ENV_TIME_500MS : audio.h
- ENV_TIME_50S : audio.h
- ENV_TIME_550MS : audio.h
- ENV_TIME_55S : audio.h
- ENV_TIME_5S : audio.h
- ENV_TIME_5UNITS : audio.h
- ENV_TIME_600MS : audio.h
- ENV_TIME_60S : audio.h
- ENV_TIME_650MS : audio.h
- ENV_TIME_6S : audio.h
- ENV_TIME_6UNITS : audio.h
- ENV_TIME_700MS : audio.h
- ENV_TIME_750MS : audio.h
- ENV_TIME_7S : audio.h
- ENV_TIME_7UNITS : audio.h
- ENV_TIME_800MS : audio.h
- ENV_TIME_850MS : audio.h
- ENV_TIME_8S : audio.h
- ENV_TIME_8UNITS : audio.h
- ENV_TIME_900MS : audio.h
- ENV_TIME_950MS : audio.h
- ENV_TIME_9S : audio.h
- ENV_TIME_9UNITS : audio.h
- ENV_TINT_DEPTH : enums.h
- ENV_TINT_NONE : enums.h
- ENV_TINT_REMAP : enums.h
- ENV_TINT_SHROUD : enums.h
- ENV_TINT_UNCHANGED : enums.h
- EnvelopeCommand : audio.h
- EnvelopePressDefault : sfx_player.c, 2e230_len_2190.c
- EnvelopeReleaseDefault : 2e230_len_2190.c, sfx_player.c
- EnvelopeReleaseDefaultFast : 28910_len_5090.c, sfx_player.c
- EnvelopeTimeIntervals : audio.h
- EQUIP_RESULT_ALREADY_EQUIPPED : pause_badges.c
- EQUIP_RESULT_NOT_ENOUGH_BP : pause_badges.c
- EQUIP_RESULT_SUCCESS : pause_badges.c
- EQUIP_RESULT_TOO_MANY_BADGES : pause_badges.c
- ERS_AltHiddenPanel : HiddenPanel.c
- ERS_HiddenPanel : HiddenPanel.c
- es_Call : entity.h
- es_ClearFlags : entity.h
- es_End : entity.h
- es_Goto : entity.h
- es_Jump : entity.h
- es_Label : entity.h
- es_PlaySound : entity.h
- es_Restart : entity.h
- es_RestartBoundScript : entity.h
- es_SetCallback : entity.h
- es_SetFlags : entity.h
- ESCAPE_CHANCE : anti_guy.inc.c
- EVENT_15 : enums.h
- EVENT_18 : enums.h
- EVENT_1E : enums.h
- EVENT_23 : enums.h
- EVENT_30 : enums.h
- EVENT_32 : enums.h
- EVENT_33 : enums.h
- EVENT_66 : enums.h
- EVENT_AIR_LIFT_FAILED : enums.h
- EVENT_BEGIN_AIR_LIFT : enums.h
- EVENT_BEGIN_FIRST_STRIKE : enums.h
- EVENT_BLOCK : enums.h
- EVENT_BLOW_AWAY : enums.h
- EVENT_BURN_CONTACT : enums.h
- EVENT_BURN_DEATH : enums.h
- EVENT_BURN_HIT : enums.h
- EVENT_BURN_TAUNT : enums.h
- EVENT_DEATH : enums.h
- EVENT_END_FIRST_STRIKE : enums.h
- EVENT_EXPLODE_TRIGGER : enums.h
- EVENT_FALL_TRIGGER : enums.h
- EVENT_FIRE_DEATH : enums.h
- EVENT_FLIP_TRIGGER : enums.h
- EVENT_HIT : enums.h
- EVENT_HIT_COMBO : enums.h
- EVENT_IMMUNE : enums.h
- EVENT_INVUNERABLE_TAUNT : enums.h
- EVENT_LIFE_SHROOM_PROC : enums.h
- EVENT_LUCKY : enums.h
- EVENT_PEACH_BEAM : enums.h
- EVENT_POWER_BOUNCE_DEATH : enums.h
- EVENT_POWER_BOUNCE_HIT : enums.h
- EVENT_PUT_PARTNER_AWAY : enums.h
- EVENT_RECEIVE_BUFF : enums.h
- EVENT_RECOVER_FROM_KO : enums.h
- EVENT_RECOVER_STATUS : enums.h
- EVENT_REVIVE : enums.h
- EVENT_SCARE_AWAY : enums.h
- EVENT_SHELL_CRACK_HIT : enums.h
- EVENT_SHOCK_DEATH : enums.h
- EVENT_SHOCK_HIT : enums.h
- EVENT_SPIKE_CONTACT : enums.h
- EVENT_SPIKE_DEATH : enums.h
- EVENT_SPIKE_TAUNT : enums.h
- EVENT_SPIN_SMASH_DEATH : enums.h
- EVENT_SPIN_SMASH_HIT : enums.h
- EVENT_SPIN_SMASH_LAUNCH_DEATH : enums.h
- EVENT_SPIN_SMASH_LAUNCH_HIT : enums.h
- EVENT_STAR_BEAM : enums.h
- EVENT_UP_AND_AWAY : enums.h
- EVENT_ZERO_DAMAGE : enums.h
- EventCommandResults : evt.h
- EventGroupFlags : evt.h
- EventPriority : evt.h
- Events : enums.h
- EventStateFlags : evt.h
- EventSupressFlags : enums.h
- EVIL_ROCK_BEGIN : hint.c
- EVIL_ROCK_FADE_IN : hint.c
- EVIL_ROCK_FADE_OUT : hint.c
- EVIL_ROCK_HIDDEN : hint.c
- EVIL_ROCK_VISIBLE : hint.c
- EVIL_TREE_BEGIN : hint.c
- EVIL_TREE_FADE_IN : hint.c
- EVIL_TREE_FADE_OUT : hint.c
- EVIL_TREE_HIDDEN : hint.c
- EVIL_TREE_VISIBLE : hint.c
- EVS_800936C0 : map.h, 38F00.c
- EVS_ApplyDizzyAttack : battle.h, player_events.c
- EVS_BattleCam_FocusActor : camera.c
- EVS_BattleCam_FocusGoal : camera.c
- EVS_BattleCam_FollowActorPos : camera.c
- EVS_BattleCam_FollowActorY : camera.c
- EVS_BattleCam_Interrupt : camera.c
- EVS_BattleCam_Reset : camera.c
- EVS_BattleCam_ResetNeutral : camera.c
- EVS_BattleCam_SimpleLerp_Skippable : camera.c
- EVS_BattleCam_SimpleLerp_Unskippable : camera.c
- EVS_BattleCam_UnkF_Skippable : camera.c
- EVS_BattleCam_UnkG_Skippable : camera.c
- EVS_BattleCam_UnkM_Skippable : camera.c
- EVS_BattleCam_ViewEnemies : camera.c
- EVS_BattleCam_ViewEnemies_MaintainY : camera.c
- EVS_BattleRumble_HitExtreme : 190B20.c
- EVS_BattleRumble_HitHeavy : 190B20.c
- EVS_BattleRumble_HitLight : 190B20.c
- EVS_BattleRumble_HitMax : 190B20.c
- EVS_BattleRumble_HitMin : 190B20.c
- EVS_BattleRumble_Long : 190B20.c
- EVS_BattleRumble_PlayerExtreme : 190B20.c
- EVS_BattleRumble_PlayerHeavy : 190B20.c
- EVS_BattleRumble_PlayerLight : 190B20.c
- EVS_BattleRumble_PlayerMax : 190B20.c
- EVS_BattleRumble_PlayerMin : 190B20.c
- EVS_Default_AnimateDoorRot : rooms.c
- EVS_Default_AnimateDropDoor : rooms.c
- EVS_Default_AnimateWallRot : rooms.c
- EVS_Enemy_AirLift : battle.h, standard_events.c
- EVS_Enemy_BlowAway : battle.h, standard_events.c
- EVS_Enemy_BurnHit : battle.h, standard_events.c
- EVS_Enemy_Death : standard_events.c, battle.h
- EVS_Enemy_DeathWithoutRemove : battle.h, standard_events.c
- EVS_Enemy_FanSmack_Impl : standard_events.c
- EVS_Enemy_FlipBackUp : battle.h, standard_events.c
- EVS_Enemy_Hit : battle.h, standard_events.c
- EVS_Enemy_Hit_Impl : standard_events.c
- EVS_Enemy_HopHome : battle.h, standard_events.c
- EVS_Enemy_HopToPos : battle.h, standard_events.c
- EVS_Enemy_Knockback : battle.h, standard_events.c
- EVS_Enemy_NoDamageHit : battle.h, standard_events.c
- EVS_Enemy_Recover : battle.h, standard_events.c
- EVS_Enemy_ReturnHome : battle.h, standard_events.c
- EVS_Enemy_ScareAway : battle.h, standard_events.c
- EVS_Enemy_ShockHit : battle.h, standard_events.c
- EVS_Enemy_ShockHit_Impl : battle.h, standard_events.c
- EVS_Enemy_SpinAround_Impl : standard_events.c
- EVS_Enemy_SpinSmash_HitNext : standard_events.c
- EVS_Enemy_SpinSmash_ShakeCam : standard_events.c
- EVS_Enemy_SpinSmashHit : battle.h, standard_events.c
- EVS_EnterRoom_MoveCam : rooms.c
- EVS_EnterRoom_MovePlayerA : rooms.c
- EVS_EnterRoom_MovePlayerB : rooms.c
- EVS_EnterRoomDoor : rooms.c
- EVS_ExecuteMarioAction : player_events.c, battle.h
- EVS_ExecutePeachAction : battle.h, player_events.c
- EVS_ExitRoom_MoveCam : rooms.c
- EVS_ExitRoom_MovePlayerA : rooms.c
- EVS_ExitRoom_MovePlayerB : rooms.c
- EVS_ExitRoomDoor : rooms.c
- EVS_FleeBattleDrops : encounter.c
- EVS_ForceNextTarget : standard_events.c, battle.h
- EVS_Mario_HandlePhase : battle.h, player_events.c
- EVS_Mario_OnActorCreate : btl_states_actions.c, player_events.c
- EVS_MarioEnterStage : battle.h, player_events.c
- EVS_MerleeAttackBonus : battle.h, player_events.c
- EVS_MerleeDefenseBonus : player_events.c, battle.h
- EVS_MerleeDropCoins : encounter.c
- EVS_MerleeExpBonus : player_events.c, battle.h
- EVS_MerleeRunOut : battle.h, player_events.c
- EVS_NpcDefeat : variables.h, encounter.c
- EVS_NpcHitRecoil : map.h, 38F00.c
- EVS_OnBattleInit : camera.c, btl_states_actions.c
- EVS_Partner_BombetteSpikeContact : battle.h, standard_events.c
- EVS_Partner_BurnContact : battle.h, standard_events.c
- EVS_Partner_BurnHit : battle.h, standard_events.c
- EVS_Partner_Celebrate : battle.h, standard_events.c
- EVS_Partner_Crushed_Impl : standard_events.c
- EVS_Partner_Drop : standard_events.c, battle.h
- EVS_Partner_Hit : battle.h, standard_events.c
- EVS_Partner_Hit_Impl : standard_events.c
- EVS_Partner_LakilesterHit : battle.h, standard_events.c
- EVS_Partner_NoDamageHit : battle.h, standard_events.c
- EVS_Partner_Recover : battle.h, standard_events.c
- EVS_Partner_RunAway : battle.h, standard_events.c
- EVS_Partner_ShockHit : battle.h, standard_events.c
- EVS_Partner_SpikeContact : battle.h, standard_events.c
- EVS_Partner_UnusedShockHit : standard_events.c
- EVS_Peach_HandlePhase : player_events.c, battle.h
- EVS_Peach_OnActorCreate : btl_states_actions.c, player_events.c
- EVS_PeachEnterStage : battle.h, player_events.c
- EVS_PlayDizzyHitFX : battle.h, dmg_player.c
- EVS_Player_Celebrate : player_events.c
- EVS_Player_ComplexHit : player_events.c, standard_events.c
- EVS_Player_Crushed_Impl : standard_events.c
- EVS_Player_HandleEvent : player_events.c, battle.h
- EVS_Player_Hit_Impl : standard_events.c
- EVS_Player_LastSlapLeft_Impl : standard_events.c
- EVS_Player_LastSlapRight_Impl : standard_events.c
- EVS_Player_NextSlapLeft_Impl : standard_events.c
- EVS_Player_NextSlapRight_Impl : standard_events.c
- EVS_Player_NoDamageHit : player_events.c, standard_events.c
- EVS_Player_SimpleHit : standard_events.c, player_events.c
- EVS_PlayerDies : battle.h, player_events.c
- EVS_PlayerFirstStrike : battle.h, player_events.c
- EVS_PlayerHappy : battle.h, player_events.c
- EVS_PlayerRegainAbility : battle.h, player_events.c
- EVS_PlayFreezeHitFX : dmg_player.c, battle.h
- EVS_PlayParalyzeHitFX : battle.h, dmg_player.c
- EVS_PlayPoisonHitFX : battle.h, dmg_player.c
- EVS_PlayShrinkHitFX : battle.h, dmg_player.c
- EVS_PlaySleepHitFX : battle.h, dmg_player.c
- EVS_PlayStopHitFX : dmg_player.c, battle.h
- EVS_PushWall_PushBlock : push_blocks.c
- EVS_RoomContentVisiblityToggle : rooms.c
- EVS_RunAwayFail : battle.h, player_events.c
- EVS_RunAwayNoCommand : player_events.c
- EVS_RunAwayStart : battle.h, player_events.c
- EVS_ShakeBattleCamPitch : 190B20.c
- EVS_ShopBeginSpeech : shops.c
- EVS_ShopContinueSpeech : shops.c
- EVS_ShopEndSpeech : shops.c
- EVS_ShopItemInteract : shops.c
- EVS_ShopOwnerDialog : map.h, shops.c
- EVS_ShopPurchaseDialog : shops.c
- EVS_ShopResetSpeech : shops.c
- EVS_ShowLevelUp : level_up.c
- EVS_ShowStarpoints : level_up.c
- EVS_StartDefend : player_events.c, battle.h
- EVS_Unused_DrinkItem : battle.h, player_events.c
- EVS_Unused_EatItem : battle.h, player_events.c
- EVS_UpdateMotionBlurParams : fx_api.c
- EVS_UseLifeShroom : battle.h, player_events.c
- EVS_UseMystery : battle.h, use_items.c
- EVS_World_UseItem : partners.c, world_use_item.c
- EVS_WorldBombette_PutAway : bombette.c, bombette.h
- EVS_WorldBombette_TakeOut : bombette.c, bombette.h
- EVS_WorldBombette_Update : bombette.c, bombette.h
- EVS_WorldBombette_UseAbility : bombette.c, bombette.h
- EVS_WorldBow_PutAway : bow.h, bow.c
- EVS_WorldBow_TakeOut : bow.c, bow.h
- EVS_WorldBow_Update : bow.c, bow.h
- EVS_WorldBow_UseAbility : bow.c, bow.h
- EVS_WorldGoombaria_PutAway : goombaria.c, goombaria.h
- EVS_WorldGoombaria_TakeOut : goombaria.c, goombaria.h
- EVS_WorldGoombaria_Update : goombaria.c, goombaria.h
- EVS_WorldGoombaria_UseAbility : goombaria.c, goombaria.h
- EVS_WorldGoombario_PutAway : goombario.c, goombario.h
- EVS_WorldGoombario_TakeOut : goombario.c, goombario.h
- EVS_WorldGoombario_Update : goombario.c, goombario.h
- EVS_WorldGoombario_UseAbility : goombario.c, goombario.h
- EVS_WorldGoompa_PutAway : goompa.c, goompa.h
- EVS_WorldGoompa_TakeOut : goompa.c, goompa.h
- EVS_WorldGoompa_Update : goompa.c, goompa.h
- EVS_WorldGoompa_UseAbility : goompa.c, goompa.h
- EVS_WorldItem_PlayDrinkingSounds : world_use_item.c
- EVS_WorldItem_PlayEatingSounds : world_use_item.c
- EVS_WorldItem_ShowUsedItem : world_use_item.c
- EVS_WorldKooper_PutAway : kooper.c, kooper.h
- EVS_WorldKooper_TakeOut : kooper.c, kooper.h
- EVS_WorldKooper_Update : kooper.c, kooper.h
- EVS_WorldKooper_UseAbility : kooper.c, kooper.h
- EVS_WorldLakilester_EnterMap : lakilester.c, lakilester.h
- EVS_WorldLakilester_PutAway : lakilester.c, lakilester.h
- EVS_WorldLakilester_TakeOut : lakilester.c, lakilester.h
- EVS_WorldLakilester_Update : lakilester.c, lakilester.h
- EVS_WorldLakilester_UseAbility : lakilester.c, lakilester.h
- EVS_WorldParakarry_PutAway : parakarry.c, parakarry.h
- EVS_WorldParakarry_TakeOut : parakarry.c, parakarry.h
- EVS_WorldParakarry_Update : parakarry.c, parakarry.h
- EVS_WorldParakarry_UseAbility : parakarry.c, parakarry.h
- EVS_WorldSushie_EnterMap : sushie.c, sushie.h
- EVS_WorldSushie_PutAway : sushie.h, sushie.c
- EVS_WorldSushie_TakeOut : sushie.c, sushie.h
- EVS_WorldSushie_Update : sushie.c, sushie.h
- EVS_WorldSushie_UseAbility : sushie.c, sushie.h
- EVS_WorldTwink_PutAway : twink.c, twink.h
- EVS_WorldTwink_TakeOut : twink.h, twink.c
- EVS_WorldTwink_Update : twink.c, twink.h
- EVS_WorldTwink_UseAbility : twink.c, twink.h
- EVS_WorldWatt_EnterMap : watt.c, watt.h
- EVS_WorldWatt_PutAway : watt.c, watt.h
- EVS_WorldWatt_TakeOut : watt.h, watt.c
- EVS_WorldWatt_Update : watt.c, watt.h
- EVS_WorldWatt_UseAbility : watt.c, watt.h
- EVT_ABORT : evt.h
- EVT_AREA_BYTE_CUTOFF : macros.h
- EVT_AREA_BYTE_OFFSET : macros.h
- EVT_AREA_FLAG_CUTOFF : macros.h
- EVT_AREA_FLAG_OFFSET : macros.h
- EVT_ARRAY_FLAG_CUTOFF : macros.h
- EVT_ARRAY_FLAG_OFFSET : macros.h
- EVT_ARRAY_VAR_CUTOFF : macros.h
- EVT_ARRAY_VAR_OFFSET : macros.h
- EVT_AS_VEC2 : macros.h
- EVT_AS_VEC3 : macros.h
- EVT_CHOOSE_ANY_CONSUMABLE : NormalItemChoice.inc.c
- EVT_CHOOSE_ANY_KEY_ITEM : KeyItemChoice.inc.c
- EVT_CHOOSE_CONSUMABLE_FROM : NormalItemChoice.inc.c
- EVT_CHOOSE_KEY_ITEM_FROM : KeyItemChoice.inc.c
- EVT_CMD : macros.h
- EVT_CMD_RESULT_CONTINUE : evt.h
- EVT_CMD_RESULT_ERROR : evt.h
- EVT_CMD_RESULT_YIELD : evt.h
- EVT_CONTINUE : evt.h
- EVT_DEBUG_LOG : macros.h
- EVT_DROP_STEP_1 : stairs.c
- EVT_DROP_STEP_2 : stairs.c
- EVT_DROP_STEP_L : stairs.c
- EVT_DROP_STEP_N : stairs.c
- EVT_DROPPING_VINE : DroppingVine.inc.c
- EVT_ENTER_PIPE_HORIZONTAL : Pipe.inc.c
- EVT_ENTER_PIPE_VERTICAL : Pipe.inc.c
- EVT_ENTITY_ID_BIT : macros.h
- EVT_ENTITY_INDEX : macros.h
- evt_execute_next_command() : evt.c, script_list.c
- EVT_EXIT_DOUBLE_DOOR : macros.h
- EVT_EXIT_PIPE_HORIZONTAL : Pipe.inc.c
- EVT_EXIT_PIPE_VERTICAL : Pipe.inc.c
- EVT_EXIT_SINGLE_DOOR : macros.h
- EVT_EXIT_SPLIT_SINGLE_DOOR : macros.h
- EVT_EXIT_WALK : macros.h
- EVT_EXIT_WALK_FIXED : macros.h
- EVT_EXIT_WALK_NOK : macros.h
- evt_find_label() : evt.c
- EVT_FINISH : evt.h
- EVT_FIXED_CUTOFF : macros.h
- EVT_FIXED_OFFSET : macros.h
- EVT_FIXED_TO_FLOAT : macros.h
- evt_fixed_var_to_float() : evt.c
- EVT_FLAG_ACTIVE : evt.h
- EVT_FLAG_BLOCKED_BY_CHILD : evt.h
- EVT_FLAG_PAUSED : evt.h
- EVT_FLAG_RUN_IMMEDIATELY : evt.h
- EVT_FLAG_SUSPENDED : evt.h
- EVT_FLAG_THREAD : evt.h
- evt_float_to_fixed_var() : evt.c
- EVT_FLOWER_SPAWN_REGION : FlowerSpawnRegion.inc.c
- EVT_GAME_BYTE_CUTOFF : macros.h
- EVT_GAME_BYTE_OFFSET : macros.h
- EVT_GAME_FLAG_CUTOFF : macros.h
- EVT_GAME_FLAG_OFFSET : macros.h
- evt_get_float_variable() : evt.c, functions.h
- evt_get_variable() : functions.h, evt.c
- evt_get_variable_index() : functions.h, evt.c
- evt_get_variable_index_alt() : evt.c
- EVT_GIVE_BADGE_REWARD : GiveReward.inc.c
- EVT_GIVE_BADGE_REWARD_ALT : GiveReward.inc.c
- EVT_GIVE_COIN : GiveReward.inc.c
- EVT_GIVE_CONSUMABLE_REWARD : GiveReward.inc.c
- EVT_GIVE_CONSUMABLE_REWARD_ALT : GiveReward.inc.c
- EVT_GIVE_KEY_REWARD : GiveReward.inc.c
- EVT_GIVE_STAR_PIECE : GiveReward.inc.c
- evt_goto_end_case() : evt.c
- evt_goto_end_loop() : evt.c
- evt_goto_next_case() : evt.c
- EVT_GROUP_EXIT_MAP : evt.h
- EVT_GROUP_FLAG_BATTLE : evt.h
- EVT_GROUP_FLAG_CAM : evt.h
- EVT_GROUP_FLAG_INTERACT : evt.h
- EVT_GROUP_FLAG_MENUS : evt.h
- EVT_GROUP_FLAG_UNUSED : evt.h
- EVT_GROUP_HOSTILE_NPC : evt.h
- EVT_GROUP_NEVER_PAUSE : evt.h
- EVT_GROUP_NOT_BATTLE : evt.h
- EVT_GROUP_PASSIVE_NPC : evt.h
- EVT_GROUP_SHAKE_CAM : evt.h
- evt_handle_add() : evt.c
- evt_handle_addF() : evt.c
- evt_handle_allocate_array() : evt.c
- evt_handle_AND() : evt.c
- evt_handle_AND_const() : evt.c
- evt_handle_bind() : evt.c
- evt_handle_bind_lock() : evt.c
- evt_handle_break_case() : evt.c
- evt_handle_break_loop() : evt.c
- evt_handle_call() : evt.c
- evt_handle_case_AND() : evt.c
- evt_handle_case_default() : evt.c
- evt_handle_case_equal() : evt.c
- evt_handle_case_equal_AND() : evt.c
- evt_handle_case_equal_OR() : evt.c
- evt_handle_case_greater() : evt.c
- evt_handle_case_greater_equal() : evt.c
- evt_handle_case_less() : evt.c
- evt_handle_case_less_equal() : evt.c
- evt_handle_case_not_equal() : evt.c
- evt_handle_case_range() : evt.c
- evt_handle_child_thread() : evt.c
- evt_handle_debug_log() : evt.c
- evt_handle_divide() : evt.c
- evt_handle_divideF() : evt.c
- evt_handle_does_script_exist() : evt.c
- evt_handle_else() : evt.c
- evt_handle_end_case_group() : evt.c
- evt_handle_end_child_thread() : evt.c
- evt_handle_end_if() : evt.c
- evt_handle_end_loop() : evt.c
- evt_handle_end_switch() : evt.c
- evt_handle_end_thread() : evt.c
- evt_handle_exec1() : evt.c
- evt_handle_exec1_get_id() : evt.c
- evt_handle_exec_wait() : evt.c
- evt_handle_get_1_float() : evt.c
- evt_handle_get_1_word() : evt.c
- evt_handle_get_2_float() : evt.c
- evt_handle_get_2_word() : evt.c
- evt_handle_get_3_float() : evt.c
- evt_handle_get_3_word() : evt.c
- evt_handle_get_4_float() : evt.c
- evt_handle_get_4_word() : evt.c
- evt_handle_get_Nth_float() : evt.c
- evt_handle_get_Nth_word() : evt.c
- evt_handle_goto() : evt.c
- evt_handle_if_AND() : evt.c
- evt_handle_if_equal() : evt.c
- evt_handle_if_greater() : evt.c
- evt_handle_if_greater_equal() : evt.c
- evt_handle_if_less() : evt.c
- evt_handle_if_less_equal() : evt.c
- evt_handle_if_not_AND() : evt.c
- evt_handle_if_not_equal() : evt.c
- evt_handle_jump() : evt.c
- evt_handle_kill() : evt.c
- evt_handle_label() : evt.c
- evt_handle_loop() : evt.c
- evt_handle_mod() : evt.c
- evt_handle_multiply() : evt.c
- evt_handle_multiplyF() : evt.c
- evt_handle_OR() : evt.c
- evt_handle_OR_const() : evt.c
- evt_handle_print_debug_var() : evt.c
- evt_handle_resume() : evt.c
- evt_handle_resume_all() : evt.c
- evt_handle_resume_others() : evt.c
- evt_handle_return() : evt.c
- evt_handle_set_array() : evt.c
- evt_handle_set_const() : evt.c
- evt_handle_set_flag_array() : evt.c
- evt_handle_set_float() : evt.c
- evt_handle_set_float_buffer_ptr() : evt.c
- evt_handle_set_group() : evt.c
- evt_handle_set_int_buffer_ptr() : evt.c
- evt_handle_set_priority() : evt.c
- evt_handle_set_timescale() : evt.c
- evt_handle_set_var() : evt.c
- evt_handle_subtract() : evt.c
- evt_handle_subtractF() : evt.c
- evt_handle_suspend() : evt.c
- evt_handle_suspend_all() : evt.c
- evt_handle_suspend_others() : evt.c
- evt_handle_switch() : evt.c
- evt_handle_switch_const() : evt.c
- evt_handle_thread() : evt.c
- evt_handle_unbind() : evt.c
- evt_handle_wait() : evt.c
- evt_handle_wait_seconds() : evt.c
- EVT_IGNORE_ARG : macros.h
- EVT_INDEX_OF_AREA_BYTE : macros.h
- EVT_INDEX_OF_AREA_FLAG : macros.h
- EVT_INDEX_OF_ARRAY_FLAG : macros.h
- EVT_INDEX_OF_ARRAY_VAR : macros.h
- EVT_INDEX_OF_GAME_BYTE : macros.h
- EVT_INDEX_OF_GAME_FLAG : macros.h
- EVT_INDEX_OF_LOCAL_FLAG : macros.h
- EVT_INDEX_OF_LOCAL_VAR : macros.h
- EVT_INDEX_OF_MAP_FLAG : macros.h
- EVT_INDEX_OF_MAP_VAR : macros.h
- EVT_LETTER_CHECK : LetterDelivery.inc.c
- EVT_LETTER_PROMPT() : npc.c, LetterDelivery.inc.c
- EVT_LETTER_REWARD() : npc.c, LetterDelivery.inc.c, npc.c
- EVT_LIMIT : macros.h
- EVT_LOAD_BUD_ANIM : lava_bud.c
- EVT_LOCAL_FLAG_CUTOFF : macros.h
- EVT_LOCAL_FLAG_OFFSET : macros.h
- EVT_LOCAL_VAR_CUTOFF : macros.h
- EVT_LOCAL_VAR_OFFSET : macros.h
- EVT_MAKE_LOG_BRIDGE : LogBridge.inc.c
- EVT_MAKE_SUPER_BLOCK : SuperBlock.inc.c
- EVT_MAP_FLAG_CUTOFF : macros.h
- EVT_MAP_FLAG_OFFSET : macros.h
- EVT_MAP_VAR_CUTOFF : macros.h
- EVT_MAP_VAR_OFFSET : macros.h
- EVT_MOVE_BUSH : MoveBushTemplates.h
- EVT_MOVE_BUSHES : MoveBushTemplates.h
- EVT_OP_92 : evt.h
- EVT_OP_93 : evt.h
- EVT_OP_94 : evt.h
- EVT_OP_ADD : evt.h
- EVT_OP_ADDF : evt.h
- EVT_OP_BIND_PADLOCK : evt.h
- EVT_OP_BIND_TRIGGER : evt.h
- EVT_OP_BITWISE_AND : evt.h
- EVT_OP_BITWISE_AND_CONST : evt.h
- EVT_OP_BITWISE_OR : evt.h
- EVT_OP_BITWISE_OR_CONST : evt.h
- EVT_OP_BREAK_LOOP : evt.h
- EVT_OP_BREAK_SWITCH : evt.h
- EVT_OP_BUF_PEEK : evt.h
- EVT_OP_BUF_READ1 : evt.h
- EVT_OP_BUF_READ2 : evt.h
- EVT_OP_BUF_READ3 : evt.h
- EVT_OP_BUF_READ4 : evt.h
- EVT_OP_CALL : evt.h
- EVT_OP_CASE_AND_EQ : evt.h
- EVT_OP_CASE_DEFAULT : evt.h
- EVT_OP_CASE_EQ : evt.h
- EVT_OP_CASE_FLAG : evt.h
- EVT_OP_CASE_GE : evt.h
- EVT_OP_CASE_GT : evt.h
- EVT_OP_CASE_LE : evt.h
- EVT_OP_CASE_LT : evt.h
- EVT_OP_CASE_NE : evt.h
- EVT_OP_CASE_OR_EQ : evt.h
- EVT_OP_CASE_RANGE : evt.h
- EVT_OP_CHILD_THREAD : evt.h
- EVT_OP_DEBUG_LOG : evt.h
- EVT_OP_DEBUG_PRINT_VAR : evt.h
- EVT_OP_DIV : evt.h
- EVT_OP_DIVF : evt.h
- EVT_OP_ELSE : evt.h
- EVT_OP_END : evt.h
- EVT_OP_END_CASE_GROUP : evt.h
- EVT_OP_END_CHILD_THREAD : evt.h
- EVT_OP_END_IF : evt.h
- EVT_OP_END_LOOP : evt.h
- EVT_OP_END_SWITCH : evt.h
- EVT_OP_END_THREAD : evt.h
- EVT_OP_EXEC : evt.h
- EVT_OP_EXEC_GET_TID : evt.h
- EVT_OP_EXEC_WAIT : evt.h
- EVT_OP_FBUF_PEEK : evt.h
- EVT_OP_FBUF_READ1 : evt.h
- EVT_OP_FBUF_READ2 : evt.h
- EVT_OP_FBUF_READ3 : evt.h
- EVT_OP_FBUF_READ4 : evt.h
- EVT_OP_GOTO : evt.h
- EVT_OP_IF_EQ : evt.h
- EVT_OP_IF_FLAG : evt.h
- EVT_OP_IF_GE : evt.h
- EVT_OP_IF_GT : evt.h
- EVT_OP_IF_LE : evt.h
- EVT_OP_IF_LT : evt.h
- EVT_OP_IF_NE : evt.h
- EVT_OP_IF_NOT_FLAG : evt.h
- EVT_OP_INTERNAL_FETCH : evt.h
- EVT_OP_IS_THREAD_RUNNING : evt.h
- EVT_OP_JUMP : evt.h
- EVT_OP_KILL_THREAD : evt.h
- EVT_OP_LABEL : evt.h
- EVT_OP_LOOP : evt.h
- EVT_OP_MALLOC_ARRAY : evt.h
- EVT_OP_MOD : evt.h
- EVT_OP_MUL : evt.h
- EVT_OP_MULF : evt.h
- EVT_OP_RESUME_GROUP : evt.h
- EVT_OP_RESUME_OTHERS : evt.h
- EVT_OP_RESUME_THREAD : evt.h
- EVT_OP_RETURN : evt.h
- EVT_OP_SET : evt.h
- EVT_OP_SET_CONST : evt.h
- EVT_OP_SET_GROUP : evt.h
- EVT_OP_SET_PRIORITY : evt.h
- EVT_OP_SET_TIMESCALE : evt.h
- EVT_OP_SETF : evt.h
- EVT_OP_SUB : evt.h
- EVT_OP_SUBF : evt.h
- EVT_OP_SUSPEND_GROUP : evt.h
- EVT_OP_SUSPEND_OTHERS : evt.h
- EVT_OP_SUSPEND_THREAD : evt.h
- EVT_OP_SWITCH : evt.h
- EVT_OP_SWITCH_CONST : evt.h
- EVT_OP_THREAD : evt.h
- EVT_OP_UNBIND : evt.h
- EVT_OP_USE_ARRAY : evt.h
- EVT_OP_USE_BUF : evt.h
- EVT_OP_USE_FBUF : evt.h
- EVT_OP_USE_FLAGS : evt.h
- EVT_OP_WAIT_FRAMES : evt.h
- EVT_OP_WAIT_SECS : evt.h
- EVT_OPEN_CHEST_BADGE : Chest.inc.c
- EVT_OPEN_CHEST_CONSUMABLE : Chest.inc.c
- EVT_OPEN_CHEST_KEY : Chest.inc.c
- EVT_PRIORITY_0 : evt.h
- EVT_PRIORITY_1 : evt.h
- EVT_PRIORITY_14 : evt.h
- EVT_PRIORITY_A : evt.h
- evt_set_float_variable() : functions.h, evt.c
- evt_set_variable() : functions.h, evt.c
- EVT_SETUP_CAMERA_DEFAULT : macros.h
- evt_skip_else() : evt.c
- evt_skip_if() : evt.c
- EVT_SPIRIT_ADJUST_CAM : StarSpiritEffectFunc.inc.c
- evt_trigger_on_activate_exec_script() : functions.h, evt.c
- evt_trigger_on_activate_lock() : evt.c
- EVT_VEC2_OP : macros.h
- EVT_VEC2_VOP : macros.h
- EVT_VEC2F_ADD : macros.h
- EVT_VEC2F_SET : macros.h
- EVT_VEC2F_SUB : macros.h
- EVT_VEC2F_VADD : macros.h
- EVT_VEC2F_VSET : macros.h
- EVT_VEC2F_VSUB : macros.h
- EVT_VEC2I_ADD : macros.h
- EVT_VEC2I_SET : macros.h
- EVT_VEC2I_SUB : macros.h
- EVT_VEC2I_VADD : macros.h
- EVT_VEC2I_VSET : macros.h
- EVT_VEC2I_VSUB : macros.h
- EVT_VEC3_OP : macros.h
- EVT_VEC3_VOP : macros.h
- EVT_VEC3F_ADD : macros.h
- EVT_VEC3F_SET : macros.h
- EVT_VEC3F_SUB : macros.h
- EVT_VEC3F_VADD : macros.h
- EVT_VEC3F_VSET : macros.h
- EVT_VEC3F_VSUB : macros.h
- EVT_VEC3I_ADD : macros.h
- EVT_VEC3I_SET : macros.h
- EVT_VEC3I_SUB : macros.h
- EVT_VEC3I_VADD : macros.h
- EVT_VEC3I_VSET : macros.h
- EVT_VEC3I_VSUB : macros.h
- EVT_VEC_X : macros.h
- EVT_VEC_Y : macros.h
- EVT_VEC_Z : macros.h
- evtDebugPrintBuffer : evt.c, script_list.c
- EvtScript : common_structs.h, settings.c, arn_07.h, windmill.c, arn_07.h
- Exec : macros.h
- EXEC_DEATH_NO_SPINNING : battle.h
- exec_entity_commandlist() : functions.h, entity.c
- exec_entity_model_commandlist() : functions.h, entity_model.c
- exec_ShakeCam1() : functions.h, cam_api.c
- exec_ShakeCamX() : functions.h, cam_api.c
- ExecGetTID : macros.h
- execute_render_tasks() : cam_main.c, model.c
- ExecWait : macros.h
- ExitDoubleDoor : map.h, enter_exit.c
- ExitSingleDoor : map.h, enter_exit.c
- ExitSplitDoubleDoor : map.h, enter_exit.c
- ExitSplitSingleDoor : map.h, enter_exit.c
- ExitWalk : map.h, enter_exit.c
- explosion_appendGfx() : explosion.c
- explosion_init() : explosion.c
- explosion_main() : explosion.c
- explosion_render() : explosion.c
- explosion_update() : explosion.c
- EXTRA_TILE_4 : model.h
- EXTRA_TILE_AUX_INDEPENDENT : model.h
- EXTRA_TILE_AUX_SAME_AS_MAIN : model.h
- EXTRA_TILE_MIPMAPS : model.h
- EXTRA_TILE_NONE : model.h
- ExtraTileTypes : model.h