Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- i : WindowUpdateFunc
- icePillar : EffectInstanceDataPtr
- icePillarEffect : Actor
- iceShard : EffectInstanceDataPtr
- iconBounceDir : InspectIconData
- iconBounceVel : InspectIconData
- iconIndex12 : StatusBar
- iconIndex13 : StatusBar
- id : Actor.shadow, AmbiencePlayer, AreaConfig, Evt, HudCacheEntry, MapConfig, NpcData, PauseMapSpace
- idle : DisguiseAnims, FollowAnims, NpcData.animations, PartnerAnimations.__unnamed43__, WorldPartner
- idleAnim : ShopOwner
- idleAnimations : ActorPart, ActorPartBlueprint
- idleFrameCounter : PlayerData
- idleRadius : NpcFollowData
- idleScript : Actor
- idleScriptID : Actor
- idleSource : Actor
- ignoreChanges : StatusBar
- image : SpriteRasterCacheEntry
- imageAddr : HudElement
- imageData : EntityModel.gfx, PlayerRastersHeader
- img_offset_copyright : TitleDataFile
- img_offset_press_start : TitleDataFile
- img_offset_title : TitleDataFile
- imgBack : StoryGraphicData
- imgBowser : StoryGraphicData
- imgData : WindowBackground, WindowCorners
- imgFront : StoryGraphicData
- imgfxArg1 : Npc
- imgfxArg2 : Npc
- imgfxArg3 : Npc
- imgfxArg4 : Npc
- imgfxFlags : Npc
- imgfxIdx : FallingSprite, HudTransform, KnockdownData, SpriteComponent, StickerData, StoneChompAmbushIsk05, StoneChompAmbushIsk13, StoneChompAmbushIsk14
- imgfxType : Npc
- imgTape : StoryGraphicData
- increasingLeadInterp : Camera
- incrementStarPointDelay : BattleStatus
- index : ActorPartBlueprint, AuPVoice, BGMPlayerTrack, DemoSceneData, FormationRow.home, NpcMotionBlur, PartnerPosition, SeqArgs.MasterEffect, SeqArgs.SetTrackVoice, SeqArgs.SubTrackReverbType, ShopItemEntity
- indexRanges : PlayerRastersHeader
- info : AmbienceVoiceState, BGMHeader
- init : EffectBlueprint, GameMode, GameModeIncomplete, MapConfig, NpcData, WorldPartner
- initBattleCallback : BattleStatus
- initBytecode : Enemy
- initialAmp : AuVoice
- initialAnim : NpcBlueprint, ParadeNpcInfo
- initialEnemyCount : BattleStatus
- initialized : MenuPanel, SpriteComponent, WattEffectData
- initiallyLoaded : PlayerSpriteSet
- initialPos : IceShard, PopupMenu
- initialRot : LightRaysFXData
- initialRotY : PinkFlowerData
- initialScale : FireBreathFXData, SpinFXData
- initialSpinTime : PlayerSpinState
- initialX : TubbaHeartAttackFXData
- initialY : BlockData, HiddenPanelData, TubbaHeartAttackFXData
- initialZ : TubbaHeartAttackFXData
- inititalY : BoardedFloorData, BombableRockData
- INIToffset : SBNHeader
- initOpenPos : MessagePrintState
- initPos : FireBreathFXData
- initScript : ActorBlueprint, Enemy
- initScriptID : Enemy
- initVar : NpcData
- initVarCount : NpcData
- innerColor : LightningBoltFXData, MiscParticlesFXData
- innerDist : MusicProximityTrigger
- innerLinkLen : ChompChain
- innerWhirlRotY : TweesterData
- innerWhirlTexOffsetX : TweesterData
- innerWhirlTexOffsetY : TweesterData
- input : AuDelay, AuFX
- inputA : ExtraCookingPair
- inputB : ExtraCookingPair
- inputBitmask : BattleStatus
- inputBuffer : PhonographData
- inputBufferPos : BattleStatus, PhonographData
- inputBufPos : PlayerStatus
- inputCount : ActionCommandStatus.__unnamed102__.tidalWave
- inputDisabledCount : PartnerStatus, PlayerStatus
- inputMagnitude : PlayerSpinState
- ins : SeqNote
- instanceCounter : EffectSharedData
- instigatorValue : Actor, EncounterStatus, Enemy
- instrument : AmbienceTrack, AuLoadFilter, AuVoice, BGMPlayerTrack
- instrumentCount : BGMFileInfo
- instrumentGroup1 : AuGlobals
- instrumentGroup2 : AuGlobals
- instrumentGroup3 : AuGlobals
- instrumentGroup4 : AuGlobals
- instrumentGroup5 : AuGlobals
- instrumentGroup6 : AuGlobals
- instrumentGroups : AuGlobals
- instrumentGroupX : AuGlobals
- instrumentIndex : SoundPlayer
- instruments : BGMFileInfo, BKHeader
- instrumentsInfo : BGMPlayer
- instrumetsSize : BKHeader
- integrator : FlowerFXData, SlideParams
- intensity : HurricaneState
- interactBytecode : Enemy
- interactingWithID : PlayerStatus
- interactScript : Enemy
- interactScriptID : Enemy
- interp : Camera.params
- interpAlpha : Camera
- interpEasingParameter : Camera
- interpYaw : Camera
- interval : ImgFXIntVars.anim
- introPart : GameStatus
- ints : ImgFXState
- inventoryItemFlags : Shop
- inverseTransformMatrix : Entity
- invItems : PlayerData
- isActive : WattEffectData
- isAirborne : NpcHistoryPoint
- isAvailableFlag : RussTLoreEntry
- isBouncing : WattEffectData
- isChild : ShapeSpellFXData
- isDrumTrack : BGMPlayerTrack
- isExploded : FireworkRocketFXData
- isFacingAway : Npc
- isFlying : EnemyTerritoryPatrol, EnemyTerritoryWander, WorldPartner
- isGlowing : Actor
- isHidden : SuperBlockContentData
- isJumping : PlayerPathElement
- isMeterFilled : ActionCommandStatus
- isRaised : BlueWarpPipeData
- isResumable : AmbienceVoiceState
- isVariant : TextureHeader
- isVisible : AttackResultTextFXData
- item : BlockData, ItemDrop
- itemDataPositions : Shop
- itemDropChance : EnemyDrops, EnemyDropsFlat
- itemDrops : EnemyDrops, EnemyDropsFlat
- itemEntityIndex : ChestData
- itemEntityPos : ChestData
- itemID : BadgeHint, ChestData, CookingResult, FoliageDropList.drops, HiddenPanelData, IngredientSouce, ItemEntity, LilOinkReward, PostOfficeEntry, ShopItemData, ShopSellPriceData, WoodenCrateData
- itemList : Trigger, TriggerBlueprint
- itemLossTurns : BattleStatus
- itemSelectMenu : Shop
- itemUsesLeft : BattleStatus
- itemVelY : ChestData