Here is a list of all functions with links to the files they belong to:
- a -
- A() : area.c, crystal_king.c, area.c, monstar.c, area.c, kent_c_koopa.c, area.c, big_lantern_ghost.c, area.c, dgb_04.inc.c, flo_05.inc.c, flo_04.inc.c, flo_03.inc.c, flo_02c.inc.c, flo_02b.inc.c, flo_02.inc.c, flo_01c.inc.c, flo_01b.inc.c, flo_01.inc.c, dgb_05.inc.c, flo_06.inc.c, dgb_03.inc.c, dgb_02.inc.c, dgb_01.inc.c, arn_06.inc.c, arn_05.inc.c, arn_04.inc.c, arn_03.inc.c, arn_02.inc.c, arn_01.inc.c, yellow_magikoopa.inc.c, isk_03b.inc.c, jan_00.inc.c, iwa_02.inc.c, iwa_01b.inc.c, iwa_01.inc.c, isk_08.inc.c, isk_07.inc.c, isk_06b.inc.c, isk_06.inc.c, isk_05.inc.c, isk_04.inc.c, white_magikoopa.inc.c, isk_03.inc.c, isk_02c.inc.c, isk_02b.inc.c, isk_02.inc.c, isk_01.inc.c, isk_00.inc.c, hos_02.inc.c, hos_01.inc.c, hos_00.inc.c, koopatrol.inc.c, paragoomba.inc.c, paragloomba.inc.c, monty_mole.inc.c, medi_guy.inc.c, magikoopa.inc.c, m_bush.inc.c, lava_bubble.inc.c, lakitu.inc.c, paragoomba.inc.c, koopa_troopa.inc.c, jungle_fuzzy.inc.c, hyper_paragoomba.inc.c, hyper_goomba.inc.c, hyper_cleft.inc.c, hurt_plant.inc.c, hammer_bro.inc.c, gulpit_rocks.inc.c, gulpit.inc.c, groove_guy.inc.c, spear_guy.inc.c, white_clubba.inc.c, whacka.inc.c, swoopula.inc.c, swooper.inc.c, stone_chomp.inc.c, spy_guy.inc.c, spiny.inc.c, spiked_goomba.inc.c, spiked_gloomba.inc.c, spike_top.inc.c, jan_01.inc.c, sky_guy.inc.c, ruff_puff.inc.c, red_magikoopa.inc.c, pyro_guy.inc.c, putrid_piranha.inc.c, pokey_mummy.inc.c, pokey.inc.c, piranha_plant.inc.c, paratroopa.inc.c, pra_02.inc.c, sam_03.inc.c, sam_02d.inc.c, sam_02c.inc.c, sam_02b.inc.c, sam_02.inc.c, sam_01.inc.c, pra_04.inc.c, pra_03c.inc.c, pra_03b.inc.c, pra_03.inc.c, sam_04.inc.c, pra_01.inc.c, omo_07.inc.c, omo_06.inc.c, omo_05b.inc.c, omo_05.inc.c, omo_04.inc.c, omo_03b.inc.c, omo_03.inc.c, omo_02.inc.c, omo_01.inc.c, trd_02b.inc.c, trd_05f.inc.c, trd_05e.inc.c, trd_05d.inc.c, trd_05c.inc.c, trd_05b.inc.c, trd_05.inc.c, trd_04.inc.c, trd_03.inc.c, trd_02d.inc.c, trd_02c.inc.c, nok_04.inc.c, trd_02.inc.c, trd_01.inc.c, trd_00.inc.c, tik_05.inc.c, tik_04.inc.c, tik_03.inc.c, tik_02.inc.c, tik_01.inc.c, sbk_02.inc.c, kmr_03.inc.c, kpa_04b.inc.c, kpa_04.inc.c, kpa_03.inc.c, kpa_02.inc.c, kpa_01b.inc.c, kpa_01.inc.c, kmr_06.inc.c, kmr_05b.inc.c, kmr_05.inc.c, kmr_04.inc.c, kpa_04c.inc.c, kmr_02.inc.c, kkj_02.inc.c, kkj_01.inc.c, kgr_01.inc.c, jan_04b.inc.c, jan_04.inc.c, jan_03b.inc.c, jan_03.inc.c, jan_02.inc.c, jan_01b.inc.c, kzn_02.inc.c, nok_03.inc.c, nok_02.inc.c, nok_01.inc.c, mim_01.inc.c, mac_02.inc.c, mac_01.inc.c, kzn_05.inc.c, kzn_04c.inc.c, kzn_04b.inc.c, kzn_04.inc.c, groove_guy.inc.c, kzn_01b.inc.c, kzn_01.inc.c, kpa_14.inc.c, kpa_13.inc.c, kpa_11.inc.c, kpa_09.inc.c, kpa_08.inc.c, kpa_07.inc.c, kpa_05.inc.c, area.c, electro_blooper.c, area.c, super_blooper.c, area.c, blooper_baby.c, blooper.c, area.c, dry_bones.inc.c, ghost_bow.inc.c, ghost_bombette.inc.c, duplighost.inc.c, ghost_goombario.inc.c, dark_paratroopa.inc.c, dark_koopa.inc.c, crazee_dayzee.inc.c, clubba.inc.c, cleft.inc.c, bzzap.inc.c, buzzy_beetle.inc.c, bullet_bill.inc.c, bony_beetle.inc.c, bob_omb.inc.c, ghost_watt.inc.c, groove_guy.inc.c, green_magikoopa.inc.c, gray_magikoopa.inc.c, goomba.inc.c, gloomba.inc.c, fuzzy.inc.c, frost_piranha.inc.c, forest_fuzzy.inc.c, ember.inc.c, ghost_watt.inc.c, bill_blaster.inc.c, ghost_sushie.inc.c, ghost_parakarry.inc.c, ghost_lakilester.inc.c, ghost_kooper.inc.c, ghost_goombario.inc.c, fake_bowser.c, area.c, fake_bowser.c, area.c, eldstar.c, bill_blaster.inc.c, bandit.inc.c, anti_guy.inc.c, amazy_dayzee.inc.c, albino_dino.inc.c, area.c, tubbas_heart.c, area.c, tutankoopa.c, chain_chomp.c, area.c, tutankoopa.c, area.c, buzzar.c, area.c, kammy_koopa.c, area.c, fuzzipede.c, area.c, tubba_blubba.c, area.c, dig_01.c, area.c, dig_05.c, dig_04.c, dig_03.c, dig_02.c, area.c, tubba_blubba.c, area.c, tubba_blubba.c, area.c, tuff_puff.c, spike.c, monty_mole_boss.c, huff_n_puff.c, area.c, magikoopa.c, goombario_tutor.c, area.c, unused_bowser.c, intro_bowser.c, hallway_bowser.c, area.c, bombshell_blaster.c, area.c, lee_parakarry.inc.c, area.c, master3.c, master2.c, master1.c, lee_watt.inc.c, lee_sushie.inc.c, lee_parakarry.inc.c, area.c, lee_lakilester.inc.c, lee_kooper.inc.c, lee_goombario.inc.c, lee_bow.inc.c, lee_bombette.inc.c, area.c, lee.c, area.c, lava_piranha.c, area.c, skel_side_vine.inc.c, skel_main_vine.inc.c, skel_extra_vine.inc.c, anim_shatter_ground.inc.c, petit_piranha_bomb.c, petit_piranha.c, lava_piranha.c, area.c, lava_bud.c, area.c, lee.c, chan.c, area.c, tutorial_paragoomba.c, area.c, tutorial_spiked_goomba.c, tutorial_paragoomba.c, area.c, tutorial_paragoomba.c, spiked_para_jr_troopa.c, para_jr_troopa.c, mage_jr_troopa.c, jr_troopa.c, final_jr_troopa.c, egg_jr_troopa.c, area.c, goomba_king.c, blue_goomba_2.c, blue_goomba_1.c, area.c, goomba_king.c, area.c, final_bowser_2.c, area.c, red_goomba_2.c, red_goomba_1.c, goomnut_tree.c, area.c, final_bowser_1.c, area.c
- action_command_air_lift_draw() : air_lift.h
- action_command_air_lift_free() : air_lift.h
- action_command_air_lift_update() : air_lift.h
- action_command_air_raid_draw() : air_raid.h
- action_command_air_raid_free() : air_raid.h
- action_command_air_raid_update() : air_raid.h
- action_command_body_slam_draw() : body_slam.h
- action_command_body_slam_free() : body_slam.h
- action_command_body_slam_update() : body_slam.h
- action_command_bomb_draw() : bomb.h
- action_command_bomb_free() : bomb.h
- action_command_bomb_update() : bomb.h
- action_command_break_free_draw() : break_free.h
- action_command_break_free_free() : break_free.h
- action_command_break_free_update() : break_free.h
- action_command_dizzy_shell_draw() : dizzy_shell.h
- action_command_dizzy_shell_free() : dizzy_shell.h
- action_command_dizzy_shell_update() : dizzy_shell.h
- action_command_draw() : action_cmd.c
- action_command_fire_shell_draw() : fire_shell.h
- action_command_fire_shell_free() : fire_shell.h
- action_command_fire_shell_update() : fire_shell.h
- action_command_flee_draw() : flee.h
- action_command_flee_free() : flee.h
- action_command_flee_update() : flee.h
- action_command_free() : action_cmd.c, action_cmd.h
- action_command_hammer_draw() : hammer.h
- action_command_hammer_free() : hammer.h
- action_command_hammer_update() : hammer.h
- action_command_hurricane_draw() : hurricane.h
- action_command_hurricane_free() : hurricane.h
- action_command_hurricane_update() : hurricane.h
- action_command_init_status() : action_cmd.c, action_cmd.h
- action_command_jump_draw() : jump.h
- action_command_jump_free() : jump.h
- action_command_jump_update() : jump.h
- action_command_mega_shock_draw() : mega_shock.h
- action_command_mega_shock_free() : mega_shock.h
- action_command_mega_shock_update() : mega_shock.h
- action_command_power_shock_draw() : power_shock.h
- action_command_power_shock_free() : power_shock.h
- action_command_power_shock_update() : power_shock.h
- action_command_smack_draw() : smack.h
- action_command_smack_free() : smack.h
- action_command_smack_update() : smack.h
- action_command_spiny_surge_draw() : spiny_surge.h
- action_command_spiny_surge_free() : spiny_surge.h
- action_command_spiny_surge_update() : spiny_surge.h
- action_command_spook_draw() : spook.h
- action_command_spook_free() : spook.h
- action_command_spook_update() : spook.h
- action_command_squirt_draw() : squirt.h
- action_command_squirt_free() : squirt.h
- action_command_squirt_update() : squirt.h
- action_command_stop_leech_draw() : stop_leech.h
- action_command_stop_leech_free() : stop_leech.h
- action_command_stop_leech_update() : stop_leech.h
- action_command_three_chances_draw() : three_chances.h
- action_command_three_chances_free() : three_chances.h
- action_command_three_chances_update() : three_chances.h
- action_command_tidal_wave_draw() : tidal_wave.h
- action_command_tidal_wave_free() : tidal_wave.h
- action_command_tidal_wave_update() : tidal_wave.h
- action_command_unused_flee_draw() : unused_flee.h
- action_command_unused_flee_free() : unused_flee.h
- action_command_unused_flee_update() : unused_flee.h
- action_command_unused_mash_a_draw() : unused_mash_a.h
- action_command_unused_mash_a_free() : unused_mash_a.h
- action_command_unused_mash_a_update() : unused_mash_a.h
- action_command_update() : action_cmd.c
- action_command_whirlwind_draw() : whirlwind.h
- action_command_whirlwind_free() : whirlwind.h
- action_command_whirlwind_update() : whirlwind.h
- action_hammer_end_swing() : hammer.c
- action_hammer_is_swinging_away() : hammer.c
- action_hammer_play_hit_fx() : hammer.c
- action_hammer_test_swing_collision() : hammer.c
- action_update_falling() : actions.c, jump.c
- action_update_first_strike() : misc.c, actions.c
- action_update_hammer() : hammer.c, actions.c
- action_update_hit_fire() : hit_fire.c, actions.c
- action_update_hit_lava() : hit_lava.c, actions.c
- action_update_idle() : idle.c, actions.c
- action_update_idle_peach() : idle.c
- action_update_jump() : jump.c, actions.c
- action_update_knockback() : knockback.c, actions.c
- action_update_land() : land.c, actions.c
- action_update_landing_on_switch() : jump.c, actions.c
- action_update_launch() : actions.c, misc.c
- action_update_parasol() : sneaky_parasol.c, actions.c
- action_update_peach_falling() : jump.c
- action_update_peach_land() : land.c
- action_update_peach_step_down() : jump.c
- action_update_peach_step_down_land() : land.c
- action_update_pushing_block() : misc.c, actions.c
- action_update_raise_arms() : actions.c, misc.c
- action_update_ride() : misc.c, actions.c
- action_update_run() : walk.c, actions.c
- action_update_sliding() : slide.c, actions.c
- action_update_spin() : spin.c, actions.c
- action_update_spin_jump() : actions.c, spin_jump.c
- action_update_state_23() : misc.c, actions.c
- action_update_step_down() : jump.c, actions.c
- action_update_step_down_land() : land.c, actions.c
- action_update_step_up() : step_up.c, actions.c
- action_update_step_up_peach() : step_up.c, actions.c
- action_update_talk() : misc.c, actions.c
- action_update_tornado_jump() : tornado_jump.c, actions.c
- action_update_use_munchlesia() : use_munchlesia.c, actions.c
- action_update_use_spinning_flower() : use_spinning_flower.c, actions.c
- action_update_use_tweester() : actions.c, use_tweester.c
- action_update_walk() : walk.c, actions.c
- add_actor_decoration() : functions.h, 190B20.c
- add_anim_node() : animator.c
- add_badge() : functions.h, inventory.c
- add_coins() : functions.h, inventory.c
- add_fortress_keys() : inventory.c
- add_item() : functions.h, inventory.c
- add_part_decor_bowser_aura() : actor_rendering.c
- add_part_decor_fiery_trail() : actor_rendering.c
- add_part_decor_golden_flames() : actor_rendering.c
- add_part_decor_none() : actor_rendering.c
- add_part_decor_radiating_stars() : actor_rendering.c
- add_part_decor_red_flames() : actor_rendering.c
- add_part_decor_seeing_stars() : actor_rendering.c
- add_part_decor_smoky_trail() : actor_rendering.c
- add_part_decor_sparkles() : actor_rendering.c
- add_part_decor_steam() : actor_rendering.c
- add_part_decor_sweat() : actor_rendering.c
- add_part_decor_whirlwind() : actor_rendering.c
- add_part_decoration() : 190B20.c, functions.h
- add_star_pieces() : inventory.c, functions.h
- add_star_points() : inventory.c, functions.h
- add_star_power() : functions.h, inventory.c
- add_tongue_deformation() : wiggle.c
- add_vec2D_polar() : functions.h, 43F0.c
- add_xz_vec3f() : functions.h, 190B20.c
- add_xz_vec3f_copy1() : functions.h, 190B20.c
- add_xz_vec3f_copy2() : functions.h, 190B20.c
- AddAnimatedModelRootPosition() : common.h
- AddBadge() : common.h
- AddCoin() : common.h
- AddItem() : common.h
- AddKeyItem() : common.h
- AddStarPieces() : common.h
- AddStarPoints() : common.h
- AddVectorPolar() : common.h
- adjust_action_command_difficulty() : action_cmd.c, action_cmd.h
- adjust_cam_vfov() : intro.c
- AdjustCam() : common.h
- AdjustMusicProximityMix() : common.h
- advance_rng() : 43F0.c
- ai_check_fwd_collisions() : 25AF0.c, functions.h
- ai_check_player_dist() : functions.h, 23680.c
- ai_enemy_play_sound() : functions.h, 23680.c
- ai_suspend_for_time() : 25AF0.c
- ai_try_set_state() : 23680.c
- alAudioFrame() : 31650.c
- alCopy() : 31650.c
- alHeapAlloc() : 31650.c, private.h
- alHeapInit() : 31650.c
- ALIGNED() : heaps.c, msg_img.c, model.c, main.c, main_post_bss.c, 25f00_len_940.c
- alLink() : 25f00_len_940.c
- ALT_clear_hud_element_cache() : hud_element.c, hud_element.h
- ALT_load_entity_model() : entity.h, entity_model.c
- ALT_reset_battle_status() : battle.c
- ALT_virtual_entity_create() : virtual_entity.c
- alUnlink() : 25f00_len_940.c
- animate_and_draw_record() : scoreboard.c
- animator_copy_vertices_to_buffer() : animator.c
- animator_make_identity() : animator.c
- animator_make_mirrorX() : animator.c
- animator_make_mirrorY() : animator.c
- animator_make_mirrorZ() : animator.c
- animator_node_update_model_transform() : model.h, animator.c
- animator_update_model_transforms() : model.h, animator.c
- appendGfx_animator() : model.h, animator.c
- appendGfx_animator_node() : animator.c
- appendGfx_background_texture() : functions.h, background.c
- appendGfx_darkness_stencil() : overlay.h, screen_render_util.c
- appendGfx_draw_prev_frame_buffer() : screen_render_util.c
- appendGfx_enemy_actor() : functions.h, actor_rendering.c
- appendGfx_enemy_actor_blur() : functions.h, actor_rendering.c
- appendGfx_enemy_actor_reflection() : functions.h, actor_rendering.c
- appendGfx_entity_model() : entity_model.c
- appendGfx_example_player() : npc.c
- appendGfx_fake_player() : npc.c
- appendGfx_FallingSprite() : trap.c, falling.c
- appendGfx_image_ci() : intro.c
- appendGfx_image_strips() : intro.c
- appendGfx_interact_prompt() : inspect_icon.c, 77480.c
- appendGfx_intro_logos() : state_logos.c
- appendGfx_ispy_icon() : functions.h, i_spy.c
- appendGfx_item_entity() : item_entity.c
- appendGfx_message() : msg.c, msg_draw.c
- appendGfx_model() : model.c
- appendGfx_model_group() : model.c
- appendGfx_msg_prim_rect() : msg_draw.c
- appendGfx_nonplayer_actor_blur() : actor_rendering.c
- appendGfx_npc() : npc.h, npc.c
- appendGfx_npc_actor() : actor_rendering.c
- appendGfx_npc_actor_reflection() : actor_rendering.c
- appendGfx_npc_blur() : npc.h, npc.c
- appendGfx_partner_actor() : functions.h, actor_rendering.c
- appendGfx_partner_actor_blur() : functions.h, actor_rendering.c
- appendGfx_partner_actor_reflection() : functions.h, actor_rendering.c
- appendGfx_piranha_vines() : part2.inc.c, npc.c
- appendGfx_player() : 77480.c
- appendGfx_player_actor() : functions.h, actor_rendering.c
- appendGfx_player_actor_blur() : functions.h, actor_rendering.c
- appendGfx_player_actor_reflection() : actor_rendering.c, functions.h
- appendGfx_player_spin() : 77480.c
- appendGfx_pulse_stone_icon() : pulse_stone.c, functions.h
- appendGfx_records() : records.c
- appendGfx_records_impl() : records.c
- appendGfx_reflect_player_floor_basic() : Reflection.inc.c
- appendGfx_reflect_player_floor_fancy() : Reflection.inc.c
- appendGfx_reflect_player_wall() : Reflection.inc.c
- appendGfx_reset_tile_pattern() : main.c
- appendGfx_ritual_card() : npc_merlee.c
- appendGfx_score_display() : npc.c
- appendGfx_screen_transition_stencil() : overlay.h, screen_render_util.c
- appendGfx_shading_palette() : sprite_shading.c
- appendGfx_shrunk_player() : entity.c
- appendGfx_speech_bubble() : speech_bubble.c, functions.h
- appendGfx_startup_prim_rect() : 43F0.c
- appendGfx_sticker() : sticker_sign.c
- appendGfx_test_player_reflection() : reflection.c
- appendGfx_test_reflection_floor() : extra.c
- appendGfx_test_reflection_wall() : extra.c
- appendGfx_title_screen() : state_title_screen.c
- appendGfx_vines() : lava_piranha.c
- apply_constraints_to_lead_amount() : cam_math.c
- apply_riding_static_collisions() : lakilester.c
- apply_shock_effect() : functions.h, popup_messages.c
- apply_transform_to_children() : map_api.c
- ArcsinDeg() : CalculateArcsinDeg.inc.c
- AssignBlockFlag() : common.h
- AssignChestFlag() : common.h
- AssignCrateFlag() : common.h
- AssignPanelFlag() : common.h
- AssignScript() : common.h
- AssignSwitchFlag() : common.h
- atan2() : functions.h, 43F0.c
- attack_result_text_init() : attack_result_text.c
- attack_result_text_main() : attack_result_text.c
- attack_result_text_render() : attack_result_text.c
- attack_result_text_update() : attack_result_text.c
- au_amb_check_player_index() : 2BF90.c, private.h
- au_amb_fade_setup() : 2BF90.c, private.h
- au_amb_is_stopped() : 2BF90.c, private.h
- au_amb_load_track_fade_info() : 2BF90.c, private.h
- au_amb_load_tracks_fade() : 2BF90.c, private.h
- au_amb_manager_init() : 2BF90.c, private.h
- au_amb_manager_update() : 2BF90.c, private.h
- au_amb_pause() : 2BF90.c, private.h
- au_amb_play_sequence() : 2BF90.c, private.h
- au_amb_player_stop() : 2BF90.c, private.h
- au_amb_player_update() : 2BF90.c, private.h
- au_amb_read_next() : 2BF90.c, private.h
- au_amb_restore_voices() : 2BF90.c, private.h
- au_amb_resume() : 2BF90.c, private.h
- au_amb_save_voices() : 2BF90.c, private.h
- au_amb_set_disabled() : 2BF90.c, private.h
- au_amb_set_volume() : 2BF90.c, private.h
- au_amb_start() : 2BF90.c, private.h
- au_amb_stop_quick() : 2BF90.c, private.h
- au_amb_stop_slow() : 2BF90.c, private.h
- au_ambient_load() : 2e230_len_2190.c, private.h
- au_bgm_change_track_volume() : 28910_len_5090.c, private.h
- au_bgm_dispatch_player_event() : 28910_len_5090.c, private.h
- au_bgm_end_segment_loop() : 28910_len_5090.c, private.h
- au_bgm_get_player_with_song_name() : 28910_len_5090.c, private.h
- au_bgm_is_song_playing() : 28910_len_5090.c, private.h
- au_bgm_load_subsegment() : 28910_len_5090.c, private.h
- au_bgm_player_init() : 28910_len_5090.c, private.h
- au_bgm_player_initialize() : 28910_len_5090.c, private.h
- au_bgm_player_read_segment() : 28910_len_5090.c, private.h
- au_bgm_player_set_detune() : 28910_len_5090.c, private.h
- au_bgm_player_update_main() : 28910_len_5090.c, private.h
- au_bgm_player_update_playing() : 28910_len_5090.c, private.h
- au_bgm_player_update_stop() : 28910_len_5090.c, private.h
- au_bgm_set_effect_indices() : 28910_len_5090.c, private.h
- au_bgm_set_playback_rate() : 28910_len_5090.c, private.h
- au_bgm_set_proximity_mix() : 28910_len_5090.c, private.h
- au_bgm_set_track_volumes() : 28910_len_5090.c, private.h
- au_bgm_stop_all() : 28910_len_5090.c, private.h
- au_bgm_stop_song() : 28910_len_5090.c, private.h
- au_bgm_update_fade() : 28910_len_5090.c, private.h
- au_bgm_update_main() : 28910_len_5090.c, private.h
- au_BGMCmd_E0_MasterTempo() : 28910_len_5090.c, private.h
- au_BGMCmd_E1_MasterVolume() : 28910_len_5090.c, private.h
- au_BGMCmd_E2_MasterPitchShift() : 28910_len_5090.c, private.h
- au_BGMCmd_E3() : 28910_len_5090.c, private.h
- au_BGMCmd_E4_MasterTempoFade() : 28910_len_5090.c, private.h
- au_BGMCmd_E5_MasterVolumeFade() : 28910_len_5090.c, private.h
- au_BGMCmd_E6_MasterEffect() : 28910_len_5090.c, private.h
- au_BGMCmd_E8_TrackOverridePatch() : 28910_len_5090.c, private.h
- au_BGMCmd_E9_SubTrackVolume() : private.h, 28910_len_5090.c
- au_BGMCmd_EA_SubTrackPan() : 28910_len_5090.c, private.h
- au_BGMCmd_EB_SubTrackReverb() : 28910_len_5090.c, private.h
- au_BGMCmd_EC_SegTrackVolume() : 28910_len_5090.c, private.h
- au_BGMCmd_ED_SubTrackCoarseTune() : 28910_len_5090.c, private.h
- au_BGMCmd_EE_SubTrackFineTune() : 28910_len_5090.c, private.h
- au_BGMCmd_EF_SegTrackTune() : 28910_len_5090.c, private.h
- au_BGMCmd_F0_TrackTremolo() : private.h, 28910_len_5090.c
- au_BGMCmd_F1_TrackTremoloSpeed() : 28910_len_5090.c, private.h
- au_BGMCmd_F2_TrackTremoloTime() : 28910_len_5090.c, private.h
- au_BGMCmd_F3_TrackTremoloStop() : 28910_len_5090.c, private.h
- au_BGMCmd_F4() : 28910_len_5090.c, private.h
- au_BGMCmd_F5_TrackVoice() : 28910_len_5090.c, private.h
- au_BGMCmd_F6_TrackVolumeFade() : 28910_len_5090.c, private.h
- au_BGMCmd_F7_SubTrackReverbType() : 28910_len_5090.c, private.h
- au_BGMCmd_FC_Jump() : 28910_len_5090.c, private.h
- au_BGMCmd_FD_EventTrigger() : 28910_len_5090.c, private.h
- au_BGMCmd_FE_Detour() : 28910_len_5090.c, private.h
- au_BGMCmd_FF() : 28910_len_5090.c, private.h
- au_BGMCmd_NOP() : 28910_len_5090.c, private.h
- au_bus_get_volume() : 31650.c, private.h
- au_bus_set_effect() : 31650.c, private.h
- au_bus_set_fx_params() : private.h, 31650.c
- au_bus_set_volume() : 31650.c, private.h
- au_compute_pitch_ratio() : 2e230_len_2190.c, private.h
- au_copy_bytes() : 2e230_len_2190.c, private.h
- au_copy_words() : 2e230_len_2190.c, private.h
- au_delay_channel() : 31650.c, private.h
- au_delay_left_channel() : 31650.c, private.h
- au_delay_right_channel() : 31650.c, private.h
- au_disable_channel_delay() : 31650.c, private.h
- au_driver_init() : 31650.c, private.h
- au_driver_release() : 31650.c, private.h
- au_engine_init() : 2e230_len_2190.c, private.h
- au_fade_clear() : 2e230_len_2190.c, private.h
- au_fade_init() : 2e230_len_2190.c, private.h
- au_fade_set_vol_scale() : 2e230_len_2190.c, private.h
- au_fade_set_volume() : 2e230_len_2190.c, private.h
- au_fade_update() : 2e230_len_2190.c, private.h
- au_fetch_SBN_file() : 2e230_len_2190.c, private.h
- au_fx_param_hdl() : private.h, reverb.c
- au_get_bgm_player() : 2e230_len_2190.c, private.h
- au_get_bgm_player_and_file() : 2e230_len_2190.c, private.h
- au_get_BK_instruments() : 2e230_len_2190.c, private.h
- au_get_global_volume() : 31650.c, private.h
- au_get_instrument() : 2e230_len_2190.c, private.h
- au_init_voices() : 2d9a0_len_890.c, private.h
- au_load_BK_headers() : 303c0_len_3e10.c, private.h
- au_load_BK_to_bank() : 2e230_len_2190.c, private.h
- au_load_INIT() : 2e230_len_2190.c, private.h
- au_load_PER() : 2e230_len_2190.c, private.h
- au_load_PRG() : 2e230_len_2190.c, private.h
- au_load_song_files() : 2e230_len_2190.c, private.h
- au_memset() : 2e230_len_2190.c, private.h
- au_pull_fx() : private.h, reverb.c
- au_pull_voice() : 33450.c, private.h
- au_pvoice_set_bus() : 31650.c, private.h
- au_read_rom() : 2e230_len_2190.c, private.h
- au_register_callback() : 30450.c, private.h
- au_reset_nonfree_voice() : 2e230_len_2190.c, private.h
- au_reset_voice() : 2e230_len_2190.c, private.h
- au_set_delay_time() : 31650.c, private.h
- au_set_global_volume() : private.h, 31650.c
- au_sfx_clear_queue() : private.h, sfx_player.c
- au_sfx_enqueue_event() : private.h, sfx_player.c
- au_sfx_init() : private.h, sfx_player.c
- au_sfx_load_groups_from_SEF() : private.h, sfx_player.c
- au_sfx_load_sound() : private.h, sfx_player.c
- au_sfx_manager_update() : private.h, sfx_player.c
- au_sfx_set_reverb_type() : sfx_player.c, private.h
- au_sfx_set_state() : private.h, sfx_player.c
- au_sfx_update_main() : private.h, sfx_player.c
- au_song_is_playing() : 30450.c, public.h
- au_song_load() : 30450.c, public.h
- au_song_start() : 30450.c, public.h
- au_song_start_variation() : 30450.c, public.h
- au_song_stop() : 30450.c, public.h
- au_stop_songs() : 30450.c, public.h
- au_swizzle_BK_instruments() : 2e230_len_2190.c, private.h
- au_syn_get_bus() : 31650.c, private.h
- au_syn_get_dryamt() : 31650.c, private.h
- au_syn_get_pan() : 31650.c, private.h
- au_syn_get_pitch() : 31650.c, private.h
- au_syn_get_playing() : 31650.c, private.h
- au_syn_get_volume_left() : private.h, 31650.c
- au_syn_get_volume_right() : 31650.c, private.h
- au_syn_get_wetamt() : 31650.c, private.h
- au_syn_set_fxmix() : 31650.c, private.h
- au_syn_set_mixer_params() : 31650.c, private.h
- au_syn_set_pan() : 31650.c, private.h
- au_syn_set_pan_fxmix() : 31650.c, private.h
- au_syn_set_pitch() : 31650.c, private.h
- au_syn_set_volume_delta() : 31650.c, private.h
- au_syn_set_wavetable() : 31650.c, private.h
- au_syn_start_voice() : 31650.c, private.h
- au_syn_start_voice_params() : 31650.c, private.h
- au_syn_stop_voice() : 31650.c, private.h
- au_syn_update() : 2e230_len_2190.c, private.h
- au_update_clients_2() : 2e230_len_2190.c, private.h
- au_update_players_main() : 2e230_len_2190.c, private.h
- au_update_stopped_voices() : 2d9a0_len_890.c, private.h
- au_update_voices() : 2d9a0_len_890.c, private.h
- au_use_global_volume() : 31650.c, private.h
- au_voice_after_volume_change() : 2d9a0_len_890.c, private.h
- au_voice_get_delta() : 2d9a0_len_890.c, private.h
- au_voice_set_vol_changed() : 2d9a0_len_890.c, private.h
- au_voice_start() : 2d9a0_len_890.c, private.h
- au_voice_step() : 2d9a0_len_890.c, private.h
- audio_set_mono() : 30450.c, public.h
- audio_set_stereo() : 30450.c, public.h
- aura_appendGfx() : aura.c
- aura_init() : aura.c
- aura_main() : aura.c
- aura_render() : aura.c
- aura_update() : aura.c
- auto_collect_item_entity() : item_entity.c, kooper.c
- AvoidPlayerAI_Chase() : AvoidPlayerAI.inc.c
- AvoidPlayerAI_ChaseInit() : AvoidPlayerAI.inc.c
- AvoidPlayerAI_LosePlayer() : AvoidPlayerAI.inc.c
- AwaitPlayerApproach() : common.h
- AwaitPlayerLeave() : common.h