Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- l -
- Label : macros.h
- LABEL_CHOOSE_FIRST : tayce_t.inc.c
- LABEL_CHOOSE_SECOND : tayce_t.inc.c
- LABEL_CONFIRM_ONE : tayce_t.inc.c
- LABEL_COOK : tayce_t.inc.c
- LABEL_DONE : machine.c, tayce_t.inc.c
- LAKITU_ANIMS : Lakitu.h
- LAKITU_DROPS : Lakitu.h
- LakituAI_GetAvailableSpiny() : LakituAI.inc.c
- LakituAI_Loiter() : LakituAI.inc.c
- LakituAI_Wander() : LakituAI.inc.c
- LandedTimeInAir : surfaces.c
- landing_dust_appendGfx() : landing_dust.c
- landing_dust_init() : landing_dust.c
- landing_dust_main() : landing_dust.c
- landing_dust_render() : landing_dust.c
- landing_dust_update() : landing_dust.c
- LANDING_ON_SWITCH_SUBSTATE_0 : enums.h
- LANDING_ON_SWITCH_SUBSTATE_1 : enums.h
- LANDING_ON_SWITCH_SUBSTATE_2 : enums.h
- LandOnSwitchSubstate : enums.h
- Language : enums.h
- LANGUAGE_DE : enums.h
- LANGUAGE_DEFAULT : enums.h
- LANGUAGE_EN : enums.h
- LANGUAGE_ES : enums.h
- LANGUAGE_FR : enums.h
- LAST_BULLET_NPCID : BulletBillAI.inc.c
- LAST_DEMO_SCENE_IDX : macros.h
- LastBattleStartedBySpin : main_pre_bss.c, encounter.c
- LastFlameRenderFrame : flame.c
- LastMidairPlayerVelY : actions.c, actions.h
- LastPartnerCopied : lee.c
- LastSafeFloor : map_api.c, script_list.c
- lateral_hit_interactable_entity() : kooper.c
- LAVA_BUBBLE_ANIMS : LavaBubble.h
- LAVA_BUBBLE_DROPS : LavaBubble.h
- LAVA_GLOW_MODE_0 : LavaGlowLighting.inc.c
- LAVA_GLOW_MODE_1 : LavaGlowLighting.inc.c
- LAVA_GLOW_MODE_2 : LavaGlowLighting.inc.c
- LAVA_GLOW_MODE_END : LavaGlowLighting.inc.c
- LAVA_PIRANHA_BUD_ANIMS : LavaPiranha.h
- LAVA_PIRANHA_DROPS : LavaPiranha.h
- LAVA_PIRANHA_HEAD_ANIMS : LavaPiranha.h
- LavaPiranha_ModelScript_00 : 00.c
- LavaPiranha_ModelScript_01 : 01.c
- LavaPiranha_ModelScript_02 : 02.c
- LavaPiranha_ModelScript_03 : 03.c
- LavaPiranha_ModelScript_04 : 04.c
- LavaPiranha_ModelScript_05 : 05.c
- LavaPiranha_ModelScript_06 : 06.c
- LavaPiranha_ModelScript_07 : 07.c
- LavaPiranha_ModelScript_08 : 08.c
- LavaPiranha_ModelScript_09 : 09.c
- LavaPiranha_ModelScript_0A : 0A.c
- LavaPiranha_ModelScript_0B : 0B.c
- LavaPiranha_ModelScript_0C : 0C.c
- LavaPiranha_ModelScript_0D : 0D.c
- LavaPiranha_ModelScript_0E : 0E.c
- LavaPiranha_ModelScript_0F : 0F.c
- LavaPiranha_ModelScript_10 : 10.c
- LavaPiranha_ModelScript_11 : 11.c
- LavaPiranha_ModelScript_12 : 12.c
- LavaPiranha_ModelScript_13 : 13.c
- LavaPiranha_ModelScript_14 : 14.c
- LavaPiranha_ModelScript_15 : 15.c
- LavaPiranha_ModelScript_16 : 16.c
- LavaPiranha_ModelScript_17 : 17.c
- LavaPiranha_ModelScript_18 : 18.c
- LavaPiranha_ModelScript_19 : 19.c
- LavaPiranha_ModelScript_1A : 1A.c
- LavaPiranha_ModelScript_1B : 1B.c
- LavaPiranha_ModelScript_1C : 1C.c
- LavaPiranha_ModelScript_1D : 1D.c
- LavaPiranha_ModelScript_1E : 1E.c
- LavaPiranha_ModelScript_1F : 1F.c
- LavaPiranha_ModelScript_20 : 20.c
- LavaPiranha_ModelScript_21 : 21.c
- LavaPiranha_ModelScript_22 : 22.c
- LavaPiranha_ModelScript_23 : 23.c
- LavaPiranha_ModelScript_24 : 24.c
- LBL_ADD_FLOUR_BUTTER_FIRST : baking.c
- LBL_ADD_FLOUR_BUTTER_RESUME : baking.c
- LBL_ADD_FLOUR_BUTTER_WAITING : baking.c
- LBL_ADD_SUGAR_EGGS : baking.c
- LBL_ADD_SUGAR_EGGS_WAITING : baking.c
- LBL_BAKE_FIRST : baking.c
- LBL_BAKE_RESUME : baking.c
- LBL_CHOOSE_MOVE : magikoopa.c, magikoopa.inc.c
- LBL_DECORATE_FIRST : baking.c
- LBL_DECORATE_RESUME : baking.c
- LBL_DECORATE_WAITING : baking.c
- LBL_DONE : toy_tank.c
- LBL_FINISHED : baking.c
- LBL_LOOP_CHOOSE_BEST_HEAL : magikoopa.c, magikoopa.inc.c
- LBL_LOOP_COUNT_INJURED_1 : magikoopa.c, magikoopa.inc.c
- LBL_LOOP_COUNT_INJURED_2 : magikoopa.c, magikoopa.inc.c
- LBL_LOOP_COUNT_INJURED_3 : magikoopa.c, magikoopa.inc.c
- LBL_MIX_FIRST : baking.c
- LBL_MIX_RESUME : baking.c
- LBL_NO_SUMMON : pokey.inc.c
- LBL_PHASE_BROKEN : toy_tank.c
- LBL_PHASE_STACK : toy_tank.c
- LBL_PHASE_STILT : toy_tank.c
- LBL_PHASE_UNUSED : toy_tank.c
- LBL_SQUAD_PHASE : toy_tank.c
- LBL_START_OVER : baking.c
- LBL_TRY_HEALING : magikoopa.inc.c, magikoopa.c
- LBL_TRY_MOVES : magikoopa.c, magikoopa.inc.c
- LBL_TRY_RESUME : baking.c
- length2D() : 43F0.c, functions.h
- lens_flare_appendGfx() : lens_flare.c
- lens_flare_init() : lens_flare.c
- lens_flare_main() : lens_flare.c
- lens_flare_render() : lens_flare.c
- lens_flare_update() : lens_flare.c
- LERP : camera.c
- LERP_COMPONENT : actor_rendering.c
- lerp_value_with_max_step() : IntroMathUtil.inc.c, intro.c
- LETTER_MESSAGES : post_office.inc.c
- level_up_digit_0_blue_png : level_up.c
- level_up_digit_0_red_png : level_up.c
- level_up_digit_1_blue_png : level_up.c
- level_up_digit_1_red_png : level_up.c
- level_up_digit_2_blue_png : level_up.c
- level_up_digit_2_red_png : level_up.c
- level_up_digit_3_blue_png : level_up.c
- level_up_digit_3_red_png : level_up.c
- level_up_digit_4_blue_png : level_up.c
- level_up_digit_4_red_png : level_up.c
- level_up_digit_5_blue_png : level_up.c
- level_up_digit_5_red_png : level_up.c
- level_up_digit_6_blue_png : level_up.c
- level_up_digit_6_red_png : level_up.c
- level_up_digit_7_blue_png : level_up.c
- level_up_digit_7_red_png : level_up.c
- level_up_digit_8_blue_png : level_up.c
- level_up_digit_8_red_png : level_up.c
- level_up_digit_9_blue_png : level_up.c
- level_up_digit_9_red_png : level_up.c
- level_up_letters_en_de_lights : level_up_letters_en_de.c
- level_up_letters_es_lights : level_up_letters_es.c
- level_up_letters_fr_lights : level_up_letters_fr.c
- level_up_lights : level_up.c
- level_up_small_arrow_blue_png : level_up.c
- level_up_small_arrow_red_png : level_up.c
- level_up_small_digit_0_blue_png : level_up.c
- level_up_small_digit_0_red_png : level_up.c
- level_up_small_digit_1_blue_png : level_up.c
- level_up_small_digit_1_red_png : level_up.c
- level_up_small_digit_2_blue_png : level_up.c
- level_up_small_digit_2_red_png : level_up.c
- level_up_small_digit_3_blue_png : level_up.c
- level_up_small_digit_3_red_png : level_up.c
- level_up_small_digit_4_blue_png : level_up.c
- level_up_small_digit_4_red_png : level_up.c
- level_up_small_digit_5_blue_png : level_up.c
- level_up_small_digit_5_red_png : level_up.c
- level_up_small_digit_6_blue_png : level_up.c
- level_up_small_digit_6_red_png : level_up.c
- level_up_small_digit_7_blue_png : level_up.c
- level_up_small_digit_7_red_png : level_up.c
- level_up_small_digit_8_blue_png : level_up.c
- level_up_small_digit_8_red_png : level_up.c
- level_up_small_digit_9_blue_png : level_up.c
- level_up_small_digit_9_red_png : level_up.c
- level_up_small_digit_scripts : level_up.c
- levelup_stat_scripts : level_up.c
- LevelUpScriptID : level_up.c
- LevelUpScriptPtr : level_up.c
- LevelUpSelectTextID : level_up.c
- LevelUpSelectTextOffsetX : level_up.c
- LevelUpSelectTextVelX : level_up.c
- LevelUpSpotlightID : level_up.c
- LevelUpStatEmblemIDs : level_up.c
- LevelUpStatTextIDs : level_up.c
- LF_MashEnded : bombette.c
- LF_MashStarted : bombette.c
- LFlag0 : macros.h
- LFlag1 : macros.h
- LFlag2 : macros.h
- LFlag3 : macros.h
- LFlag4 : macros.h
- LFlag5 : macros.h
- LFlag6 : macros.h
- LFlag7 : macros.h
- LFlag8 : macros.h
- LFlag9 : macros.h
- LFlagA : macros.h
- LFlagB : macros.h
- LFlagC : macros.h
- LFlagD : macros.h
- LFlagE : macros.h
- LFlagF : macros.h
- LFSAMPLES : 33450.c
- LIGHT_FROM_DEFAULT : npc.c
- LIGHT_FROM_FLICK_OFF : npc.c
- LIGHT_FROM_GHOST : npc.c
- LIGHT_FROM_HIDDEN : npc.c
- LIGHT_FROM_LANTERN : npc.c
- LIGHT_FROM_NO_CHANGE : npc.c
- LIGHT_FROM_WATT : npc.c
- light_rays_appendGfx() : light_rays.c
- light_rays_init() : light_rays.c
- light_rays_main() : light_rays.c
- light_rays_render() : light_rays.c
- light_rays_update() : light_rays.c
- LIGHT_SOURCE_DISABLED : enums.h
- LIGHT_SOURCE_ENABLED : enums.h
- LIGHT_SOURCE_LINEAR_FALLOFF : enums.h
- LIGHT_SOURCE_QUADRATIC_FALLOFF : enums.h
- lightning_appendGfx() : lightning.c
- lightning_bolt_appendGfx() : lightning_bolt.c
- lightning_bolt_get_rand_symmetric() : lightning_bolt.c
- lightning_bolt_init() : lightning_bolt.c
- lightning_bolt_main() : lightning_bolt.c
- lightning_bolt_render() : lightning_bolt.c
- lightning_bolt_update() : lightning_bolt.c
- lightning_init() : lightning.c
- lightning_main() : lightning.c
- lightning_render() : lightning.c
- lightning_update() : lightning.c
- LightSourceFlags : enums.h
- LIL_OINK_ANIM_0 : effects.h
- LIL_OINK_ANIM_1 : effects.h
- LIL_OINK_ANIM_2 : effects.h
- LIL_OINK_ANIM_3 : effects.h
- LIL_OINK_ANIM_4 : effects.h
- LIL_OINK_ANIM_5 : effects.h
- lil_oink_AnimateGfxSelect : lil_oink.c
- lil_oink_appendGfx() : lil_oink.c
- LIL_OINK_COIN_COST : oinks.c
- LIL_OINK_FLAG_ANIM_CHANGED : effects.h
- LIL_OINK_FLAG_VISIBLE : effects.h
- lil_oink_FramesGfx : lil_oink.c
- lil_oink_init() : lil_oink.c
- lil_oink_main() : lil_oink.c
- lil_oink_render() : lil_oink.c
- LIL_OINK_TYPE_BLACK : effects.h
- LIL_OINK_TYPE_FLOWER : effects.h
- LIL_OINK_TYPE_GOLD : effects.h
- LIL_OINK_TYPE_PIKACHU : effects.h
- LIL_OINK_TYPE_PINK : effects.h
- LIL_OINK_TYPE_QUESTION : effects.h
- LIL_OINK_TYPE_SHROOM : effects.h
- LIL_OINK_TYPE_SILVER : effects.h
- LIL_OINK_TYPE_STAR : effects.h
- LIL_OINK_TYPE_WHITE : effects.h
- lil_oink_update() : lil_oink.c
- LilOinkAnims : effects.h
- LilOinkFlags : effects.h
- LilOinkTypes : effects.h
- LILY_ANIMS : Lily.h
- LINE_HEIGHT : 8a860_len_3f30.c
- load_area_specific_entity_data() : entity.c
- load_asset_by_name() : functions.h, world.c
- load_battle() : functions.h, battle.c
- load_battle_hit_asset() : functions.h, collision.c
- load_battle_section() : functions.h, battle.c
- load_data_for_models() : functions.h, model.c
- load_demo_battle() : battle.c, battle.h
- load_effect : effect_shims.h, effects.h, effects.c
- load_engine_data() : main.c, main_loop.c
- load_engine_data_obfuscated() : load_engine_data_obfuscated.c, obfuscation_shims.c
- load_entity_model() : entity.h, entity_model.c
- load_font() : functions.h, msg.c
- load_font_data() : msg.c, functions.h
- LOAD_FROM_FILE_SELECT : enums.h
- LOAD_FROM_MAP : enums.h
- load_hit_data() : collision.c
- LOAD_INTEGRATOR_FALL : macros.h
- load_map_bg() : functions.h, background.c
- load_map_by_IDs() : functions.h, world.c
- load_map_hit_asset() : collision.c, world.c
- load_map_script_lib() : functions.h, world.c
- load_mesh_animator_node() : animator.c
- load_mesh_animator_tree() : functions.h, animator.c
- load_message_to_buffer() : msg.c
- load_model_animator_node() : animator.c
- load_model_animator_tree() : functions.h, animator.c
- load_model_transforms() : model.c
- load_next_model_textures() : model.c
- load_obfuscation_shims() : functions.h, load_obfuscation_shims.c
- load_partner_actor() : functions.h, 190B20.c
- load_path_data() : f8f60_len_1560.c
- load_player_actor() : functions.h, 190B20.c
- load_simple_entity_data() : entity.c
- load_split_entity_data() : entity.c
- load_story_image() : intro.c
- load_tattle_flags() : functions.h, 181810.c
- load_texture_by_name() : model.c
- load_texture_impl() : model.c
- load_texture_variants() : model.h, model.c
- LoadAnimatedMesh() : common.h
- LoadAnimatedModel() : common.h
- LoadDemoBattle() : common.h
- LoadPath() : common.h
- LoadSettings() : common.h
- LocalFlag : macros.h
- LocalVar : macros.h
- LOCATION_BOOS_MANSION : enums.h
- LOCATION_BOWSERS_CASTLE : enums.h
- LOCATION_CLOUDY_CLIMB : enums.h
- LOCATION_CRYSTAL_PALACE : enums.h
- LOCATION_DRY_DRY_DESERT : enums.h
- LOCATION_DRY_DRY_OUTPOST : enums.h
- LOCATION_DRY_DRY_RUINS : enums.h
- LOCATION_FLOWER_FIELDS : enums.h
- LOCATION_FOREVER_FOREST : enums.h
- LOCATION_GOOMBA_ROAD : enums.h
- LOCATION_GOOMBA_VILLAGE : enums.h
- LOCATION_GUSTY_GULCH : enums.h
- LOCATION_JADE_JUNGLE : enums.h
- LOCATION_KOOPA_BROS_FORTRESS : enums.h
- LOCATION_KOOPA_VILLAGE : enums.h
- LOCATION_MARIOS_HOUSE : enums.h
- LOCATION_MT_LAVALAVA : enums.h
- LOCATION_MT_RUGGED : enums.h
- LOCATION_NONE : enums.h
- LOCATION_PEACH_CASTLE_GROUNDS : enums.h
- LOCATION_PEACHS_CASTLE : enums.h
- LOCATION_PLEASANT_PATH : enums.h
- LOCATION_SHIVER_CITY : enums.h
- LOCATION_SHIVER_MOUNTAIN : enums.h
- LOCATION_SHIVER_SNOWFIELD : enums.h
- LOCATION_SHOOTING_STAR_SUMMIT : enums.h
- LOCATION_SHY_GUYS_TOYBOX : enums.h
- LOCATION_STAR_HAVEN : enums.h
- LOCATION_STAR_WAY : enums.h
- LOCATION_STARBORN_VALLEY : enums.h
- LOCATION_TESTING : enums.h
- LOCATION_TOAD_TOWN : enums.h
- LOCATION_TOAD_TOWN_TUNNELS : enums.h
- LOCATION_TUBBAS_MANOR : enums.h
- LOCATION_WINDY_MILL : enums.h
- LOCATION_YOSHIS_VILLAGE : enums.h
- Locations : enums.h
- LogicalSaveInfo : fio.c
- LOGO_1_Y : state_logos.c
- LOGO_2_Y : state_logos.c
- LOGOS_STATE_CLEANUP : state_logos.c
- LOGOS_STATE_CURTAINS_APPEAR : state_logos.c
- LOGOS_STATE_IS_FADE_IN : state_logos.c
- LOGOS_STATE_IS_FADE_OUT : state_logos.c
- LOGOS_STATE_IS_HOLD_1 : state_logos.c
- LOGOS_STATE_IS_HOLD_2 : state_logos.c
- LOGOS_STATE_N64_FADE_IN : state_logos.c
- LOGOS_STATE_N64_FADE_OUT : state_logos.c
- LOGOS_STATE_N64_HOLD : state_logos.c
- LOGOS_STATE_NINTENDO_FADE_IN : state_logos.c
- LOGOS_STATE_NINTENDO_FADE_OUT : state_logos.c
- LOGOS_STATE_NINTENDO_HOLD : state_logos.c
- LogoStates : state_logos.c
- lookup_defense() : functions.h, 190B20.c
- lookup_status_chance() : functions.h, 190B20.c
- lookup_status_duration_mod() : 190B20.c
- Loop : macros.h
- LOOP_MEMBERS : shy_squad.c, shy_squad_redux.c, shy_squad_stub.c
- LOOPCOUNT_1 : scenes.c
- LOOPCOUNT_2 : scenes.c
- LoopingSounds : sfx.c
- LOWER : mips.h
- LPFILT_PARAM : reverb.c
- LTT_LRT : state_title_screen.c
- LUI : mips.h
- LUIGI_ANIMS : Luigi.h
- LUIGI_NPC_ID_BASE : npc.c
- LuigiStepSounds : sfx.c
- LV_Delay : FallingStars.inc.c
- LV_Dx : FallingStars.inc.c
- LV_Dy : FallingStars.inc.c
- LV_Dz : FallingStars.inc.c
- LV_EndX : FallingStars.inc.c
- LV_EndY : FallingStars.inc.c
- LV_EndZ : FallingStars.inc.c
- LV_FPAmt : food.c
- LV_HPAmt : food.c
- LV_IsDrink : food.c
- LV_IsHarmful : food.c
- LV_ItemID : food.c
- LV_LowestActor : white_magikoopa.inc.c
- LV_LowestHP : white_magikoopa.inc.c
- LV_NoRefund : food.c
- LV_PosX : FallingStars.inc.c
- LV_PosY : FallingStars.inc.c
- LV_PosZ : FallingStars.inc.c
- LV_ShouldBurrow : npc.c
- LV_SoundDelay : FallingStars.inc.c
- LV_Speed : FallingStars.inc.c
- LV_Time : FallingStars.inc.c
- LV_Type : FallingStars.inc.c
- LVar0 : macros.h
- LVar1 : macros.h
- LVar2 : macros.h
- LVar3 : macros.h
- LVar4 : macros.h
- LVar5 : macros.h
- LVar6 : macros.h
- LVar7 : macros.h
- LVar8 : macros.h
- LVar9 : macros.h
- LVarA : macros.h
- LVarB : macros.h
- LVarC : macros.h
- LVarD : macros.h
- LVarE : macros.h
- LVarF : macros.h
- LVL_UP_ARROW : level_up.c
- LVL_UP_BONUS : level_up.c
- LVL_UP_BP : level_up.c
- LVL_UP_CUR_ONES : level_up.c
- LVL_UP_CUR_TENS : level_up.c
- LVL_UP_FP : level_up.c
- LVL_UP_HP : level_up.c
- LVL_UP_NEXT_ONES : level_up.c
- LVL_UP_NEXT_TENS : level_up.c
- LVL_UP_TITLE : level_up.c
- LW : mips.h