#include <entity.h>
◆ cmdListReadPos
◆ cmdListSavedPos
◆ flags
Referenced by ALT_load_entity_model(), appendGfx_entity_model(), clear_entity_model_flags(), draw_entity_model_A(), draw_entity_model_B(), draw_entity_model_C(), draw_entity_model_D(), draw_entity_model_E(), exec_entity_model_commandlist(), free_entity_model_by_index(), func_80122F8C(), func_80122FB8(), load_entity_model(), set_entity_model_flags(), set_entity_model_render_command_list(), step_entity_model_commandlist(), test_reflection_worker_render_floor(), test_reflection_worker_render_wall(), update_npcs(), virtual_entity_list_render_UI(), virtual_entity_list_render_world(), worker_reflect_player_wall(), and worker_render_player_reflection().
◆ fpSetupGfxCallback
void(* EntityModel::fpSetupGfxCallback) (void *) |
◆ [union]
union { ... } EntityModel::gfx |
◆ nextFrameTime
f32 EntityModel::nextFrameTime |
◆ renderMode
s8 EntityModel::renderMode |
◆ setupGfxCallbackArg0
void* EntityModel::setupGfxCallbackArg0 |
◆ timeScale
f32 EntityModel::timeScale |
◆ transform
Mtx EntityModel::transform |
◆ unk_05
◆ unk_06
◆ unk_07
◆ vertexArray
Vec3s* EntityModel::vertexArray |
The documentation for this struct was generated from the following file: