Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
- cacheSize : PlayerSpriteSet
- callback : FireBarAISettings, FireBarData, SearchBushConfig, ShakeTreeConfig
- callFunction : Evt
- camLookatObjPos : BattleStatus
- camMovementScript : BattleStatus
- camMovementScriptID : BattleStatus
- camParam1 : Camera.params.world
- camParam2 : Camera.params.world
- camParam3 : Camera.params.world
- camParam4 : Camera.params.world
- camParam5 : Camera.params.world
- camParam6 : Camera.params.world
- camParam7 : Camera.params.basic, Camera.params.world
- camPerspMatrix : DisplayContext
- camResetDelay : PlayerStatus
- camSettings : Collider.__unnamed38__, CollisionData.__unnamed40__
- canBounce : StarFXData
- cancelOption : MessagePrintState
- cancelTargetMenuSubstate : BattleStatus
- canPlayerOpenMenus : WorldPartner
- canUseAbility : WorldPartner
- capacity : HeapNode
- category : MoveData
- cells : DinoPuzzleData, PushBlockGrid
- cent : SeqArgs.MasterPitchShift, SeqArgs.SubTrackCoarseTune
- center : BombetteBreakingFXData, Model, ModelTransformGroup
- centerPos : EnemyTerritoryWander, FireBarAISettings, FireBarData, MessageDrawState, PushBlockGrid
- centerX : TubbaHeartAttackFXData
- centerY : TubbaHeartAttackFXData
- centerZ : TubbaHeartAttackFXData
- chance : LilOinkReward
- chancePerAttempt : StatDrop
- chandelier : ChandelierControlData
- changed : AuEffectChange, BGMPlayerTrack, DecorationTable, SoundPlayer
- changedDecoration : Npc
- changePartnerAllowed : BattleStatus
- channelDelayBusId : AuGlobals
- channelDelayPending : AuGlobals
- channelDelaySide : AuGlobals
- channelDelayTime : AuGlobals
- chapter : EndChapter, SpiritCardFXData
- chapterChange : EffectInstanceDataPtr
- chapterChangeEffect : EndChapter
- chapterPos : ChapterChangeFXData
- charHeight : MesasgeFontGlyphData
- charIndex : CreditsChar
- charRasterSize : MessageCharset
- charScale : MessageDrawState
- charsPerChunk : MessagePrintState
- charWidth : MesasgeFontGlyphData
- charWidthTable : MessageCharData
- chase : NpcData.animations
- chaseOffsetDist : GuardAISettings, MobileAISettings
- chaseRadius : GuardAISettings, MobileAISettings
- chaseSpeed : GuardAISettings, MobileAISettings
- chaseTurnRate : GuardAISettings, MobileAISettings
- chaseUpdateInterval : GuardAISettings, MobileAISettings
- chest : EntityData
- child : SpiritCardFXData, StaticAnimatorNode
- childEntityIndex : BlockData
- childList : ModelGroupData
- children : AnimatorNode
- childScript : Evt
- chillOutAmount : Actor
- chillOutTurns : Actor
- chomp : Npc.blur
- chompDrop : EffectInstanceDataPtr
- ci : DinoData
- circleCenter : PeachStarBeamFXData
- circleRadius : PeachStarBeamFXData
- cj : DinoData
- clientPriority : AuVoice
- clientVolume : AuVoice
- clipX : MessageDrawState
- clipY : MessageDrawState
- closeAmt : TattleWindowFXData
- closeAmtX : TattleAnimFrame
- closeAmtY : TattleAnimFrame
- closedWritebackBool : MessagePrintState
- cloudNineDodgeChance : BattleStatus
- cloudNineEffect : BattleStatus
- cloudNineTurnsLeft : BattleStatus
- cloudPuff : EffectInstanceDataPtr
- cloudTrail : EffectInstanceDataPtr
- cmdList : SpriteAnimComponent
- cmdList_mode2 : SoundPlayer
- cmdListPress : EnvelopeData
- cmdListReadPos : EntityModel
- cmdListRelease : EnvelopeData
- cmdListSavedPos : EntityModel
- cmdListSize : SpriteAnimComponent
- cmdPtr : AuVoice
- cn : ImgFXVtx
- coarseTune : BGMInstrumentInfo, SoundPlayer
- coinCountDisposeTime : StatusBar
- coinCounterHideDelay : StatusBar
- coinCountIconHID : StatusBar
- coinCountTimesHID : StatusBar
- coinIconHID : StatusBar
- coinReward : ActorBlueprint
- coins : PlayerData
- coinsBlinkAnimTime : StatusBar
- coinsBlinking : StatusBar
- coinsBlinkTimeLeft : StatusBar
- coinsEarned : EncounterStatus
- coinsLeft : BlockData
- coinSparkleHID : StatusBar
- coinTimesHID : StatusBar
- col : MenuPanel
- coldBreath : EffectInstanceDataPtr
- colliderDiameter : PlayerStatus
- colliderHeight : PlayerStatus
- colliderID : BarricadePart, IngredientSouce, LavaReset, MapRoom, MovingBlock, SmashGameBoxData, Trigger.location, TriggerBlueprint
- colliderList : CollisionData
- colliderNameList : MapSettings
- colliderNames : ShapeFileHeader
- colliderPos : Npc
- collidersOffset : HitFileHeader
- collisionChannel : Npc
- collisionDiameter : Npc
- collisionFlags : Entity
- collisionHeight : Npc
- collisionOffset : HitFile
- collisionRadius : ItemEntityPhysicsData
- collisionTimer : Entity
- color : FogSettings, ImgFXIntVars.args, ImgFXIntVars, ScreenOverlay, SpinFXData, StoneChompAmbushIsk13, WaterBlockFXData, WaterBlockVtxData
- color1 : DefaultWindowStyle, WindowStyleCustom
- color2 : DefaultWindowStyle, WindowStyleCustom
- colorBuf : ImgFXState
- colorBufCount : ImgFXState
- colorScale : FlamePreset
- colorVariations : SpriteAnimData
- column : SelectableTarget
- combineModeIndex : DefaultWindowStyle
- completeFlag : KootFavor
- compMoveMagnitude : QuizmoAudienceFXData
- compOffset : SpriteAnimComponent
- componentList : PlayerCurrentAnimInfo, SpriteInstance
- compPos : SpriteComponent
- compPosIdx : QuizmoAudienceFXData
- compressedLength : AssetHeader
- compState : QuizmoAudienceFXData
- compType : QuizmoAudienceFXData
- compX : QuizmoAudienceFXData
- compY : QuizmoAudienceFXData
- confetti : EffectInstanceDataPtr
- confined : Camera.params
- constVel : ItemEntityPhysicsData
- contBitPattern : GameStatus
- content : SmashGameBoxData
- context : GameStatus
- controlData : Chandelier
- controlScript : BattleStatus
- controlScriptID : BattleStatus
- controlSettings : Camera
- controlState : ChandelierControlData
- copiedPalettes : DecorationTable, Npc
- copyright : TitleDataStruct
- copyrightPalette : TitleDataStruct
- corners : WindowStyleCustom
- cornersIndex : DefaultWindowStyle
- corPosX : DinoData
- costBP : MoveData
- costFP : MoveData
- costHID : Shop
- count : DripVolumeList, Encounter, EnvelopePreset, FoliageDropList, FoliageModelList, FoliageVectorList, GameVarRange, ModelIDList, PauseItemPage, QuizmoAudiencePositonOffsets, SaveInfo
- countdown : TweesterPhysics
- crankRotation : PhonographData
- crate : EntityData
- crc1 : SaveData, SaveGlobals
- crc2 : SaveData, SaveGlobals
- curAlpha : PlayerStatus, RecordDisplayData
- curAngle : FuzzyThread, JumpGamePanel
- curAnim : Npc
- curAnimation : ActorPart
- curAnimData : AnimatedModel
- curAnimFrame : MessagePrintState
- curAnimID : SpriteInstance
- curAnimOffset : ImgFXState
- curAreaIndex : EncounterStatus
- curArgc : Evt
- curAttackDamage : BattleStatus
- curAttackElement : BattleStatus
- curAttackEventSuppression : BattleStatus
- curAttackStatus : BattleStatus
- curBoomLength : Camera
- curBoomPitch : Camera
- curBoomYaw : Camera
- curButtons : GameStatus, PartnerStatus, PlayerStatus
- curButtonsBuffer : PlayerStatus
- curButtonsDown : BattleStatus
- curButtonsHeld : BattleStatus
- curButtonsPressed : BattleStatus
- curCeiling : CollisionStatus
- curDamageSource : BattleStatus
- curEffectType : AuFxBus
- curEncounter : EncounterStatus
- curEnemy : EncounterStatus
- curEntryIndex : EncounterStatus
- curFloor : CollisionStatus, Npc
- curFP : PlayerData
- curFrame : ImgFXFloatVars.anim
- curHP : Actor, PlayerData
- curIdx : ImgFXFloatVars.anim
- curImageIndex : MessagePrintState
- curIndex : AlternatingSoundSet
- curInspect : CollisionStatus
- curItemSlot : Shop
- curLength : FuzzyThread
- curLine : MessagePrintState
- curLinePos : MessagePrintState
- curMapIndex : EncounterStatus
- curMaxFP : PlayerData
- curMaxHP : PlayerData
- curOpcode : Evt
- curOption : MessagePrintState
- curPalette : SpriteComponent
- curPartner : PlayerData
- curPartnerSubmenu : BattleStatus
- curPath : TweesterData
- curPos : Actor, ActorMovement, ActorPart, ActorState, ChompChain, DamageIndicatorFXData, JumpGamePanel
- curPosX : MessageDrawState
- curPosZ : DinoData
- curPrintDelay : MessagePrintState
- curRaster : SpriteComponent
- current : SoundLerp
- currentEffectIndex : WattEffectData
- curSamples : AuSynDriver
- curScale : JumpGamePanel
- curScore : JumpGameData, SmashGameData
- curSegmentID : BGMPlayer
- curSettings : Camera
- cursorPosX : MessagePrintState
- cursorPosY : MessagePrintState
- cursorX : StatsEntryData
- cursorY : StatsEntryData
- curSoundID : SoundPlayer
- curSpeed : PlayerStatus
- curStage : BattleStatus
- curStateTime : PlayerStatus
- curSubmenu : BattleStatus
- curTargetID : BattleStatus
- curTargetID2 : BattleStatus
- curTargetListFlags : BattleStatus
- curTargetPart : BattleStatus
- curTargetPart2 : BattleStatus
- curTurnEnemy : BattleStatus
- curVoice : SoundManager
- curVoiceIndex : SoundManager
- curVolume : Fade
- curWall : CollisionStatus, Npc
- curYaw : Camera, PlayerStatus
- customCmdList : SoundManager
- customDrawSize : HudElement
- customGfxIndex : Model
- customImageSize : HudElement
- customReverbAmounts : SoundManager
- customReverbParams : SoundManager
- customStyle : WindowStyle
- cutoff : StatDrop
- cvolL : AuEnvMixer
- cvolR : AuEnvMixer
- Cx : CameraControlSettings.points.three
- cymbalPlant : EntityData
- Cz : CameraControlSettings.points.three