Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b -
- b : Color3i, Color4f, Color4i, Color_RGB8, Color_RGBA8, FireworkRocketFXData, ImgFXIntVars.color
- background : MapSettings, WindowStyleCustom
- backgroundDarkness : GameStatus
- backgroundFlags : GameStatus
- backgroundGfx : DisplayContext
- backgroundMaxX : GameStatus
- backgroundMaxY : GameStatus
- backgroundMinX : GameStatus
- backgroundMinY : GameStatus
- backgroundPalette : GameStatus
- backgroundRaster : GameStatus
- backgroundXOffset : GameStatus
- backImgPosX : StoryGraphicData
- backImgPosY : StoryGraphicData
- backNpc : FuzzyThread
- badges : PlayerData
- bakedMtx : Model, ModelTransformGroup
- balloon : EffectInstanceDataPtr
- bank : SeqArgs.TrackOverridePatch
- bankGroup : BufferEntry
- bankIndex : BufferEntry
- bankPatch : BGMDrumInfo, BGMInstrumentInfo
- banks : AuGlobals
- barFillWidth : PhonographData
- base : AuFX, Instrument
- baseAddr : ModelAnimator
- baseHeightOffset : MessageCharData
- baseModelNode : ModelTransformGroup
- baseMsgID : StatsEntryData
- basePos : AnimatorNode, AnimatorNodeBlueprint, DamageIndicatorFXData
- basePosX : StarBoxLauncherData
- basePosY : StarBoxLauncherData, WoodenCrateData
- basePosZ : StarBoxLauncherData
- baseRomOffset : AuGlobals
- baseScale : FlameFXData, SwitchData
- baseVolume : SoundManager
- basic : Camera.params
- battle : Encounter, NpcGroup
- battleDescMsg : PartnerPopupProperties
- battleOutcome : EncounterStatus
- battlePhase : BattleStatus
- battles : BattleArea
- battlesCount : PlayerData
- battlesFled : PlayerData
- battleSongID : MusicSettings
- battleStartCountdown : EncounterStatus
- battlesWon : PlayerData
- battleTriggerCooldown : EncounterStatus
- battleVariation : MusicSettings
- bbTableOffset : CollisionHeader
- bbTableSize : CollisionHeader
- beamAlpha : PeachStarBeamFXData
- beamScale : PeachStarBeamFXData
- berserkerEnabled : ActionCommandStatus
- bFadeConfigSetsVolume : BGMPlayer
- bg : Stage
- bgColor : Camera, MapRoom
- bgIndex : DefaultWindowStyle
- bgmDrumCount : BGMPlayer
- bgmFile : BGMPlayer
- bgmFileIndex : BGMPlayer, InitSongEntry
- bgmInstrumentCount : BGMPlayer
- bgmPlayer : SndGlobalsSub6C
- bgmReadPos : BGMPlayerTrack
- bgmSounds : SoundManager
- bgName : MapConfig
- bias : DepthFloatFactors
- bigSmokePuff : EffectInstanceDataPtr
- bigSnowflakes : EffectInstanceDataPtr
- bitDepth : MessageImageData, WindowBackground, WindowCorners
- bkFileIndex : InitSongEntry
- bkFileListOffset : AuGlobals
- bkListLength : AuGlobals
- blast : EffectInstanceDataPtr, Trigger.location
- blendPalA : DecorationTable, Npc
- blendPalB : DecorationTable, Npc
- blendPalC : Npc
- blendPalD : Npc
- blinkCounter : PadlockData
- blinkTimer : PlayerStatus
- block : EntityData
- blocked : Evt
- blockingParent : Evt
- blockPosIndex : JumpGamePanel
- blockResult : BattleStatus
- bluePipe : EntityData
- blueprint : Entity
- blur : Npc
- blurBufferPos : DecorationTable
- blurDisableDelay : DecorationTable
- blurDrawCount : DecorationTable
- blurEnableCount : DecorationTable
- blurUnused : DecorationTable
- boardedFloor : EntityData
- boltVertexPosX : LightningBoltFXData
- boltVertexPosY : LightningBoltFXData
- boltVertexPosZ : LightningBoltFXData
- bombableRock : EntityData
- bombetteBreaking : EffectInstanceDataPtr
- bombetteExploded : CollisionStatus
- bombetteExplosionPos : CollisionStatus
- boneCount : LavaPiranhaVine
- boneLength : LavaPiranhaVine
- bonePos : LavaPiranhaVine
- boneRot : LavaPiranhaVine
- bookSize : AuLoadFilter
- boomLength : CameraControlSettings, CameraRig
- boomPitch : CameraControlSettings, CameraRig
- boomYaw : CameraRig
- boostHammer : HudStatusIcon
- boostJump : HudStatusIcon
- boostPartner : HudStatusIcon
- bootsLevel : PlayerData
- bounceDivisor : ActorState
- bouncePhase : HeartBlockContentData, WattEffectData
- bounceTime : StarFXData
- boundingBoxesDataSize : HitFileHeader
- boundingBoxesOffset : HitFileHeader
- boundingBoxOffset : HitAssetCollider
- boundScript : Entity
- boundScriptBytecode : Entity
- boundVar : ItemEntity
- bowserAura : DecorationData
- box : SmashGameData
- breakFree : ActionCommandStatus.__unnamed102__
- breakHistory : JumpGameData
- breakingJunk : EffectInstanceDataPtr
- breathSizeIncrease : HurricaneState
- brightness : BulbGlowFXData, InspectIconData, SpeechBubbleData
- buffEffect : BattleStatus
- buffer : Evt
- bufferedStickAxis : PlayerSpinState
- bulbGlow : EffectInstanceDataPtr
- bush : SearchBushConfig
- busId : AmbienceManager, AuPVoice, AuVoice, BGMPlayer, SoundManager
- busVolume : BGMPlayer, SoundManager
- butterflies : EffectInstanceDataPtr
- buttonHID : PhonographData, SmashGameData
- Bx : CameraControlSettings.points.three, CameraControlSettings.points.two
- By : CameraControlSettings.points.two
- bytes : NpcInitialVars
- Bz : CameraControlSettings.points.three, CameraControlSettings.points.two