papermario
Decompilation of Paper Mario
 
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EffectBlueprint Struct Reference

#include <effects.h>

Data Fields

s32 unk_00
 
s32 effectID
 
void(* init )(EffectInstance *effectInst)
 
void(* update )(EffectInstance *effectInst)
 
void(* renderScene )(EffectInstance *effectInst)
 
void(* renderUI )(EffectInstance *effectInst)
 

Field Documentation

◆ effectID

s32 EffectBlueprint::effectID

◆ init

void(* EffectBlueprint::init) (EffectInstance *effectInst)

◆ renderScene

void(* EffectBlueprint::renderScene) (EffectInstance *effectInst)

◆ renderUI

void(* EffectBlueprint::renderUI) (EffectInstance *effectInst)

◆ unk_00

s32 EffectBlueprint::unk_00

◆ update

void(* EffectBlueprint::update) (EffectInstance *effectInst)

The documentation for this struct was generated from the following file: