Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- u -
- ui_battle_menu_defend_disabled_png : battle_ui_gfx.c
- ui_battle_menu_flee_disabled_png : battle_ui_gfx.c
- ui_battle_menu_nothing_disabled_png : battle_ui_gfx.c
- ui_battle_menu_pouch_disabled_png : battle_ui_gfx.c
- ui_battle_menu_spirits_pal : entity_model_icons.c
- ui_battle_menu_spirits_png : entity_model_icons.c
- ui_battle_menu_strategies_disabled_png : battle_ui_gfx.c
- ui_battle_menu_unused_disabled_png : battle_ui_gfx.c
- ui_battle_solid_star_pal : entity_model_icons.c
- ui_battle_solid_star_png : entity_model_icons.c
- ui_bombette_disabled_png : global_hud_scripts.c
- ui_boots_disabled_png : global_hud_scripts.c
- ui_bow_disabled_png : global_hud_scripts.c
- ui_box_bg_tile_png : pause_styles.c
- ui_box_corners4_png : pause_styles.c
- ui_box_corners5_png : kkj_19.h
- ui_eldstar_disabled_png : global_hud_scripts.c
- ui_fp_cost_notenough_png : global_hud_scripts.c
- ui_fp_cost_reduced_png : global_hud_scripts.c
- ui_fp_cost_reduced_twice_png : global_hud_scripts.c
- ui_goombario_disabled_png : global_hud_scripts.c
- ui_hammer_disabled_png : global_hud_scripts.c
- ui_item_disabled_png : global_hud_scripts.c
- ui_kalmar_disabled_png : global_hud_scripts.c
- ui_klevar_disabled_png : global_hud_scripts.c
- ui_kooper_disabled_png : global_hud_scripts.c
- ui_lakilester_disabled_png : global_hud_scripts.c
- ui_mamar_disabled_png : global_hud_scripts.c
- ui_misstar_disabled_png : global_hud_scripts.c
- ui_move_basic_disabled_png : global_hud_scripts.c
- ui_move_partner_1_disabled_png : global_hud_scripts.c
- ui_move_partner_2_disabled_png : global_hud_scripts.c
- ui_move_partner_3_disabled_png : global_hud_scripts.c
- ui_msg_arrow_png : msg_draw.c
- ui_msg_background_png : msg_draw.c
- ui_msg_bubble_left_png : msg_draw.c
- ui_msg_bubble_mid_png : msg_draw.c
- ui_msg_bubble_right_png : msg_draw.c
- ui_msg_frame_a_1_1_png : 5B320.c
- ui_msg_frame_a_1_2_png : 5B320.c
- ui_msg_frame_a_1_3_png : 5B320.c
- ui_msg_frame_a_1_4_png : 5B320.c
- ui_msg_frame_a_1_5_png : 5B320.c
- ui_msg_frame_a_2_1_png : 5B320.c
- ui_msg_frame_a_2_5_png : 5B320.c
- ui_msg_frame_a_3_1_png : 5B320.c
- ui_msg_frame_a_3_5_png : 5B320.c
- ui_msg_frame_a_4_1_png : 5B320.c
- ui_msg_frame_a_4_5_png : 5B320.c
- ui_msg_frame_a_5_1_png : 5B320.c
- ui_msg_frame_a_5_2_png : 5B320.c
- ui_msg_frame_a_5_3_png : 5B320.c
- ui_msg_frame_a_5_4_png : 5B320.c
- ui_msg_frame_a_5_5_png : 5B320.c
- ui_msg_frame_b_1_1_png : 5B320.c
- ui_msg_frame_b_1_2_png : 5B320.c
- ui_msg_frame_b_1_3_png : 5B320.c
- ui_msg_frame_b_1_4_png : 5B320.c
- ui_msg_frame_b_1_5_png : 5B320.c
- ui_msg_frame_b_2_1_png : 5B320.c
- ui_msg_frame_b_2_5_png : 5B320.c
- ui_msg_frame_b_3_1_png : 5B320.c
- ui_msg_frame_b_3_5_png : 5B320.c
- ui_msg_frame_b_4_1_png : 5B320.c
- ui_msg_frame_b_4_5_png : 5B320.c
- ui_msg_frame_b_5_1_png : 5B320.c
- ui_msg_frame_b_5_2_png : 5B320.c
- ui_msg_frame_b_5_3_png : 5B320.c
- ui_msg_frame_b_5_4_png : 5B320.c
- ui_msg_frame_b_5_5_png : 5B320.c
- ui_msg_lamppost_corner_bottomright_png : msg_draw.c
- ui_msg_lamppost_pal : msg_draw.c
- ui_msg_palettes : msg_draw.c, msg_img.c
- ui_msg_rewind_arrow_pal : msg.c
- ui_msg_rewind_arrow_png : msg.c
- ui_msg_sign_corner_bottomleft_png : msg_draw.c
- ui_msg_sign_corner_bottomright_png : msg_draw.c
- ui_msg_sign_corner_topleft_png : msg_draw.c
- ui_msg_sign_corner_topright_png : msg_draw.c
- ui_msg_sign_fill_png : msg_draw.c
- ui_msg_sign_pal : msg_draw.c
- ui_msg_sign_side_bottom_png : msg_draw.c
- ui_msg_sign_side_left_png : msg_draw.c
- ui_msg_sign_side_right_png : msg_draw.c
- ui_msg_sign_side_top_png : msg_draw.c
- ui_msg_star_png : msg.c
- ui_msg_star_silhouette_png : msg.c
- ui_muskular_disabled_png : global_hud_scripts.c
- UI_NO_CONTROLLER_SIZE : curtains.c
- ui_parakarry_disabled_png : global_hud_scripts.c
- ui_partner0_disabled_png : global_hud_scripts.c
- ui_partner10_disabled_png : global_hud_scripts.c
- ui_partner11_disabled_png : global_hud_scripts.c
- ui_partner9_disabled_png : global_hud_scripts.c
- ui_peach_beam_disabled_png : global_hud_scripts.c
- ui_point_right_pal : msg.c
- ui_point_right_png : msg.c
- ui_pow_cost_notenough_png : global_hud_scripts.c
- ui_pow_cost_reduced_png : global_hud_scripts.c
- ui_pow_cost_reduced_twice_png : global_hud_scripts.c
- ui_skolar_disabled_png : global_hud_scripts.c
- ui_star_beam_disabled_png : global_hud_scripts.c
- ui_star_spirit_disabled_png : global_hud_scripts.c
- ui_super_boots_disabled_png : global_hud_scripts.c
- ui_super_hammer_disabled_png : global_hud_scripts.c
- ui_sushie_disabled_png : global_hud_scripts.c
- ui_ultra_boots_disabled_png : global_hud_scripts.c
- ui_ultra_hammer_disabled_png : global_hud_scripts.c
- ui_watt_disabled_png : global_hud_scripts.c
- ULTRA_FILL_TICK : bomb.c
- ULTRA_HAMMER_DMG_BAD : HammerSupport.inc.c
- ULTRA_HAMMER_DMG_GOOD : HammerSupport.inc.c
- Unbind : macros.h
- underwater_appendGfx() : underwater.c
- underwater_init() : underwater.c
- underwater_main() : underwater.c
- underwater_render() : underwater.c
- underwater_update() : underwater.c
- unfurl_header : imgfx.c
- UniqueScriptCounter : script_list.c
- UNK_ARGS : types.h
- UNK_ARRAY_SIZE_1 : effects.h
- UNK_FUN_ARG : types.h
- UNK_FUN_PTR() : 77480.c, curtains.c, engine1_pre_bss.c, 77480.c, types.h
- UNK_FUNC_50_LVar1 : tromp.c
- UNK_FUNC_50_LVar2 : tromp.c
- UNK_PTR : types.h
- UNK_RET : types.h
- UNK_TYPE : types.h
- UNK_TYPE_08 : audio.h
- UNK_TYPE_16 : audio.h
- UNK_TYPE_32 : audio.h
- UNK_TYPE_PTR : audio.h
- unkAngleFunc002() : WhaleAnim.inc.c
- unkAngleFunc003() : WhaleAnim.inc.c
- UnkDistFunc() : States_TackleAI.inc.c
- UnkHos05Path : intro.c
- UnkModelFunc000() : waterfx.c
- UnkModelFunc001() : waterfx.c
- UnkNpcAIFunc12() : States_TackleAI.inc.c
- UnkNpcAIFunc48() : ProjectileHitbox.inc.c
- unkVtxFunc001() : WhaleAnim.inc.c
- UNPACK_BTL_AREA : macros.h
- UNPACK_BTL_INDEX : macros.h
- UNPACK_PAL_A : macros.h
- UNPACK_PAL_B : macros.h
- UNPACK_PAL_G : macros.h
- UNPACK_PAL_R : macros.h
- unused_1_header : imgfx.c
- unused_2_header : imgfx.c
- unused_3_header : imgfx.c
- UnusedExplodeSounds : sfx.c
- UnusedItemPhysicsScriptID : item_entity.c
- unusedModelScript : egg_missile.c
- update() : power_shock.c, smack.c, spiny_surge.c, spook.c, squirt.c, stop_leech.c, three_chances.c, tidal_wave.c, unused_flee.c, unused_mash_a.c, air_raid.c, whirlwind.c, jump.c, mega_shock.c, air_lift.c, body_slam.c, bomb.c, break_free.c, fire_shell.c, dizzy_shell.c, hurricane.c, flee.c, hammer.c
- update_action_ratings() : functions.h, 190B20.c
- update_all_status_icons() : status_icons.c
- update_ambient_sounds() : functions.h, ambience.c
- update_animated_models() : model_api.c
- update_camera_from_controller() : cam_mode_zone_interp.c
- update_camera_interp_pos() : camera.h, cam_mode_interp.c
- update_camera_lead_amount() : cam_math.c
- update_camera_minimal() : camera.h, cam_mode_minimal.c
- update_camera_no_interp() : camera.h, cam_mode_no_interp.c
- update_camera_unused_ahead() : cam_mode_unused_ahead.c
- update_camera_unused_confined() : camera.h, cam_mode_interp.c
- update_camera_unused_leading() : camera.h, cam_mode_unused_leading.c
- update_camera_unused_radial() : camera.h, cam_mode_unused_radial.c
- update_camera_zone_interp() : camera.h, cam_mode_zone_interp.c
- update_cameras() : functions.h, cam_main.c
- update_coin_counter() : inventory.c
- update_collider_transform() : functions.h, collision.c
- update_current_floor() : parakarry.c
- update_curtains() : functions.h, curtains.c
- update_damage_popups() : 190B20.c, functions.h
- update_effects() : functions.h, effects.c
- update_encounters() : npc.h, npc.c
- update_encounters_conversation() : functions.h, encounter.c
- update_encounters_neutral() : functions.h, encounter.c
- update_encounters_post_battle() : encounter.c, functions.h
- update_encounters_pre_battle() : functions.h, encounter.c
- update_enemy_actor_blur_history() : actor_rendering.c
- update_enemy_shadows() : functions.h, actor_rendering.c
- update_enter_map_screen_overlay() : functions.h, screen_overlays.c
- update_entities() : entity.c, functions.h
- update_entity_inverse_rotation_matrix() : entity.c
- update_entity_shadow_position() : entity.c
- update_entity_transform_matrix() : entity.c
- update_exit_map_screen_overlay() : functions.h, screen_overlays.c
- update_health_bars() : functions.h, 190B20.c
- update_hero_shadows() : actor_rendering.c, functions.h
- update_hud_elements() : hud_element.c, hud_element.h
- update_input() : functions.h, input.c
- update_inspect_icon_pos() : inspect_icon.c
- update_item_entities() : functions.h, item_entity.c
- update_item_entity_collectable() : item_entity.c
- update_item_entity_no_pickup() : item_entity.c
- update_item_entity_pickup() : item_entity.c
- update_item_entity_stationary() : item_entity.c
- update_lerp() : 43F0.c, functions.h
- update_lerp_battle() : 1A5830.c
- update_locomotion_state() : functions.h, 7E9D0.c
- update_max_rumble_duration() : functions.h, rumble.c
- update_merlee_message() : status_icons.c
- update_merlee_messages() : functions.h, status_icons.c
- update_messages() : functions.h, msg.c
- update_model_animator() : model.h, animator.c
- update_model_animator_with_transform() : model.h, animator.c
- update_nonplayer_actor_blur_history() : actor_rendering.c
- update_nonplayer_actor_shadow() : actor_rendering.c
- update_nonplayer_actor_shadows() : 16C8E0.c
- update_npc_blur() : npc.c, npc.h
- update_npcs() : npc.h, npc.c
- update_part_flash() : actor_rendering.c
- update_part_glow() : actor_rendering.c
- update_partner_actor_blur_history() : actor_rendering.c
- update_partner_timers() : 77480.c
- update_player() : 77480.c, functions.h
- update_player_actor_blur_history() : actor_rendering.c
- update_player_actor_shadow() : actor_rendering.c
- update_player_blink() : 77480.c
- update_player_carry_anim() : watt.c
- update_player_input() : functions.h, 7B440.c
- update_player_shadow() : 77480.c
- update_riding_physics() : sushie.c, lakilester.c
- update_scripts() : functions.h, script_list.c
- update_shadow_transform_matrix() : entity.c
- update_shadows() : entity.c
- update_status_bar() : inventory.c
- update_triggers() : functions.h, trigger.c
- update_unused_lead_amt() : cam_mode_unused_leading.c, cam_mode_zone_interp.c
- update_window_hierarchy() : windows.c, functions.h
- update_windows() : functions.h, windows.c
- update_workers() : functions.h, worker.c
- UpdateColliderTransform() : common.h
- UpdateIntroMessages() : Narrator.inc.c
- UpdateLerp() : common.h
- UpdatePlayerImgFX() : common.h
- UPPER : mips.h
- use_consumable() : actions.c, functions.h
- USE_STATE : bombette.c, bow.c, goombario.c, kooper.c, sushie.c
- UseArray : macros.h
- UseBuf : macros.h
- UseDoorSounds() : common.h
- UseDynamicShadow() : common.h
- UseEntryHeading() : common.h
- UseExitHeading() : common.h
- UseFBuf : macros.h
- UseFlagArray : macros.h
- UseItemDmaArgs : actions.c, partners.c
- UseRoomDoorSounds() : common.h
- UseSettingsFrom() : common.h