#include <MonitorPlayerOrbiting.h>
◆ direction
| f32 PlayerOrbitState::direction |
◆ eventListener
◆ firstPlayerX
| f32 PlayerOrbitState::firstPlayerX |
◆ firstPlayerZ
| f32 PlayerOrbitState::firstPlayerZ |
◆ lastNumRotations
| s32 PlayerOrbitState::lastNumRotations |
◆ lastPlayerX
| f32 PlayerOrbitState::lastPlayerX |
◆ lastPlayerZ
| f32 PlayerOrbitState::lastPlayerZ |
◆ numRotations
| s32 PlayerOrbitState::numRotations |
◆ orbitRadius
| s32 PlayerOrbitState::orbitRadius |
◆ pos
| Vec3i PlayerOrbitState::pos |
◆ startRadius
| s32 PlayerOrbitState::startRadius |
◆ state
| s32 PlayerOrbitState::state |
◆ totalOrbitAngle
| s32 PlayerOrbitState::totalOrbitAngle |
The documentation for this struct was generated from the following file: