papermario
Decompilation of Paper Mario
 
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EffectSharedData Struct Reference

#include <effects.h>

Data Fields

s32 flags
 
s32 effectIndex
 
s32 instanceCounter
 
s32 freeDelay
 
void(* update )(EffectInstance *effectInst)
 
void(* renderScene )(EffectInstance *effectInst)
 
void(* renderUI )(EffectInstance *effectInst)
 
s32 * graphics
 

Field Documentation

◆ effectIndex

s32 EffectSharedData::effectIndex

◆ flags

s32 EffectSharedData::flags

◆ freeDelay

s32 EffectSharedData::freeDelay

Referenced by update_effects().

◆ graphics

◆ instanceCounter

s32 EffectSharedData::instanceCounter

◆ renderScene

void(* EffectSharedData::renderScene) (EffectInstance *effectInst)

◆ renderUI

void(* EffectSharedData::renderUI) (EffectInstance *effectInst)

◆ update

void(* EffectSharedData::update) (EffectInstance *effectInst)

The documentation for this struct was generated from the following file: