#include <entity.h>
◆ cmdListReadPos
◆ cmdListSavedPos
◆ flags
◆ fpSetupGfxCallback
void(* EntityModel::fpSetupGfxCallback) (void *) |
◆ [union]
union { ... } EntityModel::gfx |
◆ nextFrameTime
f32 EntityModel::nextFrameTime |
Set to 1.0 after each update.
◆ renderMode
s8 EntityModel::renderMode |
◆ setupGfxCallbackArg0
void* EntityModel::setupGfxCallbackArg0 |
◆ timeScale
f32 EntityModel::timeScale |
◆ transform
Mtx EntityModel::transform |
◆ unk_05
◆ unk_06
◆ unk_07
◆ vertexArray
Vec3s* EntityModel::vertexArray |
The documentation for this struct was generated from the following file: