Here is a list of all struct and union fields with links to the structures/unions they belong to:
- v -
- v : Quad
- v1 : ColliderTriangle
- v2 : ColliderTriangle
- v3 : ColliderTriangle
- value : ArrowDataTableEntry, NpcInitialVars, PopupMenu, SeqArgs.MasterEffect, SeqArgs.MasterTempo, SeqArgs.MasterTempoFade, SeqArgs.MasterVolume, SeqArgs.MasterVolumeFade, SeqArgs.SegTrackTune, SeqArgs.SegTrackVolume, SeqArgs.SubTrackFineTune, SeqArgs.SubTrackPan, SeqArgs.SubTrackReverb, SeqArgs.SubTrackVolume, SeqArgs.TrackTremoloSpeed, SeqArgs.TrackVolumeFade
- vanishMode : CreditsEntry, CreditsLine
- vanishTime : CreditsEntry, CreditsLine
- vanishTimer : QuizmoAssistantFXData, QuizmoStageFXData
- var0 : FormationRow
- var1 : FormationRow
- var2 : FormationRow
- var3 : FormationRow
- varBufferReadPos : MessagePrintState
- varFlags : Evt
- variation : ActionCommandStatus.__unnamed104__, CreditsChar, Effect65FXData, Fade.__unnamed85__, FireworkRocketFXData, MiscParticlesFXData, MusicSettings, SongUpdateEvent
- varImageDisplayState : MessagePrintState
- varImageFadeTimer : MessagePrintState
- varImageScreenPos : MessagePrintState
- varImgAlphaFadeStep : MessagePrintState
- varImgFinalAlpha : MessagePrintState
- varImgHasBorder : MessagePrintState
- varIndex : Trigger, TriggerBlueprint
- varTable : ActorPartMovement.__unnamed45__, ActorState.__unnamed49__, BattleStatus.__unnamed34__, Enemy.__unnamed53__, Evt.__unnamed18__, Trigger.__unnamed14__
- varTableF : ActorPartMovement.__unnamed45__, ActorState.__unnamed49__, BattleStatus.__unnamed34__, Enemy.__unnamed53__, Evt.__unnamed18__, Trigger.__unnamed14__
- varTablePtr : ActorPartMovement.__unnamed45__, ActorState.__unnamed49__, BattleStatus.__unnamed34__, Enemy.__unnamed53__, Evt.__unnamed18__, Trigger.__unnamed14__
- vec : FormationRow.home
- vectors : FoliageVectorList, Path, SearchBushConfig, ShakeTreeConfig
- vel : ActorMovement, ActorState, AttackResultTextFXData, BreakingJunkFXData, BulbFragment, DamageStarsFXData, FireworkRocketFXData, FloatingFlowerFXData, FloatingRockFXData, FlowerFXData, IceShardFXData, Message, RecoverFXData, ShimmerParticle, SplashState, StarFXData
- velocityAngle : BarricadePart
- velScaleA : FlowerFXData
- velScaleB : FlowerFXData
- velStep : ActorState
- velX : ItemEntityPhysicsData, MusicNoteFXData
- velY : ChompChain, FireBreathFXData, IceShard, MusicNoteFXData
- velZ : ItemEntityPhysicsData
- versionOffset : SBNHeader
- vertexArray : EntityModel, Shadow
- vertexSegment : Entity, Shadow
- vertexStartOffset : AnimatorNode, StaticAnimatorNode
- vertexTable : Collider, ShapeFileHeader
- verticalOffset : RockingChairPhysics
- verticalRenderOffset : Actor, Npc
- verticalStretch : ActorPart, Npc
- verticalVel : BarricadePart, ItemEntityPhysicsData
- vertices : CollisionData
- verticesOffset : HitFileHeader
- vfov : Camera, CameraInitData
- viewHeight : CameraInitData
- viewPitch : CameraControlSettings, CameraRig
- viewportH : Camera
- viewportStartX : Camera
- viewportStartY : Camera
- viewportW : Camera
- viewStartX : CameraInitData
- viewStartY : CameraInitData
- viewWidth : CameraInitData
- virtualModelIndex : Entity
- visibilityAmt : FlowerFXData
- visible : PartnerBuffFXData
- visiblePrintedCount : MessageDrawState
- visualOffset : ActorPart
- voiceA : MsgVoice
- voiceB : MsgVoice
- voices : AuGlobals
- voiceStates : AmbienceManager
- volChangeTime : AuVoice
- volMult : AuVoice
- volScale : Fade
- volScaleStep : Fade
- volScaleTime : Fade
- volume : AmbienceSavedVoice, AmbienceVoiceState, AuEnvMixer, BGMDrumInfo, BGMInstrumentInfo, MessagePrintState, SeqNote, SoundInstance, SoundManager90.__unnamed93__.__unnamed95__, SoundPlayChange.__unnamed89__.__unnamed91__, SoundSFXEntry
- volumeChanged : BGMPlayer
- volumeLerp : AmbienceTrack, SoundPlayer
- volumes : DripVolumeList
- vp : Camera
- vpAlt : Camera
- vramStart : BattleMoveEntry
- vtx : VtxRect
- vtxBufs : ImgFXState
- vtxCopy : ModelLocalVertexCopy
- vtxCount : ImgFXAnimHeader
- vtxList : AnimatorNode.fcData, StaticAnimatorNode