papermario
Decompilation of Paper Mario
 
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PlayerOrbitState Struct Reference

#include <MonitorPlayerOrbiting.h>

Data Fields

Vec3i pos
 
s32 startRadius
 
s32 orbitRadius
 
void(* eventListener )(struct PlayerOrbitState *, s32)
 
s32 totalOrbitAngle
 
s32 numRotations
 
s32 state
 
f32 firstPlayerX
 
f32 firstPlayerZ
 
f32 lastPlayerX
 
f32 lastPlayerZ
 
f32 direction
 
s32 lastNumRotations
 

Field Documentation

◆ direction

f32 PlayerOrbitState::direction

◆ eventListener

void(* PlayerOrbitState::eventListener) (struct PlayerOrbitState *, s32)

◆ firstPlayerX

f32 PlayerOrbitState::firstPlayerX

◆ firstPlayerZ

f32 PlayerOrbitState::firstPlayerZ

◆ lastNumRotations

s32 PlayerOrbitState::lastNumRotations

◆ lastPlayerX

f32 PlayerOrbitState::lastPlayerX

◆ lastPlayerZ

f32 PlayerOrbitState::lastPlayerZ

◆ numRotations

s32 PlayerOrbitState::numRotations

◆ orbitRadius

s32 PlayerOrbitState::orbitRadius

◆ pos

Vec3i PlayerOrbitState::pos

◆ startRadius

s32 PlayerOrbitState::startRadius

◆ state

s32 PlayerOrbitState::state

◆ totalOrbitAngle

s32 PlayerOrbitState::totalOrbitAngle

The documentation for this struct was generated from the following file: