#include <MonitorPlayerOrbiting.h>
◆ direction
f32 PlayerOrbitState::direction |
◆ eventListener
◆ firstPlayerX
f32 PlayerOrbitState::firstPlayerX |
◆ firstPlayerZ
f32 PlayerOrbitState::firstPlayerZ |
◆ lastNumRotations
s32 PlayerOrbitState::lastNumRotations |
◆ lastPlayerX
f32 PlayerOrbitState::lastPlayerX |
◆ lastPlayerZ
f32 PlayerOrbitState::lastPlayerZ |
◆ numRotations
s32 PlayerOrbitState::numRotations |
◆ orbitRadius
s32 PlayerOrbitState::orbitRadius |
◆ pos
Vec3i PlayerOrbitState::pos |
◆ startRadius
s32 PlayerOrbitState::startRadius |
◆ state
s32 PlayerOrbitState::state |
◆ totalOrbitAngle
s32 PlayerOrbitState::totalOrbitAngle |
The documentation for this struct was generated from the following file: