Here is a list of all macros with links to the files they belong to:
- a -
- A : macros.h
- AC_DIFFICULTY_LEN : macros.h
- AC_LEECH_MAX_TIME : stop_leech.h
- AC_QUALITY_FAILED : action_cmd.h
- AC_TBL_ENTRY : action_cmd.c
- ACTION_FILE : actions.c
- ACTOR_API_SKIP_ARG : battle.h
- ACTOR_BLUR_FRAMES : common_structs.h
- ACTOR_BY_IDX : battle.h
- ACTOR_BY_POS : battle.h
- ACTOR_LEVEL : anti_guy.inc.c
- ACTOR_TYPE : anti_guy.inc.c
- ACTOR_TYPE_LIST_END : 181810.c
- Add : macros.h
- AddF : macros.h
- ADDIU : mips.h
- ADPCMFBYTES : audio.h
- AF_END : end.h
- AF_GV : gv.h
- AF_KGR : kgr.h
- AF_MGM : mgm.h
- AI_LAKITU_FIRST_SPINY_ID : npc.c, LakituAI.inc.c, npc.c
- AI_LAKITU_LAST_SPINY_ID : npc.c, LakituAI.inc.c, npc.c
- AI_PATROL_GOAL_INDEX : macros.h
- AI_PROJECTILE_AMMO_COUNT : macros.h
- AI_SENTINEL_FIRST_NPC : SentinelAI.inc.c, npc.c
- AI_SENTINEL_LAST_NPC : npc.c, SentinelAI.inc.c
- AI_TEMP_STATE : macros.h
- AI_TEMP_STATE_AFTER_SUSPEND : macros.h
- AI_VAR_ATTACK_STATE : macros.h
- AI_VAR_BLASTER_BULLET : BulletBillAI.inc.c
- AI_VAR_BLASTER_RANGE : BulletBillAI.inc.c
- AI_VAR_BULLET_BLASTER : BulletBillAI.inc.c
- AI_VAR_BULLET_RANGE : BulletBillAI.inc.c
- AI_VAR_HITNPC_2 : macros.h
- AI_VAR_HITNPC_3 : macros.h
- AI_VAR_HITNPC_4 : macros.h
- AI_VAR_HITNPC_DIST : macros.h
- AI_VAR_HITNPC_SOUND : macros.h
- AI_VAR_HITNPC_YOFFSET : macros.h
- AI_VAR_MELEE_HIT_TIME : macros.h
- AI_VAR_MELEE_MISS_TIME : macros.h
- AI_VAR_MELEE_PRE_TIME : macros.h
- AI_VAR_NEXT_STATE : macros.h
- AL_HEADER_SIG_BK : 2e230_len_2190.c
- AL_HEADER_SIG_CR : 2e230_len_2190.c
- AL_HEADER_SIG_DR : 2e230_len_2190.c
- AL_HEADER_SIG_SR : 2e230_len_2190.c
- ALBINO_DINO_ANIMS : AlbinoDino.h
- ALIGN16 : macros.h
- ALIGN16_ : audio.h
- ALIGN4 : 101b90_len_8f0.c
- ALIGN8 : macros.h
- ALIGNED : macros.h
- ALREADY_PARTNER_HEIGHT : 8a860_len_3f30.c
- AMAZY_DAYZEE_ANIMS : AmazyDayzee.h
- AMAZY_DAYZEE_DROPS : AmazyDayzee.h
- ANIM_LIST_END : types.h
- ANIM_SHYGUY_Anim00 : yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim01 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim02 : green_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim03 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim04 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim05 : yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c, pink_shy_guy.inc.c
- ANIM_SHYGUY_Anim06 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim07 : pink_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim08 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim09 : blue_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim0A : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0B : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0C : yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, blue_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim0D : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0E : pink_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim0F : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim10 : red_shy_guy.inc.c, yellow_shy_guy.inc.c, pink_shy_guy.inc.c, blue_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim11 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim12 : pink_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim13 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim14 : red_shy_guy.inc.c, yellow_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c, pink_shy_guy.inc.c
- ANIM_SHYGUY_Anim15 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANTI_GUY_ANIMS : ShyGuy.h
- ANTI_MASH_TIME : three_chances.c
- ANTIGUY_TRIO : anti_guy.c
- ApiStatus_BLOCK : evt.h
- ApiStatus_DONE1 : evt.h
- ApiStatus_DONE2 : evt.h
- ApiStatus_FINISH : evt.h
- ApiStatus_REPEAT : evt.h
- ARCHEOLOGIST_ANIMS : Kolorado.h
- AREA : area.h, world.c, area.h, bombshell_blaster.c, area.h
- AreaByte : macros.h
- AreaFlag : macros.h
- ARRAY_COUNT : macros.h
- ArrayFlag : macros.h
- ArrayVar : macros.h
- as_DisableMirroring : animation_script.h
- as_End : animation_script.h
- as_EndLoop : animation_script.h
- AS_F : animation_script.h
- as_Loop : animation_script.h
- AS_MODEL_ID : animation_script.h
- AS_NULL_MODEL : animation_script.h
- as_Restart : animation_script.h
- as_SetPos : animation_script.h
- as_SetRotation : animation_script.h
- as_SetScale : animation_script.h
- as_Wait : animation_script.h
- ASCII_TO_U32 : macros.h
- ASSERT : macros.h
- ASSET_TABLE_FIRST_ENTRY : world.c
- ASSET_TABLE_HEADER_SIZE : world.c
- ASSET_TABLE_ROM_START : world.c
- ASTRINGIFY : include_asset.h
- ASTRINGIFY_ : include_asset.h
- atan2 : effect_shims.h
- AU_5750 : audio.h
- AU_EQPOW_MAX_IDX : 31650.c
- AU_EQPOW_MID_IDX : 31650.c
- AU_FILE_RELATIVE : audio.h
- AU_FX_DELAY_COUNT : audio.h
- AU_FX_LENGTH : audio.h
- AUDIO_COMMAND_LIST_BUFFER_SIZE : audio.h
- AUDIO_FRAMES_PER_SECOND : audio.h
- AUDIO_HEAP_SIZE : audio.h
- AUDIO_MAX_SAMPLES : audio.h
- AUDIO_SAMPLES : audio.h
- AUEQPOWER_LENGTH : 33450.c