Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- s : ModelNodePropertyData
- s32 : SoundManager90.__unnamed93__, VolumeField
- sample : AuLoadFilter
- sampleTargetHomeIndex : BattleStatus
- saveBlock : EntityData
- saveCount : GameStatus, SaveData
- savedAuxOut : AuSynDriver
- savedBackgroundDarkness : GameStatus
- savedColor : MessageDrawState
- savedFlag : RussTLoreEntry
- savedMainOut : AuSynDriver
- savedMtx : Model, ModelTransformGroup
- savedNpcYaw : Enemy
- savedPos : BGMPlayerTrack, GameStatus, MessageDrawState
- savedReadPos : Entity, ItemEntity, ModelAnimator
- savedSongID : MusicSettings
- savedSongName : MusicSettings
- savedTreePos : ModelAnimator
- savedVariation : MusicSettings
- savedVoices : AmbiencePlayer
- savePos : SaveData
- saveSlot : GameStatus, SaveData
- sbnFileList : AuGlobals
- scale : Actor, ActorPart, AnimatedModel, AnimatorNode, AttackResultTextFXData, AuraFXData, BreakingJunkFXData, BulbFragment, ColdBreathFXData, DamageIndicatorFXData, DecorFireTrail, DisableXFXData, Effect65FXData, Effect6BFXData, Effect75FXData, EndingDecalsFXData, EnergyInOutFXData, EnergyOrbWaveFXData, Entity, FallingSprite, FireBreathFXData, FloatingRockFXData, FlowerFXData, GotItemOutlineFXData, HudTransform, HuffPuffBreathFXData, IcePillarFXData, IceShardFXData, InspectIconData, ISpyNotification, ItemEntity, KnockdownData, Message, MiscParticlesFXData, MusicNoteFXData, Npc, PulseStoneData, Shadow, ShimmerParticle, SnakingStaticFXData, SpeechBubbleData, SpinFXData, SplashState, SpriteComponent, StarFXData, StatChangeFXData, StaticStatusFXData, StickerData, StoneChompAmbushIsk05, StoneChompAmbushIsk13, StoneChompAmbushIsk14, TattleWindowFXData, VirtualEntity
- scaleAnimTimer : SwitchData
- scaleChangeRate : FireBreathFXData
- scaleH : FlameFXData
- scaleModifier : Actor
- scalePct : DecorDataStars
- scaleW : FlameFXData
- scaleX : DebuffFXData, DecorBowserAura, DecorGoldenFlames, DecorRedFlames, MagikoopaTeleportAnim, MiscParticlesFXData, RecoverFXData, ShockOverlayFXData, StatChangeFXData, TubbaHeartAttackFXData
- scaleY : DebuffFXData, DecorBowserAura, DecorGoldenFlames, DecorRedFlames, MagikoopaTeleportAnim, MiscParticlesFXData, RecoverFXData, ShockOverlayFXData, StatChangeFXData, TubbaHeartAttackFXData
- scalingFactor : Actor
- scatterState : EnergyOrbSet
- scatterStateTime : EnergyOrbSet
- sceneType : DemoSceneData
- scoreWindowPosX : JumpGameData
- scoreWindowPosY : JumpGameData
- screenColorA : GameStatus
- screenColorB : GameStatus
- screenColorG : GameStatus
- screenColorR : GameStatus
- screenPos : ScreenOverlay
- screenPosOffset : HudElement
- screenSpaceOffset2D : Npc
- screenWhiteness : EndChapter
- scriptDelay : Entity
- scriptedBattle : EncounterStatus
- scriptGroup : Enemy
- scriptIDs : MapRoom
- scriptReadPos : Entity
- scripts : MusicEvent
- scrollingTime : MessagePrintState
- secondChar : CreditsPairOffset
- section2000 : SEFHeader
- sections : SEFHeader
- sefData : SoundManager
- sefDataReadPos : SoundPlayer
- sefReadStart : SoundPlayer
- segActiveLoopEndPos : BGMPlayer
- segEnd : AuEnvMixer
- segLoopCounters : BGMPlayer
- segLoopDepth : BGMPlayer
- segLoopStartLabels : BGMPlayer
- segmentReadPos : BGMPlayer
- segments : BGMFileInfo
- segmentStartPos : BGMPlayer
- segTrackTune : BGMPlayerTrack
- SegTrackTune : SeqArgs
- segTrackVolume : BGMPlayerTrack
- SegTrackVolume : SeqArgs
- selected : MenuPanel
- selectedMoveID : BattleStatus
- selectedOption : MessagePrintState
- selectedStoreItemSlot : Shop
- selectedTargetIndex : Actor
- selector : ModelLocalVertexCopy
- sellPrice : ShopSellPriceData
- sellValue : ItemData
- seqCmdArgs : BGMPlayer
- settings : FireBarData, MapConfig, NpcData
- settleAmt : ChompChain
- settleRate : ChompChain
- SetTrackVoice : SeqArgs
- setupGfxCallbackArg0 : EntityModel
- sfxInstrument : SoundPlayer
- sfxInstrumentRef : SoundPlayer
- sfxPan : SoundPlayer
- sfxParamsFlags : SoundPlayer
- sfxPlayerSelector : SoundManager
- sfxQueueNextPos : SoundManager
- sfxQueuePosOffset : SoundManager
- sfxReverb : MapConfig
- sfxVolume : SoundPlayer
- shackleGfx : PadlockData
- shackleMtx : PadlockData
- shacklePos : PadlockData
- shadow : Actor, ActorOffsets
- ShadowCallback() : ShadowBlueprint
- shadowID : ImprisonedCard, PlayerStatus
- shadowIndex : ActorPart, Entity, ItemEntity, Npc
- shadowPosY : Entity
- shadowScale : Actor, ActorPart, Npc
- shape : EnemyDetectVolume, Stage
- shapeSpell : EffectInstanceDataPtr
- shared : EffectInstance
- shatteringBlock : EntityData
- shatteringStones : EffectInstanceDataPtr
- shift : DepthFloatFactors
- shimmerBurst : EffectInstanceDataPtr
- shimmerLimit : StatusBar
- shimmerState : StatusBar
- shimmerTime : StatusBar
- shimmerWave : EffectInstanceDataPtr
- shineFromRight : SunFXData
- shinyFlare : EffectInstanceDataPtr
- shiverTime : PlayerStatus
- shockwave : EffectInstanceDataPtr
- shopItemEntities : GameStatus
- shopMsgIDs : ShopOwner
- shortDescMsg : ItemData, MoveData
- shortsOffset : INITHeader
- shortsSize : INITHeader
- shouldResumeAbility : PartnerStatus
- showHud : ActionCommandStatus
- showMsgState : PopupMessage
- showTimer : StatusBar
- shrinkVelX : TubbaHeartAttackFXData
- shrinkVelY : TubbaHeartAttackFXData
- shrinkVelZ : TubbaHeartAttackFXData
- sibling : StaticAnimatorNode
- signature : AUFileMetadata, BGMHeader, BKHeader, MSEQHeader
- signPost : EntityData
- signpostEntity : SmashGameData
- silhouettePosX : StoryGraphicData
- silhouettePosY : StoryGraphicData
- simpleSpring : EntityData
- sinkingTimer : BlockData
- size : Actor, ActorBlueprint, ActorPart, AUFileMetadata, BGMHeader, BKHeader, HudElementSize, MSEQHeader, SBNFileEntry.__unnamed97__.__unnamed99__, WindowBackground
- size1 : WindowCorners
- size2 : WindowCorners
- size3 : WindowCorners
- size4 : WindowCorners
- sizeScale : FlamePreset, MessagePrintState, UnkStruct
- sizeX : EnemyDetectVolume, FontRasterSet, HudElement
- sizeY : FontRasterSet, HudElement
- sizeZ : EnemyDetectVolume
- sjisName : StaticFormationEntry
- skipLogos : GameStatus
- skipPlayerDetectChance : EnemyDetectVolume
- skipRecalc : Camera.params.basic
- sleepBubble : EffectInstanceDataPtr
- slideParams : PlayerStatus
- slot : SaveInfo
- smack : ActionCommandStatus.__unnamed102__
- smallFlareAlpha : LensFlareFXData
- smallFlareScale : LensFlareFXData
- smallGoldSparkle : EffectInstanceDataPtr
- smashGamePlays : PlayerData
- smashGameRecord : PlayerData
- smashGameTotal : PlayerData
- smokeBurst : EffectInstanceDataPtr
- smokeImpact : EffectInstanceDataPtr
- smokeRing : EffectInstanceDataPtr
- snakingStatic : EffectInstanceDataPtr
- snowfall : EffectInstanceDataPtr
- snowflake : EffectInstanceDataPtr
- snowmanDoll : EffectInstanceDataPtr
- somethingRotating : EffectInstanceDataPtr
- songID : BGMPlayer, EncounterStatus, MusicSettings
- songList : AuGlobals
- songListLength : AuGlobals
- songName : BGMPlayer, MusicSettings, PhonographData, SongUpdateEvent
- songPlayingCounter : BGMPlayer
- songVariation : MapConfig
- sortPos : SelectableTarget
- sortValue : ItemData
- sound1 : AlUnkGemini
- sound2 : AlUnkGemini
- soundCount : AlternatingSoundSet
- soundID : AmbientSoundSettings, SoundInstance, SoundSFXEntry
- soundIndex : FireBarData
- soundManager : BGMPlayer
- soundOutputMode : GameStatus
- soundQueue : SoundManager
- sounds : AlternatingSoundSet
- sourceFlags : SoundInstance
- sources : SpriteShadingProfile
- sparkleEffectType : HeartBlockContentData
- sparkleHeight : ItemEntity
- sparkleNextUpdate : ItemEntity
- sparklePalette : ItemEntity
- sparkleRaster : ItemEntity
- sparkleReadPos : ItemEntity
- sparkles : DecorationData, EffectInstanceDataPtr
- sparkleSavedPos : ItemEntity
- sparkleTimer : HeartBlockContentData
- sparkleTrailAngle : HeartBlockContentData
- sparkleTrailPosY : HeartBlockContentData
- sparkleTrailRadius : HeartBlockContentData
- sparkleTrailTimer : HeartBlockContentData
- sparkleUnk44 : ItemEntity
- sparkleWidth : ItemEntity
- sparks : FireworkRocketUnk
- spawnAngle : ItemEntity
- spawnDelay : FireBreathFXData
- spawnedItemIndex : HiddenPanelData
- spawnedItemPos : HiddenPanelData
- spawnFlag : FoliageDropList.drops
- spawnInterval : DecorDataSparkles
- spawnMode : FoliageDropList.drops
- spawnPos : Enemy
- spawnType : ItemEntity
- specialDecorationEffect : PlayerStatus
- speechPan : MessagePrintState
- speechPitchShift : MessagePrintState
- speechSoundIDA : MessagePrintState
- speechSoundIDB : MessagePrintState
- speechSoundType : MessagePrintState
- speed : ActorMovement, ActorState, SeqArgs.TrackTremolo
- speedScale : PlayerSpinState
- speedX : HuffPuffBreathFXData
- speedY : HuffPuffBreathFXData
- spIconHID : StatusBar
- spikyWhiteAura : EffectInstanceDataPtr
- spin : EffectInstanceDataPtr
- spinCountdown : PlayerSpinState
- spinDirection : PlayerSpinState
- spinDirectionMagnitude : PlayerSpinState
- spinningFlower : EntityData
- spinRate : PlayerSpinState, PlayerStatus
- spinSmashReq : ActorBlueprint
- spinSoundID : PlayerSpinState
- spinSpeed : SpinningFlowerData
- spinySurge : ActionCommandStatus.__unnamed102__
- spiritCard : EffectInstanceDataPtr
- spiritCardEffect : EndChapter
- spirits : PeachStarBeamFXData
- spiritsRescued : SaveMetadata
- spook : ActionCommandStatus.__unnamed102__
- spookChance : ActorBlueprint
- spriteColorVariations : DecorationTable, Npc
- spriteData : SpriteInstance
- spriteFacingAngle : PlayerStatus
- spriteID : RitualCard
- spriteIndex : KnockdownData, PlayerSpriteCacheEntry, SpriteInstance, StoneChompAmbushIsk05, StoneChompAmbushIsk13, StoneChompAmbushIsk14
- spriteInstanceID : ActorPart, Npc
- spShineHID : StatusBar
- spTimesHID : StatusBar
- squirt : ActionCommandStatus.__unnamed102__, EffectInstanceDataPtr
- srcBuffer : MessagePrintState
- srcBufferPos : MessagePrintState
- stack : CrashScreen
- stage : Battle, Encounter, NpcGroup, StageListRow
- stageEnemyChance : Stage
- stageEnemyCount : Stage
- stageFormation : Stage
- stageName : StaticFormationEntry
- stages : BattleArea
- staleCooldownTimer : ImgFXCacheEntry
- standingNpcIndex : HiddenPanelData
- star : EffectInstanceDataPtr
- starAngle : StarFXData
- starAngleVel : StarFXData
- starBeamLevel : PlayerData
- starBoxLauncher : EntityData
- starIconHID : StatusBar
- starOutline : EffectInstanceDataPtr
- starPieces : PlayerData
- starPiecesCollected : PlayerData
- starPoints : PlayerData
- starpointsBlinkAnimTime : StatusBar
- starpointsBlinking : StatusBar
- starPower : PlayerData
- starPowerBlinkCounter : StatusBar
- starPowerBlinking : StatusBar
- stars : DecorationData
- starsBurst : EffectInstanceDataPtr
- starsOrbiting : EffectInstanceDataPtr
- starSpiritsEnergy : EffectInstanceDataPtr
- starsShimmer : EffectInstanceDataPtr
- starsSpread : EffectInstanceDataPtr
- start : DmaEntry, DmaTable, SuctionPath
- startAngle : JumpGamePanel
- startDistance : FogSettings
- startGame : TitleMenuDataStruct
- startIndex : PauseItemPage
- startingTotalPower : HurricaneState
- startPos : JumpGamePanel, LightningBoltFXData
- startRadius : PlayerOrbitState, PlayerOrbitTarget
- startScale : JumpGamePanel
- startupState : GameStatus
- startVolume : SongUpdateEvent
- startX : BackgroundHeader
- startY : BackgroundHeader, DripVolume
- startYaw : EndChapter
- statChange : EffectInstanceDataPtr
- state : ActionCommandStatus, Actor, AuEnvMixer, AuLoadFilter, AuResampler, BarricadePart, BuffData, ChestData, CreditsLine, CymbalPlantData, DecorationTable, GameRecords, HeartBlockContentData, HiddenPanelData, HurricaneState, IceShard, InspectIconData, ISpyNotification, ItemEntity, JumpGamePanel, MapRoom, MenuPanel, MusicSettings, PadlockData, PhonographData, PinkFlowerData, PlayerOrbitState, PulseStoneData, RecordDisplayData, SmashGameBoxData, SomethingRotatingFXData, SoundManager, SoundPlayer, SpeechBubbleData, SpinningFlowerData, StarBoxLauncherData, StarsShimmerFXData, ThrowSpinyFXData, TubbaHeartAttackFXData, TweesterPhysics
- stateFlags : Evt, MessagePrintState
- stateFreezeCount : BattleStatus
- stateListenerScript : MapRoom
- stateResetTimer : DecorationTable
- stateTime : TubbaHeartAttackFXData
- stateTimeLeft : Chandelier
- stateTimer : ActionCommandStatus, BuffData, RecordDisplayData, SmashGameBoxData
- staticData : ActorPart
- staticDuration : Actor
- staticInventory : Shop
- staticNodeIDs : ModelAnimator
- staticNodes : ModelAnimator
- staticPriceList : Shop
- staticRoot : ModelAnimator
- staticStatus : Actor, EffectInstanceDataPtr
- staticVectorList : Path
- status : FieldStatus
- status1 : HudStatusIcon
- status1OffsetY : HudStatusIcon
- status1Radius : HudStatusIcon
- status2 : HudStatusIcon
- status2OffsetY : HudStatusIcon
- status2Radius : HudStatusIcon
- status3 : HudStatusIcon
- status3OffsetY : HudStatusIcon
- status3Radius : HudStatusIcon
- status4 : HudStatusIcon
- status4OffsetY : HudStatusIcon
- status4Radius : HudStatusIcon
- statusAfflicted : Actor
- statusChance : ActionCommandStatus.__unnamed104__, BattleStatus
- statusDuration : BattleStatus
- statusIconOffset : Actor, ActorBlueprint
- statusTable : Actor, ActorBlueprint
- statusTextOffset : Actor, ActorBlueprint
- steamBurst : EffectInstanceDataPtr
- step : GameMode, GameModeIncomplete, ImgFXIntVars.anim, SoundLerp
- stickAngle : BattleStatus
- stickAxis : PlayerStatus
- stickMagnitude : BattleStatus
- stickX : BattleStatus, GameStatus, PartnerStatus
- stickXBuffer : PlayerStatus
- stickY : BattleStatus, GameStatus, PartnerStatus
- stickYBuffer : PlayerStatus
- still : DisguiseAnims, PartnerAnimations.__unnamed43__
- stoneDuration : Actor
- stoneStatus : Actor
- stopAccelerating : EndChapter
- stopPending : AuVoice
- stopSoundTimer : PlayerSpinState
- stopWatch : EffectInstanceDataPtr
- storedItems : PlayerData
- storyPageAlpha : StoryGraphicData
- storyProgress : DemoSceneData
- stunFlags : SmashGameData
- style : MenuWindowBP, MessagePrintState
- subdivX : ImgFXState
- subdivY : ImgFXState
- submenuIcons : BattleStatus
- submenuMoveCount : BattleStatus
- submenuMoves : BattleStatus
- submenuStatus : BattleStatus
- subSegmentStartPos : BGMPlayer
- substateDelay : EncounterStatus
- subtrackBusId : BGMPlayerTrack
- subTrackCoarseTune : BGMPlayerTrack
- SubTrackCoarseTune : SeqArgs
- subTrackFineTune : BGMPlayerTrack
- SubTrackFineTune : SeqArgs
- subTrackPan : BGMPlayerTrack
- SubTrackPan : SeqArgs
- subTrackReverb : BGMPlayerTrack
- SubTrackReverb : SeqArgs
- SubTrackReverbType : SeqArgs
- subTrackVolume : BGMPlayerTrack
- SubTrackVolume : SeqArgs
- subTrackVolumeStep : BGMPlayerTrack
- subTrackVolumeTarget : BGMPlayerTrack
- subTrackVolumeTime : BGMPlayerTrack
- sun : EffectInstanceDataPtr
- superBlock : EnergyOrbSet
- superBlockContent : EntityData
- surprise : HudStatusIcon
- sweat : EffectInstanceDataPtr
- swingAngle : Chandelier
- swingMagnitude : Chandelier
- swingPhase : Chandelier
- switchBlockState : Evt
- switchBlockValue : Evt
- switchDepth : Evt
- swizzled : SoundBank
- swtch : EntityData
- syncFlags : AuVoice