Here is a list of all functions with links to the files they belong to:
- i -
- ice_pillar_appendGfx() : ice_pillar.c
- ice_pillar_init() : ice_pillar.c
- ice_pillar_main() : ice_pillar.c
- ice_pillar_render() : ice_pillar.c
- ice_pillar_update() : ice_pillar.c
- ice_shard_appendGfx() : ice_shard.c
- ice_shard_init() : ice_shard.c
- ice_shard_main() : ice_shard.c
- ice_shard_render() : ice_shard.c
- ice_shard_update() : ice_shard.c
- imgfx_add_to_cache() : imgfx.c
- imgfx_appendGfx_component() : imgfx.c, functions.h
- imgfx_appendGfx_mesh() : imgfx.c
- imgfx_appendGfx_mesh_anim() : imgfx.c
- imgfx_appendGfx_mesh_basic() : imgfx.c
- imgfx_appendGfx_mesh_grid() : imgfx.c
- imgfx_appendGfx_mesh_strip() : imgfx.c
- imgfx_cache_instance_data() : imgfx.c
- imgfx_clear_instance_data() : imgfx.c
- imgfx_get_free_instances() : imgfx.c, functions.h
- imgfx_get_instance() : imgfx.c
- imgfx_get_next_instance() : imgfx.c
- imgfx_init() : imgfx.c, sprite.h
- imgfx_init_instance() : imgfx.c
- imgfx_load_anim() : imgfx.c
- imgfx_make_mesh() : imgfx.c
- imgfx_mesh_anim_update() : imgfx.c
- imgfx_mesh_load_colors() : imgfx.c
- imgfx_mesh_make_grid() : imgfx.c
- imgfx_mesh_make_strip() : imgfx.c
- imgfx_mesh_make_wavy() : imgfx.c
- imgfx_release_instance() : functions.h, imgfx.c
- imgfx_release_instance_chain() : imgfx.c
- imgfx_set_state_flags() : imgfx.c
- imgfx_set_vtx_buf_capacity() : imgfx.c
- imgfx_update() : functions.h, imgfx.c
- imgfx_update_cache() : functions.h, imgfx.c
- imgfx_update_cache_impl() : imgfx.c
- imgfx_wavy_init() : imgfx.c
- INCLUDE_IMG() : global_hud_scripts.c, WoodenCrate.c, global_hud_scripts.c, filemenu_gfx.c, global_hud_scripts.c, filemenu_gfx.c, global_hud_scripts.c, filemenu_gfx.c, Shadow.c, YellowBlock.c, global_hud_scripts.c, spirit_card.c, global_hud_scripts.c, sweat.c, water_block.c, underwater.c, tubba_heart_attack.c, throw_spiny.c, tattle_window.c, sweat.c, water_fountain.c, sun.c, stop_watch.c, steam_burst.c, static_status.c, stat_change.c, BlueWarpPipe.c, CymbalPlant_gfx.c, Chest.c, BrickBlock.c, BombableRock.c, BoardedFloor.c, BlueWarpPipe.c, stat_change.c, BlueSwitch.c, BellbellPlant_gfx.c, ArrowSign.c, whirlwind.c, waterfall.c, water_splash.c, squirt.c, star_spirits_energy.c, star_outline.c, star.c, star_spirits_energy.c, squirt.c, spirit_card.c, level_up_letters_en_de.c, stat_change.c, GreenStompSwitch.c, stat_change.c, stars_spread.c, stars_orbiting.c, star_spirits_energy.c, SaveBlock.c, Signpost.c, ShatteringHammer3Block.c, ShatteringHammer2Block.c, ShatteringHammer1Block.c, ShatteringBrickBlock.c, ScriptSpring_gfx.c, SimpleSpring_gfx.c, SaveBlock.c, RedSwitch.c, RedBlock.c, PushBlock.c, PowBlock.c, SuperBlock.c, UnusedBlock.c, UltraBlock.c, Tweester.c, TrumpetPlant_gfx.c, SuperBlockContent.c, PinkFlower_gfx.c, StarBoxLauncher.c, SpinningFlower.c, SimpleSpring_gfx.c, HitRedBlock_gfx.c, MunchlesiaEnvelop_gfx.c, MunchlesiaChewing_gfx.c, MunchlesiaBeginChew_gfx.c, InertYellowBlock.c, InertRedBlock.c, HitYellowBlock_gfx.c, HitRedBlock_gfx.c, MunchlesiaGrab_gfx.c, HitFloatingYellowBlock_gfx.c, HeartBlock.c, Hammer3Block.c, Hammer2Block.c, Hammer1Block.c, GreenStompSwitch.c, WoodenCrate.c, MunchlesiaReset1_gfx.c, MunchlesiaReset_gfx.c, MunchlesiaSpitOut_gfx.c, Padlock.c, PadlockBlueFace.c, PadlockRedFace.c, PadlockRedFrame.c, PinkFlower_gfx.c, pause_gfx_de.c, pause_gfx_en.c, pause_gfx_de.c, pause_gfx_en.c, pause_gfx_de.c, pause_gfx.c, pause_gfx_es.c, pause_gfx_fr.c, pause_gfx.c, pause_gfx_es.c, msg_img.c, pause_gfx.c, pulse_stone.c, pause_gfx.c, img6.c, npc.c, lava_piranha.inc.c, foliage.c, images.c, splash.c, npc_merlee.c, img7.c, npc.c, img5.c, img4.c, img3.c, img2.c, img1.c, img0.c, titlemenu.c, texture_1.c, npc.c, ToadHouseBlanketAnim.inc.c, npc.c, texture_3.c, texture_2.c, titlemenu.c, images.c, npc.c, starpoint.c, speech_bubble.c, screen_overlays.c, msg_img.c, starpoint_de.c, starpoint_en.c, starpoint_es.c, starpoint_fr.c, status_star_shimmer.c, titlemenu.c, global_hud_scripts.c, level_up.c, inspect_icon.c, i_spy.c, global_hud_scripts.c, level_up.c, global_hud_scripts.c, level_up.c, global_hud_scripts.c, level_up.c, global_hud_scripts.c, level_up.c, global_hud_scripts.c, msg_img.c, main_pre.c, msg_img.c, level_up_letters_fr.c, msg_img.c, level_up.c, level_up_letters_en_de.c, level_up.c, level_up_letters_en_de.c, level_up.c, global_hud_scripts.c, level_up_letters_en_de.c, level_up_letters_es.c, level_up_letters_fr.c, balloon.c, big_snowflakes.c, big_smoke_puff.c, big_snowflakes.c, balloon.c, aura.c, blast.c, bulb_glow.c, breaking_junk.c, blast.c, aura.c, blast.c, attack_result_text.c, attack_result_text_de.c, attack_result_text.c, attack_result_text_de.c, draw_box.c, attack_result_text_es.c, aura.c, attack_result_text_fr.c, butterflies.c, attack_result_text_es.c, attack_result_text_de.c, chapter_change_de.c, chapter_change_es.c, chapter_change_de.c, chapter_change_es.c, chapter_change_de.c, chapter_change_es.c, chapter_change_fr.c, chapter_change_es.c, chapter_change_de.c, chapter_change_es.c, butterflies.c, chapter_change.c, butterflies.c, chapter_change.c, butterflies.c, chapter_change.c, chapter_change_de.c, chapter_change.c, draw_box.c, chapter_change.c, battle_ui_gfx.c, strange_cake.c, sleepy_sheep.c, battle_ui_gfx.c, sleepy_sheep.c, battle_ui_gfx.c, three_chances.c, whirlwind.c, three_chances.c, whirlwind.c, three_chances.c, spirit_card.c, coconut.c, pebble.c, mystery.c, insecticide_herb.c, egg_missile.c, dusty_hammer.c, battle_ui_gfx.c, hammer_throw.c, entity_model_icons.c, monstar.c, lava_piranha.c, battle_ui_gfx.c, charset.c, battle_ui_gfx.c, charset.c, battle_ui_gfx.c, charset.c, draw_box.c, curtains.c, charset.c, battle_ui_gfx.c, charset.c, battle_ui_gfx.c, spirit_card.c, battle_ui_gfx.c, peach_star_beam.c, purple_ring.c, peach_star_beam.c, quizmo_answer.c, peach_star_beam.c, partner_buff.c, quizmo_audience.c, quizmo_stage.c, quizmo_audience.c, partner_buff.c, quizmo_audience.c, quizmo_assistant.c, quizmo_answer.c, lil_oink.c, motion_blur_flame.c, misc_particles.c, merlin_house_stars.c, motion_blur_flame.c, lil_oink.c, music_note.c, partner_buff.c, music_note.c, quizmo_stage.c, music_note.c, moving_cloud.c, shattering_stones.c, small_gold_sparkle.c, sleep_bubble.c, shockwave.c, shiny_flare.c, small_gold_sparkle.c, shape_spell.c, rising_bubble.c, ring_blast.c, recover.c, snowflake.c, chapter_change_fr.c, spirit_card.c, spiky_white_aura.c, sparkles.c, snowman_doll.c, recover.c, snowflake.c, snowfall.c, snaking_static.c, small_gold_sparkle.c, quizmo_stage.c, radial_shimmer.c, quizmo_stage.c, radial_shimmer.c, quizmo_stage.c, chapter_change_fr.c, radial_shimmer.c, radiating_energy_orb.c, recover.c, disable_x.c, effect_46.c, effect_3D.c, dust.c, drop_leaves.c, disable_x.c, effect_63.c, disable_x.c, embers.c, ending_decals.c, emote.c, embers.c, disable_x.c, effect_86.c, effect_75.c, effect_65.c, effect_63.c, chapter_change_fr.c, confetti.c, cold_breath.c, cloud_puff_trail.c, chomp_drop.c, chapter_change_fr.c, damage_indicator.c, chapter_change_fr.c, lil_oink.c, damage_indicator.c, disable_x.c, debuff.c, damage_stars.c, damage_indicator.c, lightning_bolt.c, damage_indicator.c, got_item_outline.c, huff_puff_breath.c, hieroglyphs.c, green_impact.c, got_item_outline.c, huff_puff_breath.c, got_item_outline.c, gather_magic.c, gather_energy_pink.c, landing_dust.c, ending_decals.c, lightning.c, light_rays.c, lens_flare.c, landing_dust.c, ending_decals.c, landing_dust.c, ice_shard.c, ice_pillar.c, explosion.c, fire_flower.c, fire_breath.c, falling_leaves.c, explosion.c, fright_jar.c, explosion.c, energy_shockwave.c, energy_orb_wave.c, energy_in_out.c, fright_jar.c, fire_flower.c, footprint.c, flower_splash_trail.c, floating_flower.c, floating_cloud_puff.c, flashing_box_shockwave.c, flame.c, firework_rocket.c, firework.c
- INCLUDE_PAL() : global_hud_scripts.c, pause_gfx_de.c, pause_gfx.c, pause_gfx_de.c, pause_gfx.c, pause_gfx_de.c, pause_gfx_en.c, level_up.c, pause_gfx_en.c, level_up.c, msg_img.c, pause_gfx.c, images.c, pause_gfx_fr.c, pulse_stone.c, speech_bubble.c, npc_merlee.c, images.c, foliage.c, lava_piranha.inc.c, npc.c, pause_gfx_fr.c, images.c, texture_1.c, texture_2.c, npc.c, pause_gfx_es.c, pause_gfx_en.c, pause_gfx_es.c, level_up.c, pause_gfx_es.c, pause_gfx_fr.c, level_up.c, global_hud_scripts.c, level_up.c, i_spy.c, inspect_icon.c, level_up.c, battle_ui_gfx.c, global_hud_scripts.c, level_up.c, battle_ui_gfx.c, butterflies.c, big_smoke_puff.c, butterflies.c, balloon.c, butterflies.c, charset.c, battle_ui_gfx.c, charset.c, curtains.c, balloon.c, egg_missile.c, hammer_throw.c, coconut.c, dusty_hammer.c, egg_missile.c, entity_model_icons.c, insecticide_herb.c, mystery.c, pebble.c, sleepy_sheep.c, strange_cake.c, whirlwind.c, three_chances.c, whirlwind.c, strange_cake.c, whirlwind.c, lava_piranha.c, monstar.c, battle_ui_gfx.c, global_hud_scripts.c, battle_ui_gfx.c, global_hud_scripts.c, SuperBlockContent.c, Tweester.c, UltraBlock.c, UnusedBlock.c, WoodenCrate.c, SuperBlock.c, global_hud_scripts.c, ScriptSpring_gfx.c, PadlockBlueFace.c, PadlockRedFace.c, PadlockRedFrame.c, PowBlock.c, PushBlock.c, RedSwitch.c, ScriptSpring_gfx.c, global_hud_scripts.c, ScriptSpring_gfx.c, ShatteringHammer1Block.c, ShatteringHammer3Block.c, Signpost.c, SimpleSpring_gfx.c, StarBoxLauncher.c, global_hud_scripts.c, cloud_puff_trail.c, global_hud_scripts.c, ending_decals.c, global_hud_scripts.c, peach_star_beam.c, partner_buff.c, peach_star_beam.c, partner_buff.c, peach_star_beam.c, quizmo_assistant.c, quizmo_stage.c, lil_oink.c, fire_flower.c, floating_flower.c, flower_splash_trail.c, fright_jar.c, landing_dust.c, Padlock.c, lil_oink.c, GreenStompSwitch.c, ArrowSign.c, BlueSwitch.c, BlueWarpPipe.c, BombableRock.c, BrickBlock.c, Chest.c, CymbalPlant_gfx.c, quizmo_stage.c, GreenStompSwitch.c, Hammer1Block.c, Hammer2Block.c, Hammer3Block.c, InertYellowBlock.c, Padlock.c, PadlockBlueFace.c, throw_spiny.c, quizmo_stage.c, snowman_doll.c, spirit_card.c, stat_change.c, static_status.c, throw_spiny.c, tubba_heart_attack.c
- INCLUDE_RAW() : charset.c
- increment_action_command_attempt_count() : action_cmd.c, action_cmd.h
- increment_action_command_success_count() : action_cmd.c, action_cmd.h
- increment_max_star_power() : inventory.c, npc.c
- increment_status_bar_disabled() : functions.h, inventory.c
- inflict_partner_ko() : functions.h, 190B20.c
- inflict_status() : functions.h, 190B20.c
- inflict_status_set_duration() : functions.h, 190B20.c
- init() : watt.c, twink.c, sushie.c, goombario.c, parakarry.c, lakilester.c, kooper.c, goompa.c, goombaria.c, bow.c, bombette.c
- init_all_status_icons() : status_icons.c
- init_credits() : Credits.inc.c
- init_encounter_status() : npc.h, npc.c
- init_encounters_ui() : functions.h, encounter.c
- init_enter_world_shared() : functions.h, state_map_transitions.c
- init_entity_data() : functions.h, entity.c
- init_entity_models() : functions.h, entity_model.c
- init_hud_element_list() : hud_element.c, hud_element.h
- init_item_entity_list() : functions.h, item_entity.c
- init_model_animators() : functions.h, model_api.c
- init_model_data() : model.h, model.c
- init_npc_list() : npc.h, npc.c
- init_script_list() : functions.h, script_list.c
- init_sprite_shading_data() : functions.h, sprite_shading.c
- init_trigger_list() : functions.h, trigger.c
- init_virtual_entity_list() : functions.h, virtual_entity.c
- init_worker_list() : model.h, worker.c
- InitAnimatedModels() : common.h
- initialize_battle() : functions.h, 16C8E0.c
- initialize_collision() : functions.h, collision.c
- initialize_curtains() : functions.h, curtains.c
- initialize_jump() : jump.c
- initialize_next_camera() : camera.h, cam_main.c
- initialize_printer() : msg.c
- initialize_status_bar() : inventory.c, functions.h
- InitVirtualEntityList() : common.h
- int_to_string() : 43F0.c, functions.h
- integer_log() : functions.h, draw_img_util.c
- integrate_gravity() : functions.h, 7BB60.c
- interact_inspect_dismiss() : inspect_icon.c
- interact_inspect_setup() : functions.h, inspect_icon.c
- interact_inspect_update() : inspect_icon.c
- interact_speech_setup() : functions.h, speech_bubble.c
- interact_speech_update() : speech_bubble.c
- interp_lookat_pos() : cam_mode_unused_leading.c, cam_mode_zone_interp.c
- interp_value_with_easing() : IntroMathUtil.inc.c
- InterpCamTargetPos() : common.h
- InterpMotionBlurParams() : common.h
- InterpNpcYaw() : common.h
- InterpPlayerYaw() : common.h
- InterruptUsePartner() : common.h
- InvalidateModelTransform() : common.h
- is_ability_active() : functions.h, inventory.c
- is_actor_health_bar_visible() : functions.h, 181810.c
- is_actortype_health_bar_visible() : 181810.c
- is_anim_model_fog_enabled() : animator.c
- is_another_trigger_bound() : functions.h, trigger.c
- is_block_on_ground() : functions.h, entity.c
- is_debug_init() : functions.h, is_debug.c
- is_debug_panic() : functions.h, is_debug.c
- is_debug_print() : is_debug.c
- is_entity_data_loaded() : entity.c
- is_entity_fog_enabled() : entity_model.c
- is_identity_fixed_mtx() : model.c
- is_merlee_message_done() : functions.h, status_icons.c
- is_model_center_visible() : model.c
- is_outside_cam_viewport_bounds() : cam_main.c
- is_partner_ability_active() : inventory.c, functions.h
- is_picking_up_item() : functions.h, item_entity.c
- is_player_action_state() : entity.c
- is_player_dismounted() : functions.h, 77480.c
- is_point_outside_territory() : functions.h, 23680.c
- is_point_visible() : functions.h, model.c
- is_starting_conversation() : functions.h, encounter.c
- is_status_bar_visible() : functions.h, inventory.c
- is_world_fog_enabled() : functions.h, model.c
- IsPlayerOnValidFloor() : common.h
- IsPlayerWithin() : common.h
- ispy_notification_setup() : functions.h, i_spy.c
- ispy_notification_update() : i_spy.c
- IsStartingConversation() : common.h
- item_entity_load() : item_entity.c
- item_entity_update() : item_entity.c
- iterate_models() : functions.h, model.c