papermario
Decompilation of Paper Mario
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Here is a list of all macros with links to the files they belong to:
- h -
HAMMER_BROS_ANIMS :
HammerBros.h
HAMMER_BROS_DROPS :
HammerBros.h
HAMMER_BROS_HAMMER_HITBOX :
HammerBros.h
HAMMER_X :
pause_stats.c
HAND_METER_FILL_TICK :
smack.c
HAS_COIN_FLAG :
Bandit.inc.c
HEART_PLANT_ANIMS :
HeartPlant.h
HEART_PLANT_FLAGS :
HeartPlant.inc.c
HERRINGWAY_ANIMS :
Penguin.h
HES_COIN_SPARKLE :
hud_element.h
HES_TEMPLATE_CI_CUSTOM_SIZE :
hud_element.h
HES_TEMPLATE_CI_ENUM_SIZE :
hud_element.h
HES_TEMPLATE_COIN :
hud_element.h
HES_TEMPLATE_COIN_SPARKLE :
hud_element.h
HES_TEMPLATE_FLOWER_POINT :
hud_element.h
HES_TEMPLATE_HEART :
hud_element.h
HES_TEMPLATE_HEART_PIECE :
hud_element.h
HES_TEMPLATE_HEART_POINT :
hud_element.h
HES_TEMPLATE_SMALL_STAR_POINT :
hud_element.h
HES_TEMPLATE_STANDARD_ITEM :
hud_element.h
HES_TEMPLATE_STAR_PIECE :
hud_element.h
HES_TEMPLATE_STAR_POINT :
hud_element.h
HNP_ADD_CHILD :
huff_n_puff.c
HNP_ADD_HEAL_VALUE :
huff_n_puff.c
HNP_GET_SPEAKER :
huff_n_puff.c
HNP_GROUP_ASCEND :
huff_n_puff.c
HNP_GROUP_DROP :
huff_n_puff.c
HNP_IMPACT_JIGGLE :
huff_n_puff.c
HNP_INHALE_CHILD :
huff_n_puff.c
HNP_KILL_CHILD :
huff_n_puff.c
HNP_LOAD_SUCTION_PATH :
huff_n_puff.c
HNP_REGISTER_CHILD :
huff_n_puff.c
HNP_RETURN_HOME :
huff_n_puff.c
HNP_SCATTER_PUFF :
huff_n_puff.c
HNP_SQUEEZE_PLAYER :
huff_n_puff.c
HNP_SWARM_MOVE_UP :
huff_n_puff.c
HNP_SWARM_SURROUND_PLAYER :
huff_n_puff.c
HOUR :
pause_stats.c
hs_AddTexelOffsetX :
hud_element.h
hs_AddTexelOffsetY :
hud_element.h
hs_ClearFlags :
hud_element.h
hs_Delete :
hud_element.h
hs_End :
hud_element.h
hs_Loop :
hud_element.h
hs_op_15 :
hud_element.h
hs_PlaySound :
hud_element.h
HS_PTR :
hud_element.h
hs_RandomBranch :
hud_element.h
hs_RandomDelay :
hud_element.h
hs_RandomRestart :
hud_element.h
hs_Restart :
hud_element.h
hs_SetAlpha :
hud_element.h
hs_SetCI :
hud_element.h
hs_SetCI_Explicit :
hud_element.h
hs_SetCustomSize :
hud_element.h
hs_SetFlags :
hud_element.h
hs_SetHidden :
hud_element.h
hs_SetIcon :
hud_element.h
hs_SetPivot :
hud_element.h
hs_SetRGBA :
hud_element.h
hs_SetScale :
hud_element.h
hs_SetSizesAutoScale :
hud_element.h
hs_SetSizesFixedScale :
hud_element.h
hs_SetTexelOffset :
hud_element.h
hs_SetTileSize :
hud_element.h
hs_SetVisible :
hud_element.h
hs_UseIA8 :
hud_element.h
HT_VAR1 :
item_entity.c
HUD_ELEMENT_BATTLE_ID_MASK :
hud_element.h
HUD_FP_COST_X :
btl_states_menus.c
HUD_NOT_ENOUGH_FP :
btl_states_menus.c
HUD_NOT_ENOUGH_POW :
btl_states_menus.c
HUD_SP_COST_X :
btl_states_menus.c
HUFF_FILL_TICK :
whirlwind.c
HUFF_N_PUFF_ANIMS :
HuffNPuff.h
HURRICANE_PARTNER_MOVE_TIME :
lakilester.c
HURRICANE_UNUSED_TIME :
lakilester.c
HURT_PLANT_ANIMS :
HurtPlant.h
HURT_PLANT_DROPS :
HurtPlant.h
HURT_PLANT_FLAGS :
HurtPlant.inc.c
HYPER_CLEFT_ANIMS :
HyperCleft.h
HYPER_CLEFT_DROPS :
HyperCleft.h
HYPER_GOOMBA_ANIMS :
HyperGoomba.h
HYPER_GOOMBA_DROPS :
HyperGoomba.h
HYPER_PARAGOOMBA_ANIMS :
HyperParagoomba.h
HYPER_PARAGOOMBA_DROPS :
HyperParagoomba.h
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