papermario
Decompilation of Paper Mario
 
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EntityModel Struct Reference

#include <entity.h>

Data Fields

s32 flags
 
s8 renderMode
 
u8 unk_05
 
u8 unk_06
 
u8 unk_07
 
f32 nextFrameTime
 Set to 1.0 after each update.
 
f32 timeScale
 Default is 1.0.
 
EntityModelScriptcmdListReadPos
 
union { 
 
GfxdisplayList
 
SpriteRasterInfoimageData
 
gfx 
 
Mtx transform
 
EntityModelScriptcmdListSavedPos
 
Vec3svertexArray
 
void(* fpSetupGfxCallback )(void *)
 
voidsetupGfxCallbackArg0
 

Field Documentation

◆ cmdListReadPos

EntityModelScript* EntityModel::cmdListReadPos

◆ cmdListSavedPos

EntityModelScript* EntityModel::cmdListSavedPos

◆ flags

◆ fpSetupGfxCallback

void(* EntityModel::fpSetupGfxCallback) (void *)

◆ [union]

union { ... } EntityModel::gfx

◆ nextFrameTime

f32 EntityModel::nextFrameTime

Set to 1.0 after each update.

◆ renderMode

s8 EntityModel::renderMode

◆ setupGfxCallbackArg0

void* EntityModel::setupGfxCallbackArg0

◆ timeScale

f32 EntityModel::timeScale

Default is 1.0.

◆ transform

Mtx EntityModel::transform

◆ unk_05

u8 EntityModel::unk_05

◆ unk_06

u8 EntityModel::unk_06

◆ unk_07

u8 EntityModel::unk_07

◆ vertexArray

Vec3s* EntityModel::vertexArray

The documentation for this struct was generated from the following file: