Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p -
- p : ModelNodePropertyData
- p_volume : AuVoice
- pad : SaveData, SaveGlobals
- pad4 : SoundPlayer
- pad5E : BGMPlayer
- pad753 : DecorationTable
- pad75E : DecorationTable
- pad_00B : PlayerData
- pad_01 : FieldStatus
- pad_013 : PlayerData
- pad_02 : HitFileHeader
- pad_04 : AuLowPass
- pad_06 : ColliderBackupEntry
- pad_0A : HitFileHeader
- pad_0E : AuDelay
- pad_11 : BGMFileInfo
- pad_12 : HitFileHeader
- pad_14 : ShapeFileHeader
- pad_28B : PlayerData
- pad_28F : PlayerData
- pad_293 : PlayerData
- pad_2BA : PlayerData
- pad_33E : PlayerData
- pad_36 : CreditsEntry
- pad_3F : StatusBar
- pad_5B : StatusBar
- pad_63 : ActionCommandStatus
- pad_6F : StatusBar
- pad_7 : BGMInstrumentInfo
- pad_B : BGMDrumInfo
- pad_C : BGMHeader
- PADDING : EnemyTerritory
- padding : PartyImage
- padlock : EntityData
- palAnimPosOffset : ActorPart
- palAnimState : DecorationTable, Npc
- palBack : StoryGraphicData
- palBlendAlpha : DecorationTable, Npc
- palBowser : StoryGraphicData
- palette : BackgroundHeader, CreditsChar, CreditsEntry, CreditsLine, ImgFXOverlayTexture, ImgFXTexture, MesasgeFontGlyphData, MessageImageData, PartyImage, SpriteRasterCacheEntry, TextureHandle
- paletteAddr : HudElement
- paletteAdjustment : DecorationTable
- paletteArrOffset : SuperBlockContentData
- palettesOffset : SpriteAnimData
- paletteTimer : SuperBlockContentData
- palFront : StoryGraphicData
- palSwapPrevType : Npc
- palswapTimeAtoB : DecorationTable, Npc
- palswapTimeBtoA : DecorationTable, Npc
- palswapTimeHoldA : DecorationTable, Npc
- palswapTimeHoldB : DecorationTable, Npc
- palSwapType : Npc
- palswapUnused1 : DecorationTable
- palswapUnused2 : DecorationTable
- pan : AmbienceTrack, AuEnvMixer, AuVoice, BGMDrumInfo, BGMInstrumentInfo, SoundInstance, SoundPlayChange.__unnamed89__.__unnamed91__, SoundSFXEntry
- pan0 : SeqArgs.UnkCmdF4
- pan1 : SeqArgs.UnkCmdF4
- panActive : Camera
- panels : JumpGameData
- panelsCount : HiddenPanelsData
- params : Camera
- parent : PauseMapSpace, Window
- parentEntityIndex : BlockData, HeartBlockContentData, SuperBlockContentData
- parentID : MenuWindowBP
- parentModelIndex : Collider, ColliderBackupEntry
- parentScript : Evt
- parentTrackIdx : BGMPlayerTrack
- partCount : ActorBlueprint
- particles : ShimmerEmitter
- partID : SelectableTarget
- partnerAction_unk_2 : PartnerStatus
- partnerActionState : PartnerStatus
- partnerActor : BattleStatus
- partnerBuff : EffectInstanceDataPtr
- partnerID : DemoSceneData, PostOfficeEntry
- partnerPosX : EnergyOrbSet
- partnerPosY : EnergyOrbSet
- partnerPosZ : EnergyOrbSet
- partners : PlayerData
- partnerUnlockedTime : PlayerData
- partnerUsedTime : PlayerData
- partOffset : ActorPart
- partOffsetFloat : ActorPart
- partsData : ActorBlueprint
- partsTable : Actor
- partTypeData : ActorPart
- partX : BigSmokePuffFXData
- partY : BigSmokePuffFXData
- patch : BGMPlayerTrack, SeqArgs.TrackOverridePatch
- path : PauseMapSpace
- pathJitterX : Effect65FXData
- pathJitterY : Effect65FXData
- pathJitterZ : Effect65FXData
- pathLength : Effect65FXData, PauseMapSpace
- pathOffset : TweesterData
- pathPointEnabled : Effect65FXData
- paths : TweesterData
- pathTimestamp : Effect65FXData
- pathX : Effect65FXData
- pathY : Effect65FXData
- pathZ : Effect65FXData
- patrol : EnemyTerritory
- pattern : ImgFXIntVars.overlay
- peachBakingIngredient : GameStatus
- peachDisguise : GameStatus, PlayerStatus
- peachFlags : GameStatus
- peachItemHeld : PlayerStatus
- peachPanelModelID : SmashGameBoxData
- peachStarBeam : EffectInstanceDataPtr
- peakJumpTime : PlayerStatus
- pendingStarPoints : BattleStatus
- perCharDelayIn : CreditsEntry, CreditsLine
- perCharDelayOut : CreditsEntry, CreditsLine
- peril : HudStatusIcon
- perspNorm : Camera
- phase1 : ImgFXFloatVars.wavy
- phase2 : ImgFXFloatVars.wavy
- phase3 : ImgFXFloatVars.wavy
- physicsData : ItemEntity
- pickupDelay : ItemEntity
- pickupFlag : FoliageDropList.drops
- pickupMsgFlags : ItemEntity
- pickupVar : HiddenPanelData
- pingTime : PulseStoneData
- pinkFlower : EntityData
- pinkSparkles : EffectInstanceDataPtr
- pitch : AmbienceVoiceState, Camera.params.basic, Camera.params.interp, Camera.params.radial, PlayerStatus, RitualCard, StarsOrbitingFXData, StickerData
- pitchRatio : AuVoice, Instrument.__unnamed87__, SeqNote, SoundPlayer
- pitchShift : MsgVoice, SoundInstance, SoundSFXEntry
- pivot : HudTransform
- planarFlyDist : Npc
- planarVel : BarricadePart
- playbackRate : BGMPlayer
- playCounter : SoundManager
- player : SaveData, SpinFXData
- playerActor : BattleStatus
- playerFirstStrikes : PlayerData
- playerGroundTraceAngles : GameStatus
- playerGroundTraceNormal : GameStatus
- playerIndex : AmbVoiceStateInfo.__unnamed57__
- playerPos : GameStatus
- playerRotationRate : TransformationData
- players : AmbienceManager, SoundManager
- playerSearchInterval : GuardAISettings, MobileAISettings
- playerSpriteID : FallingSprite
- playerSpriteSet : GameStatus
- playerYaw : GameStatus
- playerYawOffset : TransformationData
- playHammerSounds : ActionCommandStatus
- playLength : SoundPlayer
- playState : AmbiencePlayer
- playVelocity : SoundPlayer
- podiumRaiseAmt : QuizmoStageFXData
- points : CameraControlSettings, EnemyTerritoryPatrol, LavaPiranhaVine, SleepBubbleFXData
- pointX : EnemyDetectVolume
- pointZ : EnemyDetectVolume
- polyphonicIdx : BGMPlayerTrack
- popupType : PopupMenu
- pos : AnimatedModel, AnimatorNode, AttackResultTextFXData, BarricadePart, BlastFXData, BombTrigger, BreakingJunkFXData, BulbFragment, BulbGlowFXData, ColdBreathFXData, DamageStarsFXData, DebuffFXData, DisableXFXData, Effect3DFXData, Effect65FXData, Effect6BFXData, Effect75FXData, EndChapter, EndingDecalsFXData, EnergyInOutFXData, EnergyOrbWaveFXData, Entity, ExplosionFXData, FallingSprite, FireBreathFXData, FireFlowerFXData, FireworkRocketFXData, FlameFXData, FloatingFlowerFXData, FloatingRockFXData, FlowerFXData, FoliageDropList.drops, FxLightningBoltState, GotItemOutlineFXData, HieroglyphsFXData, HudTransform, HuffPuffBreathFXData, IcePillarFXData, IceShard, IceShardFXData, ImprisonedCard, InspectIconData, ISpyNotification, ItemEntity, KnockdownData, LavaReset, LensFlareFXData, LightRaysFXData, MenuWindowBP, Message, MiscParticlesFXData, MotionBlurFlameFXData, MusicNoteFXData, MusicProximityTrigger, Npc, NpcData, NpcHistoryPoint, ParadeNpcInfo, PartnerPosition, PauseMapSpace, PeachStarBeamFXData, PeachStarBeamSpirit, PlayerOrbitState, PlayerOrbitTarget, PlayerPathElement, PlayerStatus, PulseStoneData, QuizmoAssistantFXData, QuizmoAudienceFXData, RecoverFXData, RingBlastFXData, RisingBubbleFXData, RitualCard, Shadow, ShapeSpellFXData, ShimmerParticle, ShinyFlareFXData, ShockOverlayFXData, ShockwaveFXData, ShopItemEntity, SleepBubbleFXData, SmokeBurstFXData, SnakingStaticFXData, SnowflakeFXData, SomethingRotatingFXData, SoundInstance, SpeechBubbleData, SpinFXData, SpinningFlowerData, SpiritCardFXData, SplashState, SpriteShadingLightSource, StarFXData, StarOutlineFXData, StarOutlineState2, StarOutlineState, StarsOrbitingFXData, StarsShimmerFXData, StatChangeFXData, StaticAnimatorNode, StaticStatusFXData, StickerData, StoneChompAmbushIsk05, StoneChompAmbushIsk13, StoneChompAmbushIsk14, SunFXData, SweatFXData, TattleWindowFXData, ThrowSpinyFXData, ThunderboltRingFXData, TransformationData, VirtualEntity, WaterBlockFXData, WaterBlockVtxData, WaterFountainFXData, WhirlwindFXData, Window
- posA : AuraFXData, GatherEnergyPinkFXData
- posB : AuraFXData, GatherEnergyPinkFXData
- posEnterA : MapRoom
- posEnterB : MapRoom
- posExitA : MapRoom
- posExitB : MapRoom
- posModelID : ShopItemLocation
- posOffset : ActorPartBlueprint, SpriteComponent
- postBattle : Stage, WorldPartner
- postLidAnimDelay : ChestData
- posX : CreditsChar, CreditsEntry, CreditsLine, DecorationTable, EnergyOrbSet, ImgFXFloatVars.overlay, NpcMotionBlur, RockingHorse, TubbaHeartAttackFXData
- posY : CreditsChar, CreditsEntry, CreditsLine, DecorationTable, EnergyOrbSet, ImgFXFloatVars.overlay, NpcMotionBlur, TubbaHeartAttackFXData
- posZ : DecorationTable, EnergyOrbSet, NpcMotionBlur, RockingHorse, TubbaHeartAttackFXData
- potencyA : ItemData
- potencyB : ItemData
- poundImpactDelay : PlayerStatus
- powBarsToBlink : StatusBar
- powerBounceChance : ActorBlueprint
- powerBounceCounter : BattleStatus
- powerBounces : PlayerData
- preBattle : Stage, WorldPartner
- predictor : Instrument
- predictorsSize : BKHeader
- predictorsStart : BKHeader
- prepareTime : ActionCommandStatus
- pressedButtons : GameStatus, PartnerStatus, PlayerStatus
- pressedButtonsBuffer : PlayerStatus
- pressStart : TitleDataStruct
- preUpdateCallback : BattleStatus
- prevActionState : PlayerSpinState, PlayerStatus
- prevAlpha : PlayerStatus
- prevArea : GameStatus
- prevButton : ActionCommandStatus.__unnamed102__.tidalWave
- prevButtons : GameStatus
- prevFlags : TweesterPhysics
- prevFollowPlayer : Camera
- prevIgnoreChanges : StatusBar
- prevIndexBoostHammer : HudStatusIcon
- prevIndexBoostJump : HudStatusIcon
- prevItemVisGroup : MapRoom
- prevLeadPosX : Camera
- prevLeadPosZ : Camera
- prevLeadSettings : Camera
- prevMovePos : Camera
- prevPrevFollowPlayer : Camera
- prevPrevMovePos : Camera
- prevReadPos : BGMPlayerTrack
- prevRig : Camera
- prevSettings : Camera
- prevTargetPos : Camera
- price : ShopItemData
- prim : IcePillarFXData, ShockwaveFXData
- primA : AuraFXData, BreakingJunkFXData, TubbaHeartAttackFXData
- primAlpha : FlowerFXData, SomethingRotatingFXData, WhirlwindFXData
- primB : AuraFXData, BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, StarFXData, TubbaHeartAttackFXData, WhirlwindFXData
- primCol : ColdBreathFXData, DebuffFXData, Effect75FXData, HuffPuffBreathFXData, IceShardFXData, ShockOverlayFXData
- primColor : QuizmoAudienceFXData, SunFXData
- primG : AuraFXData, BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, StarFXData, TubbaHeartAttackFXData, WhirlwindFXData
- primIntensity : FlamePreset
- primR : AuraFXData, BreakingJunkFXData, Effect65FXData, FireBreathFXData, PeachStarBeamFXData, StarFXData, TubbaHeartAttackFXData, WhirlwindFXData
- printBuffer : MessageDrawState, MessagePrintState
- printBufferPos : MessagePrintState
- printBufferSize : MessagePrintState
- printDelayTime : MessagePrintState
- printModeFlags : MessageDrawState
- priority : AmbienceManager, AuVoice, BGMPlayer, Evt, FormationRow, MenuWindowBP, SoundManager, SoundPlayer, Trigger, Window
- priorityOffset : SelectableTarget
- progressRequired : RussTLoreEntry
- projectileTargetOffset : ActorPart, ActorPartBlueprint
- projVel : StarFXData
- properties : SpriteComponent
- propertyList : ModelNode
- proxMixID : BGMPlayer
- proxMixValue : BGMPlayer
- proxMixVolume : BGMPlayer
- ptr : Actor.shadow
- ptrCurLine : Evt
- ptrFirstLine : Evt
- ptrIcon : PopupMenu
- ptrNextLine : Evt
- ptrReadPos : Evt
- ptrSavedPos : Evt
- purpleRing : EffectInstanceDataPtr
- PushBlockFallCallback() : PushBlockGrid
- pushingAgainstWall : CollisionStatus
- pushInputBuffer : BattleStatus
- pushSpeed : PadlockData
- pushVel : PlayerStatus
- put : ISVDbg
- putAway : WorldPartner
- pvoices : AuSynDriver