papermario
Decompilation of Paper Mario
 
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NpcBlueprint Struct Reference

#include <npc.h>

Data Fields

s32 flags
 
s32 initialAnim
 
void(* onUpdate )(struct Npc *)
 
void(* onRender )(struct Npc *)
 

Field Documentation

◆ flags

◆ initialAnim

s32 NpcBlueprint::initialAnim

◆ onRender

void(* NpcBlueprint::onRender) (struct Npc *)

◆ onUpdate

void(* NpcBlueprint::onUpdate) (struct Npc *)

The documentation for this struct was generated from the following file: