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Decompilation of Paper Mario
 
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ModelAnimator Struct Reference

#include <common_structs.h>

Data Fields

u32 flags
 
s8 renderMode
 
char unk_05 [3]
 
s16 * animReadPos
 
s16 * savedReadPos
 
AnimatorNoderootNode
 
u8 nextUniqueID
 
u8 staticNodeIDs [0x7A]
 
char unk_08F [0x1]
 
f32 nextUpdateTime
 
f32 timeScale
 
Mtx mtx
 
void * baseAddr
 
s16 * animationBuffer
 
StaticAnimatorNodestaticNodes [0x7A]
 
StaticAnimatorNode ** staticRoot
 
s32 treeIndexPos
 
s32 savedTreePos
 
void(* fpRenderCallback )(void *)
 
void * renderCallbackArg
 
char unk_2DC [4]
 

Field Documentation

◆ animationBuffer

◆ animReadPos

◆ baseAddr

◆ flags

◆ fpRenderCallback

void(* ModelAnimator::fpRenderCallback) (void *)

◆ mtx

◆ nextUniqueID

◆ nextUpdateTime

◆ renderCallbackArg

void* ModelAnimator::renderCallbackArg

◆ renderMode

◆ rootNode

◆ savedReadPos

◆ savedTreePos

s32 ModelAnimator::savedTreePos

◆ staticNodeIDs

◆ staticNodes

◆ staticRoot

StaticAnimatorNode** ModelAnimator::staticRoot

◆ timeScale

◆ treeIndexPos

◆ unk_05

char ModelAnimator::unk_05[3]

◆ unk_08F

char ModelAnimator::unk_08F[0x1]

◆ unk_2DC

char ModelAnimator::unk_2DC[4]

The documentation for this struct was generated from the following file: