Here is a list of all struct and union fields with links to the structures/unions they belong to:
- d -
- damageAmt : DamageIndicatorFXData
- damageCounter : Actor
- damageIndicator : EffectInstanceDataPtr
- damageStars : EffectInstanceDataPtr
- damageTaken : BattleStatus, EncounterStatus
- danger : HudStatusIcon
- darkening : SimpleWindowUpdateData
- darknessMode : BattleStatus
- data : EffectInstance, HudCacheEntry, ImgFXCacheEntry, ISVDbg, ModelNodeProperty, SBNFileEntry.__unnamed97__, ShapeFile, SoundManagerCustomCmdList, TitleDataFile
- dataBGM : AuGlobals
- dataBuf : Entity
- dataMSEQ : AuGlobals
- dataPER : AuGlobals
- dataPRG : AuGlobals
- dataSEF : AuGlobals
- dataStart : MSEQHeader
- dataType : ModelNodeProperty
- dc_bookSize : Instrument
- death : NpcData.animations
- debuff : Actor, EffectInstanceDataPtr, WattEffectData
- debuffDuration : Actor
- debugEnemyContact : GameStatus, SaveData
- debugQuizmo : GameStatus
- debugScripts : GameStatus
- debugUnused1 : GameStatus, SaveData
- debugUnused2 : GameStatus, SaveData
- decoder : AuPVoice
- decompressedLength : AssetHeader
- decorationGlowPhase : Npc
- decorationInitialized : Npc
- decorations : Npc
- decorationTable : ActorPart
- decorationType : Npc
- decorData : DecorationTable
- defaultAnim : NpcSettings
- defaultDrumEntry : AuGlobals
- defaultInstrument : AuGlobals
- defaultPal : SpriteRasterInfo
- defaultPRGEntry : AuGlobals
- defaultReverbAmt : SoundManager
- defaultStyleID : WindowStyle
- defeatBytecode : Enemy
- defeatFlags : EncounterStatus
- defeatScript : Enemy
- defeatScriptID : Enemy
- defenseBoost : Actor
- defenseTable : ActorPart, ActorPartBlueprint
- delay : ActorSounds, AmbiencePlayer, SoundPlayer, StarOutlineState2, StarOutlineState
- delayCount : AuFX
- delayFlags : MessagePrintState
- delays : AuFX
- delayTime : BGMPlayerTrack
- deleteTime : Message
- delta : AuEnvMixer, AuResampler, AuVoice, MSEQTrackData
- deltaScaleX : SwitchData
- deltaScaleY : SwitchData
- deltaSizeX : HudElement
- deltaSizeY : HudElement
- demoBattleFlags : GameStatus
- demoButtonInput : GameStatus
- demoState : GameStatus
- demoStickX : GameStatus
- demoStickY : GameStatus
- density : DripVolume
- depthQueryID : BulbGlowFXData
- descMsg : PopupMenu, ShopItemData
- dest : DmaTable
- detectFlags : EnemyDetectVolume
- detectPos : EnemyTerritoryPatrol, EnemyTerritoryWander
- detectShape : EnemyTerritoryPatrol, EnemyTerritoryWander
- detectSize : EnemyTerritoryPatrol, EnemyTerritoryWander
- Detour : SeqArgs
- detourLength : BGMPlayerTrack
- detune : BGMPlayer
- diameter : BombTrigger
- didAreaChange : GameStatus
- difficulty : ActionCommandStatus
- digitWidth : MessageNumber
- dinos : DinoPuzzleData
- dipMode : PopupMenu
- dir : ActionCommandStatus.__unnamed102__.breakFree, ActionCommandStatus.__unnamed102__.flee
- direction : PlayerOrbitState
- disabled : IconHudScriptPair, StatusBar
- disableDismissTimer : Actor
- disableEffect : Actor
- disableX : EffectInstanceDataPtr
- disguiseTime : TransformationData
- displayCoins : StatusBar
- displayData : ModelNode
- displayFP : StatusBar
- displayHP : StatusBar
- displayList : AnimatorNode, AnimatorNodeBlueprint, EntityModel.gfx, ImgFXOverlayTexture, ModelDisplayData, StaticAnimatorNode, UnkStruct
- displayStarpoints : StatusBar
- displayStarPower : StatusBar
- dist : ActorMovement, ActorPartMovement, ActorState, Camera.params.basic, Camera.params.confined, Camera.params.interp, Camera.params.radial, CymbalPlantData, RenderTask
- dizzyAttack : EncounterStatus
- dlist : FlamePreset, ImgFXTexture
- dma : EntityBlueprint.__unnamed22__
- dmaDest : BattleArea, EffectTableEntry, MapConfig, PartnerDMAData, WorldPartner
- dmaEnd : Action, BattleArea, EffectTableEntry, MapConfig, PartnerDMAData, UseItemStruct, WorldPartner
- dmaFunc : AuLoadFilter
- dmaList : EntityBlueprint.__unnamed22__
- dmaNew : ALConfig, AuSynDriver
- dmaStart : Action, BattleArea, EffectTableEntry, MapConfig, PartnerDMAData, UseItemStruct, WorldPartner
- dmaState : AuLoadFilter
- dmaTable : BattleArea
- doneFlag : GameFlagHint
- drainDelay : ActionCommandStatus.__unnamed102__.flee
- draining : ActionCommandStatus.__unnamed102__.squirt
- draw : Worker
- drawBufferPos : MessageDrawState
- drawContentsArg0 : Window
- drawPosX : StatusBar
- drawPosY : StatusBar
- drawSizePreset : HudElement
- dropDistance : Chandelier
- dropFlags : EnemyDrops, EnemyDropsFlat
- dropLeaves : EffectInstanceDataPtr
- drops : Enemy, FoliageDropList, NpcData, SearchBushConfig, ShakeTreeConfig
- dropWhackaBump : EncounterStatus
- droTreeHintTime : PlayerData
- drumCount : BGMFileInfo
- drums : BGMFileInfo, BGMPlayer, PEREntry
- drumsInfo : BGMPlayer
- dryamt : AuEnvMixer
- duration : ActionCommandStatus, BulbFragment, DripVolume, FieldStatus, FireBreathFXData, FuzzyThread, FxLightningBoltState, IntroMessage, Npc, PopupMessage, SongUpdateEvent, SpinFXData, StarOutlineState2, StarOutlineState, StickerData
- dust : EffectInstanceDataPtr