papermario
Decompilation of Paper Mario
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Here is a list of all enum values with links to the files they belong to:
- c -
CAKE_TYPE_BAKED :
kkj.h
CAKE_TYPE_BEGUN :
kkj.h
CAKE_TYPE_DONE :
kkj.h
CAKE_TYPE_MIXED :
kkj.h
CAKE_TYPE_NONE :
kkj.h
CAKE_TYPE_READY_TO_BAKE :
kkj.h
CAKE_TYPE_READY_TO_MIX :
kkj.h
CAM_BATTLE :
enums.h
CAM_CONTROL_CONSTAIN_BETWEEN_POINTS :
enums.h
CAM_CONTROL_CONSTRAIN_TO_LINE :
enums.h
CAM_CONTROL_FIXED_ORIENTATION :
enums.h
CAM_CONTROL_FIXED_POS_AND_ORIENTATION :
enums.h
CAM_CONTROL_FOLLOW_PLAYER :
enums.h
CAM_CONTROL_LOOK_AT_POINT :
enums.h
CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE :
enums.h
CAM_DEFAULT :
enums.h
CAM_HUD :
enums.h
CAM_PARAM_BOOM_LENGTH :
enums.h
CAM_PARAM_BOOM_PITCH :
enums.h
CAM_PARAM_BOOM_Y_OFFSET :
enums.h
CAM_PARAM_BOOM_YAW :
enums.h
CAM_PARAM_FOV_SCALE :
enums.h
CAM_PARAM_SKIP_RECALC :
enums.h
CAM_PARAM_UNK_7 :
enums.h
CAM_PARAM_ZOOM_PERCENT :
enums.h
CAM_SHAKE_ANGULAR_HORIZONTAL :
enums.h
CAM_SHAKE_CONSTANT_VERTICAL :
enums.h
CAM_SHAKE_DECAYING_VERTICAL :
enums.h
CAM_TATTLE :
enums.h
CAM_UPDATE_FROM_ZONE :
enums.h
CAM_UPDATE_INTERP_POS :
enums.h
CAM_UPDATE_MINIMAL :
enums.h
CAM_UPDATE_NO_INTERP :
enums.h
CAM_UPDATE_UNUSED_CONFINED :
enums.h
CAM_UPDATE_UNUSED_LEADING :
enums.h
CAM_UPDATE_UNUSED_RADIAL :
enums.h
CAMERA_FLAG_DISABLED :
enums.h
CAMERA_FLAG_INITIALIZED :
enums.h
CAMERA_FLAG_LEAD_PLAYER :
enums.h
CAMERA_FLAG_NO_DRAW :
enums.h
CAMERA_FLAG_ORTHO :
enums.h
CAMERA_FLAG_RENDER_ENTITIES :
enums.h
CAMERA_FLAG_RENDER_MODELS :
enums.h
CAMERA_FLAG_SHAKING :
enums.h
CAMERA_FLAG_SUPRESS_LEADING :
enums.h
CAMERA_MOVE_ACCEL_INTERP_Y :
enums.h
CAMERA_MOVE_IGNORE_PLAYER_Y :
enums.h
CAMERA_MOVE_NO_INTERP_Y :
enums.h
CAMERA_SETTINGS_PTR_MINUS_1 :
cam_mode_zone_interp.c
CAMERA_SETTINGS_PTR_MINUS_2 :
cam_mode_zone_interp.c
CAMERA_SETTINGS_PTR_NULL :
cam_mode_zone_interp.c
CELL_DINO :
puzzle.c
CELL_EMPTY :
puzzle.c
CHAIR_STATE_INITIAL :
RockingChair.inc.c
CHAIR_STATE_PLAYER_NOT_TOUCHING :
RockingChair.inc.c
CHAIR_STATE_PLAYER_TOUCHING :
RockingChair.inc.c
CHANDELIER_FLAG_RELEASED_PLAYER :
chandelier.c
CHANDELIER_FLAG_SWINGING :
chandelier.c
CHANDELIER_FLAG_TETHER_PLAYER :
chandelier.c
CHANDELIER_STATE_DROPPED :
chandelier.c
CHANDELIER_STATE_DROPPING :
chandelier.c
CHANDELIER_STATE_IDLE :
chandelier.c
CHANDELIER_STATE_POST_DROP :
chandelier.c
CHANDELIER_STATE_PRE_DROP :
chandelier.c
CHANDELIER_STATE_PRE_RETRACT :
chandelier.c
CHANDELIER_STATE_RETRACTING :
chandelier.c
CHANGE_MAP_AWAIT_MAIN :
state_map_transitions.c
CHANGE_MAP_DELAY :
state_map_transitions.c
CHANGE_MAP_FADE_IN :
state_map_transitions.c
CHANGE_MAP_INIT :
state_map_transitions.c
CHANGE_MAP_LOAD_MAP :
state_map_transitions.c
CHEATO_TYPE_BADGE :
npc.c
CHEATO_TYPE_CONSUMABLE :
npc.c
CHEATO_TYPE_STAR_PIECE :
npc.c
COLLIDER_FLAG_DOCK_WALL :
enums.h
COLLIDER_FLAG_HAS_MODEL_PARENT :
enums.h
COLLIDER_FLAG_IGNORE_NPC :
enums.h
COLLIDER_FLAG_IGNORE_PLAYER :
enums.h
COLLIDER_FLAG_IGNORE_SHELL :
enums.h
COLLIDER_FLAG_SAFE_FLOOR :
enums.h
COLLIDER_FLAGS_SURFACE_TYPE_MASK :
enums.h
COLLIDER_FLAGS_UPPER_MASK :
enums.h
COLLISION_IGNORE_ENTITIES :
enums.h
COLLISION_ONLY_ENTITIES :
enums.h
CONTESTANT_LEFT :
quiz.c
CONTESTANT_PEACH :
quiz.c
CONTESTANT_RIGHT :
quiz.c
CONTEXT_BATTLE :
enums.h
CONTEXT_PAUSE :
enums.h
CONTEXT_WORLD :
enums.h
CONTROL_DATA_8 :
chandelier.c
CONTROL_DATA_PTR :
chandelier.c
CONTROL_DATA_STATE :
chandelier.c
CONTROL_STATE_DROP :
chandelier.c
CONTROL_STATE_RETRACT :
chandelier.c
CONTROL_STATE_RETRACTING :
chandelier.c
CONTROL_STATE_WAITING :
chandelier.c
CREDITS_APPEAR_MODE_00 :
Credits.h
CREDITS_APPEAR_MODE_01 :
Credits.h
CREDITS_APPEAR_MODE_02 :
Credits.h
CREDITS_APPEAR_MODE_03 :
Credits.h
CREDITS_APPEAR_MODE_04 :
Credits.h
CREDITS_APPEAR_MODE_05 :
Credits.h
CREDITS_FLAG_1 :
Credits.h
CREDITS_HOLD_MODE_00 :
Credits.h
CREDITS_LINE_APPEARING :
Credits.inc.c
CREDITS_LINE_FLAG_1 :
Credits.inc.c
CREDITS_LINE_FLAG_2 :
Credits.inc.c
CREDITS_LINE_HOLDING :
Credits.inc.c
CREDITS_LINE_VANISHING :
Credits.inc.c
CREDITS_VANISH_MODE_00 :
Credits.h
CREDITS_VANISH_MODE_01 :
Credits.h
CREDITS_VANISH_MODE_02 :
Credits.h
CREDITS_VANISH_MODE_03 :
Credits.h
CROWD_STATE_DISPOSE :
omo_02.h
CROWD_STATE_INIT :
omo_02.h
CROWD_STATE_RANDOM_DELAY :
omo_02.h
CROWD_STATE_RANDOM_JUMP :
omo_02.h
CROWD_STATE_RANDOM_LOOK :
omo_02.h
CROWD_STATE_RUN_AWAY :
omo_02.h
CROWD_STATE_TURN_AROUND :
omo_02.h
CUSTOM_GFX_0 :
enums.h
CUSTOM_GFX_1 :
enums.h
CUSTOM_GFX_2 :
enums.h
CUSTOM_GFX_3 :
enums.h
CUSTOM_GFX_4 :
enums.h
CUSTOM_GFX_5 :
enums.h
CUSTOM_GFX_6 :
enums.h
CUSTOM_GFX_7 :
enums.h
CUSTOM_GFX_8 :
enums.h
CUSTOM_GFX_9 :
enums.h
CUSTOM_GFX_A :
enums.h
CUSTOM_GFX_B :
enums.h
CUSTOM_GFX_C :
enums.h
CUSTOM_GFX_D :
enums.h
CUSTOM_GFX_E :
enums.h
CUSTOM_GFX_F :
enums.h
CUSTOM_GFX_NONE :
enums.h
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