papermario
Decompilation of Paper Mario
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Here is a list of all macros with links to the files they belong to:
- b -
BADGE_INVALID :
pause_badges.c
BADGE_MENU_PAGE :
macros.h
BADGE_NONE_STANDIN :
pause_badges.c
BADGE_PRICE_X :
8a860_len_3f30.c
BADGE_REQ_MERLOW_SHOP :
merluvlee.c
BAKING_TIME_MAX_FRAMES :
baking.c
BAKING_TIME_MIN_FRAMES :
baking.c
BANDIT_ANIMS :
Bandit.h
BANDIT_DROPS :
Bandit.h
BASE_COLLAPSE_DURATION :
dry_bones.inc.c
BASE_PASSIVE_FLAGS :
enums.h
BASE_X :
btl_states_menus.c
BASIC_FILL_TICK :
bomb.c
BASIC_HAMMER_DMG_BAD :
HammerSupport.inc.c
BASIC_HAMMER_DMG_GOOD :
HammerSupport.inc.c
BATTLE :
battle.h
BATTLE_ENTITY_ID_BIT :
macros.h
BATTLE_HEAP_SIZE :
macros.h
BATTLE_ID_BIT :
macros.h
BATTLE_NPC_ID_BIT :
macros.h
BATTLE_PARTNER_ENTRY :
partner_dma.c
BATTLE_TEXTURE_MEMORY_SIZE :
model.c
,
texture_memory.c
BATTLE_WITH_SCRIPT :
battle.h
BBALIGNED :
macros.h
BEANSTALK_BASE_X :
beanstalk.c
BEANSTALK_BASE_Z :
beanstalk.c
BGM_DEFAULT_BPM :
audio.h
BGM_DEFAULT_TEMPO :
audio.h
BGM_DEFAULT_TICKS_PER_BEAT :
audio.h
BGM_DEFAULT_UPDATE_STEP :
audio.h
BGM_MAX_INSTRUMNETS :
audio.h
BGM_MFRAMES_PER_MINUTE :
audio.h
BGM_TEMPO_SCALE :
audio.h
BGM_TEMPO_TO_UPDATE_UNITS :
audio.h
BGM_UPDATE_SCALE :
audio.h
BIG_LANTERN_GHOST_ANIMS :
BigLanternGhost.h
BILL_BLASTER_ANIMS :
BulletBill.h
BILL_BLASTER_DROPS :
BulletBill.h
BindPadlock :
macros.h
BindTrigger :
macros.h
BitwiseAnd :
macros.h
BitwiseAndConst :
macros.h
BitwiseOr :
macros.h
BitwiseOrConst :
macros.h
BLACK_KOOPA_BROS_ANIMS :
KoopaBros.h
BLOCK_GRID_SIZE :
entity.h
BLOOPER_ANIMS :
Blooper.h
BLUE_AVOID_SHY_GUY_ANIMS :
ShyGuy.h
BLUE_SHY_GUY_ANIMS :
ShyGuy.h
BOBOMB_ANIMS :
Bobomb.h
BOBOMB_BLUE_ANIMS :
Bobomb.h
BOBOMB_DROPS :
Bobomb.h
BOBOMB_GREEN_ANIMS :
Bobomb.h
BOBOMB_NPC_ID_BASE :
npc.c
BOBOMB_RED_ANIMS :
Bobomb.h
BOMBETTE_ANIMS :
Bombette.h
BOMBSHELL_BILL_ANIMS :
BombshellBill.h
BOMBSHELL_BILL_DROPS :
BombshellBill.h
BOMBSHELL_BILL_NPC :
BombshellBill.h
BOMBSHELL_BLASTER_ANIMS :
BombshellBill.h
BOMBSHELL_BLASTER_DROPS :
BombshellBill.h
BONY_BEETLE_ANIMS :
SpikeTop.h
BONY_BEETLE_DROPS :
SpikeTop.h
BONY_BEETLE_DROPS_ALT :
SpikeTop.h
BOOTLER_ANIMS :
Bootler.h
BOOTS_X :
pause_stats.c
BOW_ANIMS :
Bow.h
BOWSER_ANIMS :
Bowser.h
BOWSER_APPEARS_TIME :
intro.c
BOWSER_FLAG_TOCHECK :
UpdateEnchantedBowserColors.inc.c
BOWSER_IMG_SIZE :
intro.c
BOWSER_LARGE :
final_bowser_1.c
,
final_bowser_2.c
BOX_QUAD_BUFFER_NUM :
draw_box.c
BOX_SEQUENCE :
boxes.c
BreakLoop :
macros.h
BreakSwitch :
macros.h
BROKEN_BLOCKS_VAR_IDX :
npc.c
BSS :
macros.h
BTL_AREA :
battle.c
BTL_AREA_AUX :
battle.c
BTL_AREA_DMA :
battle.c
BTL_DEFAULT_STAGE :
types.h
BTL_ITEM :
battle.h
BTL_MOVE :
battle.h
BTL_NONE :
types.h
BTL_STAGE_DEFAULT :
stage_names.h
BUBULB_GREEN_ANIMS :
Bubulb.h
BUBULB_PINK_ANIMS :
Bubulb.h
BUBULB_PURPLE_ANIMS :
Bubulb.h
BUBULB_YELLOW_ANIMS :
Bubulb.h
BUF_GameState :
slot_machine.inc.c
BUF_ReelAngle1 :
slot_machine.inc.c
BUF_ReelAngle2 :
slot_machine.inc.c
BUF_ReelAngle3 :
slot_machine.inc.c
BUF_ReelLeft1 :
slot_machine.inc.c
BUF_ReelLeft2 :
slot_machine.inc.c
BUF_ReelLeft3 :
slot_machine.inc.c
BUF_ReelState1 :
slot_machine.inc.c
BUF_ReelState2 :
slot_machine.inc.c
BUF_ReelState3 :
slot_machine.inc.c
BufPeek :
macros.h
BufRead1 :
macros.h
BufRead2 :
macros.h
BufRead3 :
macros.h
BufRead4 :
macros.h
BULLET_BILL_ANIMS :
BulletBill.h
BULLET_BILL_DROPS :
BulletBill.h
BULLET_BILL_NPC :
BulletBill.h
BUZZAR_FILL_TICK :
whirlwind.c
BUZZY_BEETLE_ANIMS :
SpikeTop.h
BZZAP_ANIMS :
Bzzap.h
BZZAP_DROPS :
Bzzap.h
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