papermario
Decompilation of Paper Mario
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Here is a list of all macros with links to the files they belong to:
- s -
SAMPLE184 :
audio.h
SAMPLES :
audio.h
SAVE_OFFSET_X :
filemenu_main.c
SBN_LOOKUP :
2e230_len_2190.c
SBN_ROM_OFFSET :
2e230_len_2190.c
SCALE :
reverb.c
SCALE_BY_PCT :
action_cmd.h
SCOREKEEPER_ENEMY_IDX :
npc.c
SCREEN_COPY_TILE_HEIGHT :
macros.h
SCREEN_HEIGHT :
macros.h
SCREEN_WIDTH :
macros.h
SEC :
sfx_player.c
SELECT_CONFIRM_PROMPT_WIDTH :
filemenu_main.c
SENTINEL_AI_DESCEND_RATE :
SentinelAI.inc.c
SENTINEL_AI_FLAG_CHASING :
SentinelAI.inc.c
SENTINEL_AI_FLAG_PLAYING_SOUND :
SentinelAI.inc.c
SENTINEL_ANIMS :
Sentinel.h
SEQ_SOUND_ENTRY :
sfx.c
Set :
macros.h
SET_PACKED_FLAG :
documents.c
SetConst :
macros.h
SetF :
macros.h
SetGroup :
macros.h
SetPriority :
macros.h
SetTimescale :
macros.h
SetUP_CAMERA_ALT_NO_LEAD :
macros.h
SetUP_CAMERA_MINIMAL :
macros.h
SetUP_CAMERA_NO_LEAD :
macros.h
SetUP_PIPE :
main.c
sfx_play_sound_at_position :
effect_shims.h
SHAPE_SIZE_LIMIT :
model.h
SHIFT_BSS :
macros.h
SHIVER_TOAD_RED_ANIMS :
ShiverToad.h
SHT_MINV :
macros.h
SHY_GUY_DROPS :
ShyGuy.h
sin_deg :
effect_shims.h
SKOLAR_ANIMS :
StarSpirit.h
SKY_GUY_ANIMS :
SkyGuy.h
SKY_GUY_DROPS :
SkyGuy.h
SMASH_DATA_VAR_IDX :
npc.c
SND_MAX_DURATION :
audio.h
SND_MAX_VOLUME_16 :
audio.h
SND_MAX_VOLUME_8 :
audio.h
SND_MIN_DURATION :
audio.h
SOUND_LOOP_IDX :
sfx.c
sp_Break :
sparkle_script.h
SP_COST_X :
btl_states_menus.c
sp_End :
sparkle_script.h
sp_Jump :
sparkle_script.h
SP_PER_BAR :
macros.h
SP_PER_SEG :
macros.h
sp_Restart :
sparkle_script.h
sp_SetCI :
sparkle_script.h
sp_SetGfx :
sparkle_script.h
SpeakToNpc :
msg_api.h
SpeakToPlayer :
msg_api.h
SPEAR_GUY_ANIMS :
SpearGuy.h
SPEAR_GUY_DROPS :
SpearGuy.h
SPEAR_GUY_HITBOX :
SpearGuy.h
speech_bubble_VRAM :
77480.c
SPIKE_TOP_ANIMS :
SpikeTop.h
SPIKE_TOP_DROPS :
SpikeTop.h
SPIKED_GLOOMBA_ANIMS :
SpikedGloomba.h
SPIKED_GLOOMBA_DROPS :
SpikedGloomba.h
SPIKED_GOOMBA_ANIMS :
SpikedGoomba.h
SPIKED_GOOMBA_DROPS :
SpikedGoomba.h
SPINY_ANIMS :
Spiny.h
SPINY_DROPS :
Spiny.h
SPR_PAL_SIZE :
macros.h
SPR_PEACH_BTL_PAL_STRIDE :
sprite.h
SPR_PLAYER_COLOR_VARIATIONS :
sprite.h
SPR_SWIZZLE :
101b90_len_8f0.c
SPRITE_HEAP_SIZE :
macros.h
SPRITE_WORLD_SCALE_D :
macros.h
SPRITE_WORLD_SCALE_F :
macros.h
SPY_GUY_ANIMS :
SpyGuy.h
SPY_GUY_DROPS :
SpyGuy.h
SPY_GUY_ROCK_ANIMS :
SpyGuy.h
SPY_GUY_ROCK_HITBOX :
SpyGuy.h
SQ :
macros.h
sqrtf :
effect_shims.h
STAGE :
battle.h
STAGE_MODEL_LIST_END :
battle.h
STANDARD_APPEAR_TIME :
Credits.h
STANDARD_ENTITY_MODEL_SCRIPT :
entity.h
STANDARD_FLOWER_DROPS :
npc.h
STANDARD_HEART_DROPS :
npc.h
STANDARD_HOLD_TIME :
Credits.h
STANDARD_NEXT_TIME :
Credits.h
STANDARD_POS_X :
Credits.h
STANDARD_TITLE_NEXT_TIME :
Credits.h
STANDARD_VANISH_TIME :
Credits.h
STAR_KID_ANIMS :
StarSpirit.h
STAR_MAN_ANIMS :
StarSpirit.h
STAR_POWER_X :
pause_stats.c
STAR_ROD_ANIMS :
StarRod.h
STAR_SPIRIT_DATA_VAR :
main.c
STAR_SPIRITS_ICON_X :
btl_states_menus.c
STAR_SPIRITS_OPTIONS_W :
btl_states_menus.c
STAR_SPIRITS_TITLE_W :
btl_states_menus.c
STAR_SPIRITS_TITLE_X :
btl_states_menus.c
START_GAME_FILE_X :
filemenu_yesno.c
START_GAME_NUMBER_X :
filemenu_yesno.c
START_GAME_QMARK_X :
filemenu_yesno.c
START_GAME_START_WITH_X :
filemenu_yesno.c
STATUS_FLAGS_DOJO :
enums.h
STATUS_FLAGS_IMMOBILIZED :
enums.h
STATUS_KEY_IGNORE_RES :
macros.h
STATUS_KEY_NEVER :
macros.h
STONE_CHOMP_ANIMS :
StoneChomp.h
STONE_CHOMP_DROPS :
StoneChomp.h
STORY_IMG_SIZE :
intro.c
STORY_REQ_ANY_TIME :
merluvlee.c
STRATS_OPTION_Y :
btl_states_menus.c
STRATS_SUBMENU_WIDTH :
btl_states_menus.c
STRINGIFY :
include_asm.h
STRINGIFY_ :
include_asm.h
Sub :
macros.h
SubF :
macros.h
SUBLIST_DONE :
npc.c
SUN_ANIMS :
Sun.h
SUPER_BLOCK_GAMEFLAG :
entity.c
SUPER_BLOCK_MAPVAR :
entity.c
SUPER_BLOCK_NUM_ORBS :
SuperBlock.inc.c
SUPER_FILL_TICK :
bomb.c
SUPER_HAMMER_DMG_BAD :
HammerSupport.inc.c
SUPER_HAMMER_DMG_GOOD :
HammerSupport.inc.c
SUPPRESS_EVENTS_HAMMER :
enums.h
SUPPRESS_EVENTS_KOOPER_DAMAGE :
enums.h
SUPPRESS_EVENTS_KOOPER_TEST :
enums.h
SUSHIE_ANIMS :
Sushie.h
SuspendGroup :
macros.h
SuspendOthers :
macros.h
SuspendThread :
macros.h
SWAP16 :
reverb.c
SWEAT_DECOR_IDX :
dark_koopa.inc.c
,
dark_paratroopa.inc.c
Switch :
macros.h
SwitchConst :
macros.h
SWOOPULA_ANIMS :
Swooper.h
SWOOPULA_DROPS :
Swooper.h
SYM_COIN :
slot_machine.inc.c
SYM_SHYGUY :
slot_machine.inc.c
SYM_STAR :
slot_machine.inc.c
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