papermario
Decompilation of Paper Mario
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Here is a list of all macros with links to the files they belong to:
- f -
F16 :
macros.h
FADE_IN_TIME :
scoreboard.c
FADE_OUT_TIME :
scoreboard.c
FAIL_METER_FILL_TICK :
smack.c
FAN_METER_FILL_TICK :
smack.c
FBCOEF_PARAM :
reverb.c
FBufPeek :
macros.h
FBufRead1 :
macros.h
FBufRead2 :
macros.h
FBufRead3 :
macros.h
FBufRead4 :
macros.h
FFCOEF_PARAM :
reverb.c
FILE_COPIED_MESSAGE_WIDTH :
filemenu_main.c
FILE_NAME_X :
filemenu_main.c
FILE_NUMBER_X :
filemenu_main.c
FILE_X :
filemenu_main.c
FILEMENU_C9_OFFSET :
filemenu_createfile.c
FILEMENU_ROW_AMT :
filemenu_createfile.c
FILENAME_ERROR :
state_title_screen.c
FIRST_BULLET_NPCID :
BulletBillAI.inc.c
FIXED_SAMPLE :
audio.h
Float :
macros.h
FLOAT_ROUND :
macros.h
FLOAT_TO_FIXED :
macros.h
FLOOR_RETRACT_LENGTH :
puzzle.c
FLYING_MAGIKOOPA_ANIMS :
FlyingMagikoopa.h
FLYING_MAGIKOOPA_SPELL_HITBOX :
FlyingMagikoopa.h
FLYING_MAGIKOOPA_YELLOW_ANIMS :
YMagikoopa.h
FLYING_MAGINO_DROPS :
FlyingMagikoopa.h
FOLIAGE_MODEL_LIST :
macros.h
FOR_CHILDREN_ORDERED :
huff_n_puff.c
FOR_CHILDREN_SCATTERED :
huff_n_puff.c
FOREST_FUZZY_ANIMS :
ForestFuzzy.h
FOREST_FUZZY_DROPS :
ForestFuzzy.h
FP_COST_X :
btl_states_menus.c
FRAGMENT_BUF_SIZE :
entity.h
FRAME_BUFFER_SIZE :
macros.h
FRAME_RATE :
npc.c
FROST_CLUBBA_ANIMS :
FrostClubba.h
FROST_CLUBBA_DROPS :
FrostClubba.h
FROST_CLUBBA_MACE_HITBOX :
FrostClubba.h
FROST_PIRANHA_ANIMS :
FrostPiranha.h
FROST_PIRANHA_DROPS :
FrostPiranha.h
FROST_PIRANHA_HITBOX :
FrostPiranha.h
FT_alpha :
bowser_defeated.c
FT_state :
bowser_defeated.c
FULLY_EXTENDED_Y :
inventory.c
FULLY_RETRACTED_Y :
inventory.c
FUZZY_ANIMS :
Fuzzy.h
FUZZY_DROPS :
Fuzzy.h
FUZZY_NPC_ID_BASE :
npc.c
FX_ENTRY :
effects.c
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