#include <common_structs.h>
◆ animationBuffer
s16* ModelAnimator::animationBuffer |
◆ animReadPos
s16* ModelAnimator::animReadPos |
◆ baseAddr
void* ModelAnimator::baseAddr |
◆ flags
Referenced by animator_node_update_model_transform(), animator_update_model_transforms(), appendGfx_animator_node(), clear_animator_flags(), create_mesh_animator(), create_model_animator(), entity_ItemlessBlock_init(), load_mesh_animator_tree(), load_model_animator_tree(), render_animated_model(), render_animated_model_with_vertices(), set_animator_flags(), step_mesh_animator(), step_model_animator(), update_model_animator(), and update_model_animator_with_transform().
◆ fpRenderCallback
void(* ModelAnimator::fpRenderCallback) (void *) |
◆ mtx
◆ nextUniqueID
u8 ModelAnimator::nextUniqueID |
◆ nextUpdateTime
f32 ModelAnimator::nextUpdateTime |
◆ renderCallbackArg
void* ModelAnimator::renderCallbackArg |
◆ renderMode
s8 ModelAnimator::renderMode |
◆ rootNode
Referenced by add_anim_node(), animator_update_model_transforms(), appendGfx_animator(), create_mesh_animator(), create_model_animator(), delete_model_animator(), delete_model_animator_nodes(), get_animator_node_for_tree_index(), get_animator_node_with_id(), step_mesh_animator(), and step_model_animator().
◆ savedReadPos
s16* ModelAnimator::savedReadPos |
◆ savedTreePos
s32 ModelAnimator::savedTreePos |
◆ staticNodeIDs
u8 ModelAnimator::staticNodeIDs[0x7A] |
◆ staticNodes
◆ staticRoot
◆ timeScale
f32 ModelAnimator::timeScale |
◆ treeIndexPos
s32 ModelAnimator::treeIndexPos |
◆ unk_05
char ModelAnimator::unk_05[3] |
◆ unk_08F
char ModelAnimator::unk_08F[0x1] |
◆ unk_2DC
char ModelAnimator::unk_2DC[4] |
The documentation for this struct was generated from the following file: